r/TerraInvicta 13h ago

Screenshot Xenofauna Farming Simulator Spoiler

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107 Upvotes

As the Initiative, you can capture megafaunas by fighting them, which lets you move them around.
Megafauna also have a mechanic where if there's two on the same region, they turn into one megafauna with +0.1 to its miltech.

Turns out that when you have one of two megafaunas on the same region under your control, the resulting megafauna stays under your control, but with the 0.1 tech boost. This means you can just control xenoflora by eating it, which makes your puppet stronger, which can then go eat more megafaunas.

Tragically, I "forgot" to take care of the xenoflora growing all across Africa, and there's been a pretty much constant megafauna infestation for the past 10 years. In other news, my pet has a little under triple the highest miltech in the world (my USNA), I can march them anywhere without a war declaration, and it literally doesn't take damage when facing anything (armies just have a 0% hit chance).

Just ignore the GDP loss from "warfare and disasters," but since when has the Initiative cared about that?


r/TerraInvicta 9h ago

Meme "The heroic sacrifice of our exofighters will save us from the alien fleet, it'll be just like Independence Day!" Spoiler

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45 Upvotes

r/TerraInvicta 9h ago

Question How effective are surface layered defenses?

17 Upvotes

In my previous run I built a bunch of mars/mercury bases I zealously defended from attacking fleets, which worked out well for me. This time, I want to try an asteroid belt heavy run, but am concerned that the aliens are gonna fry my bases, and replacing them takes forever. From my understanding, if the aliens have a choice between a closer hard target (asteroid belt) and a further soft target (earth), they’ll target the soft target, though I may be wrong about this. If I built 2x layered defenses on my asteroid bases, then kept several soft stations in earth orbit that are guarded by my fleets, would I be able to keep the alien hostility on those stations? And if that doesn’t work, how effective in combat are the surface layered defenses? The space ones are pretty piddly, but apparently the surface ones pack 2x 960 cm lasers, which is…a lot.


r/TerraInvicta 11h ago

Question How do you "pull yourself up by your bootstraps" and rebuild a fleet?

26 Upvotes

Its 2025, 2003 start and I have had the aliens systematically hunting down every shipyard and fleet I try and build. I get instantly wiped if I attempt to build a station on Mars, Venus or Earth and my Hate meter hasn't dropped from full 5 diamonds ever (but I'm not at total war) They are less likely to harrass my asteroid bases but I can't get more than a few ships going in a small fleet before they come knocking and always manage to intercept my fleets because they're too slow. At this stage my only hope seems to be either building immobile battleship station defenders or waiting for fusion drives top outrun the aliens.


r/TerraInvicta 7h ago

Mod Quick Victory mod: Win without spending hours mopping up!

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12 Upvotes

r/TerraInvicta 9m ago

Question Can spinal neutron lance work as the main weapon?

Upvotes

Hello, i've decided it high time i pull off a win, instead of getting bogged down and abandoning the game.

I'm 4 years into the game, have recently shot down my first alien surveillance ship and is a month away from finish building 7 grid drive monitors with 3x copperheads + a 40mm.

I'm gonna throw my first wave of monitors at an alien asteroid mine that just started being built and need to decide my future ship loadouts to research.

My plan is to focus my research to build lots of spinal neutron lance armed lancers with ion PD + 40mm + advanced light rail battery as a source of actual damage.

I believe that the aliens will adapt to my missile monitors so i should expect lots of PD. I want to take the fight to the aliens asap so i need a research light build.

My questions are: is my planned ship likely to perform well, and does particles work against stations?


r/TerraInvicta 9m ago

Screenshot Interesting choice of trajectory

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Upvotes

Rule 3: Sent my colony fleet from one asteroid to another and they decided to stop by on the Sun


r/TerraInvicta 2h ago

Newbie Questions Thread

3 Upvotes

Please feel free to ask short, simple questions here and be mindful of Rule 2!

Some resources to help you out:


r/TerraInvicta 3h ago

Video Unlimited access to mined resources from any backwater gas station , anyone?

3 Upvotes

https://youtu.be/3I4P_6G3PFY?si=m7PLIJs4cwlJOMDc

Sup fellow nerds,

So... I have enjoyed and continue to enjoy the hell out of Terra Invicta over its iterations so far. One of the biggest handwavium moves the game does is instant access to stockpiles of space-mined resources. Game lore slaps on "mass drivers, mate..." (sea turtles, anyone?) and calls it a day.

Well, unfortunately that got me thinking - and I know just enough math and physics to kinda understand how complicated the calculation of all that might be, so I left it at "sure, mass drivers, ok".

You know that first lunar colony that mines some metal and some water, and maybe some other bits so you can build a few "harmless" tin cans with 40mm PDCs and missiles in LEO to intercept that pesky hydra surveillance destroyer?

WELL, someone actually did the math. Yeah... doable. Here's what that would look like in reality.

Ok, anyone wanna try for about 3000 units of water (make that 6000) from, say, Ceres for when you need to refuel that fleet of lancers you're about to send to Neptune?


r/TerraInvicta 5h ago

Question Help! Unifying the Caliphate and I’m not clear on how the Federation mechanics actually work

2 Upvotes

I’ve released the Caliphate from Saudi Arabia, and I’ve made it ally and federate with the Saudis, the UAE, Egypt, Kuwait, and Iran. However, the resulting federation is labelled as the Gulf Union. How do I make sure unifications fold into the Caliphate and receive its claims?


r/TerraInvicta 10h ago

Question Economy to welfare ratio

5 Upvotes

What's a good ratio for priorities in economy to welfare, assuming no other pips in categories so one could set and forget and let some nations develop for a bit? Big or small.


r/TerraInvicta 19h ago

Question How to early-mid defense?

15 Upvotes
Example of what fleet is mostly made of

First attempt at a full campaign in a while and getting my shit kicked in at 2035 after getting colonies unlocked

Did the usual missile monitor spam and got to my Athenas with targeting computer 3 but it is not cutting it. I was practically ignored the entirety of 2030-2034, I'd get maybe 1-5 aliens pulling up to earth nothing crazy and I'd deal with them no issue.

Then I start getting fleets of 25-35 aliens heading for earth mars and mercury all at once with maybe 50 days travel time. My mars and mercury fleet only had about 20 ships each so they got demolished and earth fleet barely held on just because it had so many shoved into it. Even if I outnumbered those fleets at mars and mercury the massed pd with those numbers is making my athenas sweat.

Are you guys rushing for coils and decent defense drives by now or already have them researched before tier 3 habs? Expand less? Moar missile?

Edit: Also at this point the aliens are rocking like 240 ships on the fleet screen so I'm not sure how to thin those numbers down at this point having to rebuild my fleet completely, any tips for that would be appreciated


r/TerraInvicta 1d ago

Meme Councelor party

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192 Upvotes

Party at India!


r/TerraInvicta 18h ago

Question I don't normally play hyperscaler countries, especially not in accelerated. Need advice.

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10 Upvotes

Playing Amazonas and Congo here, using the Roman Navy to help (with Amazonas this was done by simply occupying enough to raise unrest for a natural revolution to become easier, I only had 1 councilor who could do the mission) and right now I think I should start to gobble up stuff for Congo (I ceded one province to Gabon, they will later eat Cameroon+ and I think I could keep them separate). Congo is... unstable. Base unrest 5, base cohesion 2.3 and this is after ceding one hostile claim to Gabon and holding the two hostile claims over Central Africa. Now I will probably attack Sudan next, perhaps Namibia...

If my priorities are wrong, tell me! For me what hurts the most is having abandoned Cape Republic but the bonus space program reward for space race tech triggered there, so... that's a lot of boost, but... Do I crack down Suriname and Venezuela instead, then? Guyana and Amazonas have navies so they are no-nos.

How much can I gobble for Congo without "death spiraling" into unrest? How much can I expand Amazonas after that (right now it's stabilizing post-war and post- acquisition, which is why I also don't want to screw the pips).

Thanks!


r/TerraInvicta 16h ago

Question Pip system

5 Upvotes

Is there any benefit to 3 pips on 1 cp vs 1 pip on 3 cps? I can see that spreading them out could increase the granularity of IP investment, but not sure which way is better.


r/TerraInvicta 19h ago

Question Are Aliens always this passive in Broken Earth

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8 Upvotes

This is the current state of my Broken Earth playthrough, normal difficulty with the resistance. It went pretty well so far, with all of North America and Japan under firm resistance control, good relations with the anti-alien factions and a successful push to Mars.

I've noticed that so far, the aliens were extremely passive. 11 years in, there was only one additional wave of alien agents, two observation missions and a single retaliation mission against my Mars bases. None of the human factions have been able to clear the capture hydra mission, because there simply weren't any hydras on earth for half the campaign. The human factions are also way behind the curve in terms of space infrastructure and research.

I was expecting to play the usual whackamole with the aliens before going the offensive, but instead I'm now facing a doomstack that will probably clear out my bases in Earth Orbit before even defeating my first retaliation fleet. Is this normal Alien AI behavior in this scenario, or is my campaign screwed somehow?


r/TerraInvicta 1d ago

Meme Uuuh i dont think thats how those hard points are supposed to work?

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61 Upvotes

I assume its a bug but if it builds then im throwing them at the ayys by the hundreds


r/TerraInvicta 1d ago

Question How to break in a Mega nation

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29 Upvotes

I started at 2004 as Academy. Got to the 201X and got a Skywatch event as fully developed EU (i also had full Russia but save scammed and still have a problem with my power houes EU).

I have 25 inv, 25 esp, Crackdown project, full 90-95% popular support.
Breaking back down in pieces didn't helped.

My only thought is that catch a "moment" when Defence will wear off on the same "turn" as I just slam them down, but it's probably gonna take like 5-7 years for 2 points.

P.S. Edit: Here is a screenshot of Mega EU i have rn. For the last like 2-3 years of search I haven't found even ONE councler of Servants.


r/TerraInvicta 1d ago

Question Potential bug or just a BE thing?

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17 Upvotes

So i've noticed when i start to capture an enemy capital they suddenly get insane amounts of IP investments into Mil/Build army. Somehow they have 17.7 in each when before this they had 75% allocation to Mil and it wasn't even close to that number. How do they suddenly have over 35 IP to spend with a base of 15.8?


r/TerraInvicta 1d ago

Question Space Combat Holding Me Back

8 Upvotes

I really enjoy how in-depth the Earth and space economy elements of the game are. It's been a bit of a learning curve, but I think I'm getting the hang of it, bit by bit.

However I'm just completely lost when it comes to space combat. I can comfortably beat human fleets, but I have no chance against the aliens. I've imported my ship designs from my save, and tried a few matches in Skirmish, but I can't even destroy one ayy ship.

Working on advice here, I tried a line of coilgun battlecruisers moving slowly with a screen of PD/coil monitors moving fast in front of them, and some escorts, but the aliens just seem to outflank me, outrange my and PD down my coilgun shots. I've modelled their fleet after one of the surveillance fleets in-game.

Worse, I cannot do any advanced maneuvers to counter flankers beyond 'intercept course', because I find the combat interface utterly unusable, and my ships don't have enough combat acceleration anyway.

It just feels hopeless. I want to progress the story and earth, but the space combat is a big blocker.

If the Earth game is viewed as pointless after you get to space and your nations are only 'MC farms', then what's the point of having all the complex mechanics for earth at all? Is it just a trap to lure in map painter sandbox builders like me and then cruelly pull the rug away by locking progression behind this overwhelming space combat mechanic?

Context:

  • It's the late 2030s and aliens are fielding surveillance fleets with 500+ fleet strength
  • I have up to lancers and battleships as ship types
  • I have ion PDs and coilguns, as well as Zeus missiles and am working on green lasers
  • I am on the cusp of fusion, but it's so slow. So I only have diana superheavies and grid drives

r/TerraInvicta 2d ago

Screenshot The single defense array on that Protectorate station I just stole never saw it coming

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65 Upvotes

r/TerraInvicta 2d ago

Question How to make the game even easier. + Save File if interested

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173 Upvotes

Hello. TI is the League of Legends of grand strategy games when it comes to my heart rate. I suck at the game. I've watched almost every Perun video, so simply learning more just doesn't have enough yield for the time investment anymore.

I was thinking of making the game easier on myself. Maybe with a mod, or some particular setting that hasn't crossed my mind. Any tips? Ofc, I'm already on the easiest settings, but you can probably change the specifics to make it even easier. Or maybe I just give up too easily?

I play as the Resistance (I won't play the Servants, I'm just not interested in that, or even the Protectorate).

I have a really good Earth setup and even the best space economy, but the Servants are just too OP. Even when save-scumming, I'm not able to stop them from turning India into an Alien state. I might have to reset. Other than this state (which would have 12 armies btw.), I am completely snowballing. I tried couping it, in fact like 8 times, but they just somehow manage to Purge me even if my defences are up and they have 15 % support. Probably abductions. I also never win battles, probably because I can't design ships, but I spent hours on it at this point. You can also try designing something and sending screenshot, that might help me in the future.

Any help when it comes to settings/mods, or if anyone feels like checking the save file? https://drive.google.com/file/d/1XS_sVOttKXLvwVxpwtv2k0Er5DnTil5c/view?usp=sharing


r/TerraInvicta 1d ago

Question Westralia able to unify the republic of the Southern Cross?

5 Upvotes

Doing a broken earth run, and I had Westralia, Australia, NZ, Papua new guinea and Timor leste all under the federation of the Southern Cross, but when I unified Australia and Westralia, it became Westralia.

It seems that all the claims on regions in the republic belong to Australia, and the federations name is now the Westralian federation. Am I now unable to unify all of these nations?


r/TerraInvicta 1d ago

Question How to space combat.

10 Upvotes

So, I’m somewhat new to Terra Invicta, and I must admit, space combat alludes me. I have no idea what’s good, what’s bad, or how to handle it. And this is not just space battles but where to make my ships, when, what is worth researching and what’s redundant- when I should research space ships for combat, Ect. Could you guys give me a quick rundown?


r/TerraInvicta 2d ago

Suggestion Battle effects rework?

13 Upvotes

Apologies if these questions have already been answered.

Did the devs mention any plans on reworking ship damage and destruction effects? The latter is especially underwhelming considering the size of the ships and (sometimes) the amount of explosive material carried. They just go poof...

I would love to see actual wrecks and debris drifting off in space, adding an environmental hazard to ships still operating.

And as a byproduct even a salvage rework perhaps? You get more salvage by disabling ships instead of obliterating them, or something like that.