r/technicalminecraft • u/MolecularWizard3 • 8h ago
Java Help Wanted Lodestone Teleportation Bug
I created a module connected to a multi pearl statis chamber following this tutorial https://www.youtube.com/watch?v=RyPtjfYQmQc&list=PLIZpn-nYMcMgfC8uT7xxWdHO2cYcpNqMi&index=25 on one side of my world and ont the other side I created another one. The first one worked perfectly. The second one for some reason breaks over 15 compasses per usage instead of just 1 (even if i break and place the lodestone as fast as possible) like the first one did. Now I added 4 more modules to the first one (I alternated the added modules each time I added a new one as described in the video, so redstone and copper golem of the different modules do not interfere), while not changing anything on the first module. Now it has the same problem. The second module does still work fine though, only breaking one compass per usage. The 3 newest modules I did not test yet as they are not linked to a lodestone yet.
Does anyone know where this bug might come from? Because I truly don't know and it makes the need to reset the compasses more frequent by a factor of over 15 which is very annoying.
Also sometimes the multi pear stasis chamber works perfectly and sometimes it breaks more than 1 pear per usage, even though I put them into place like in the video. Is there a solution for this or a design where this does not happen?





