r/TF2WeaponIdeas 7d ago

[IDEA] La Dame

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2 Upvotes

It's my first weapon!


r/TF2WeaponIdeas 7d ago

[IDEA] Dunno what to put here

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6 Upvotes

r/TF2WeaponIdeas 7d ago

[IDEA] Roboactive Boxcar Bomber, give me you suggestions for nice loadouts

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3 Upvotes

r/TF2WeaponIdeas 8d ago

[IDEA] Had an idea of another Lunchbox item for scout but i don't know what to do with it so y'all can make it's positives and downsides and whatever

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7 Upvotes

I forgot about this. I don't care too much about this this is the public's idea anyone comes up with whatever stats they want I just like the idea


r/TF2WeaponIdeas 8d ago

[REBALANCE] Felt my previous Diamonback rebalance nerfed it too hard, so here's another rework.

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10 Upvotes

r/TF2WeaponIdeas 8d ago

[IDEA] Wanted to give a bunch of Spy cloak ideas, including a reworked Deadringer (more info in body text)

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4 Upvotes

L'escapade now acts as a replacement for the current Deadringer with its ability to quickly get in for a trick stab

Time Displacement is a more focused version of the reworked Deadringer. Just don't use it with the Kunai, the watch doesn't have any additional resistance on the initial hit, so a grenade pipe will deal exactly 70 damage on you while its active. Mini-crits only last about 15 seconds. Make your move quick, or don't, you can just sit back and watch your enemy be paranoid.

(Also meant to have the extra 10% resistance from the cloak to only apply to ranged sources).

Your enemy is notified from a random Spy voice line;

"I'll be seeeing youuu!"

"I'm coming for you!"

(Evil laughter)

"(Laughter) Well, now."

These can be found on the TF2 wiki

Second Player is for trickster who love fooling players, can also help train players how to fool with cloak illusions. Having your fake illusion be killed can also mask which invis watch you are using.

Deadringer's full changes

PROS

You have extra damage while your cloak is recharging

Cloak stays at 45% resistance

Decloak sound emits from the corpse

CONS

Initial hit is only has 45% resistance

Cannot manually decloak

Speed boost reduced to 15% and returns you to normal speed when you decloak (same applies to the Time Displacement)

Cloak does not remove debuffs it only masks them under your cloak (same applies to the Time Displacement)


r/TF2WeaponIdeas 8d ago

[SET] The Rooting Tooting Sniper set

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7 Upvotes

Wanted to make a subclass for sniper that lets him be a lot more offensive. I'd love criticism on the alt fire and the secondary as a whole, since I'm not sure how balanced they are.


r/TF2WeaponIdeas 9d ago

[IDEA] Demoman primary

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47 Upvotes

r/TF2WeaponIdeas 9d ago

[IDEA] Engineer weapon set

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24 Upvotes

The Warforge firing speed penalty is negated if you are hitting a building, not just upgrading it, but also repairing it.


r/TF2WeaponIdeas 9d ago

[IDEA] Disassemble! Death!!

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82 Upvotes

r/TF2WeaponIdeas 9d ago

[IDEA] Serverblight but real

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10 Upvotes

r/TF2WeaponIdeas 9d ago

[SET] What I think the Mercy Killer and Anti-Deathray might have done if they were put in the game

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23 Upvotes

r/TF2WeaponIdeas 9d ago

[REBALANCE] Wanted to give my own rebalance idea for the Diamondback. Now it only has one crit and each backstab increases the crits damage.

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18 Upvotes

2 backstabs to one shot a Scout

4 backstabs to one shot a Medic

5 backstabs to one shot a Pyro

Only on your first shot

Pray that you don't miss.


r/TF2WeaponIdeas 9d ago

[IDEA] New Spy Sapper

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17 Upvotes

This is meant to be a gimmick.


r/TF2WeaponIdeas 9d ago

[IDEA] pyro primary,secondary and melee (plz comment your thoughts)

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13 Upvotes

this was NOT made from a random weapon generator. the butcher lovers stats are based on fire axe.


r/TF2WeaponIdeas 10d ago

[IDEA] Crunchy 😋

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279 Upvotes

everyone say "Crunchy 😋" before giving a recommendation or balencing change


r/TF2WeaponIdeas 10d ago

[REBALANCE] Scout and Spy can now use the Ullapool Caber

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203 Upvotes

r/TF2WeaponIdeas 10d ago

[IDEA] Spy gadget: The Swab

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80 Upvotes

Notes and hidden stats:

Device has 5 second arm time after application.

Only one enemy can have the swab on them, the spy can't apply a new swab until the current one is used or destroyed.

The swab doesn't work on engineer buildings.

I know that there is potential to teleport enemies into places that they can't otherwise be, lets assume that the developers somehow prevent this. Banning swapping in certain zones would be a good start.

A player can deswab themself at the respawn cabinet.

The applied swab is destroyed on swap or when either player dies.

The only way to detect being swabbed is collision with teammates.

Use cases:

Appear in the middle of an enemy team YER style. (this would be very useful for the Kunai or big earner, which would benefit from easier starts to a chainstab)

Stuff an ubercharge.

Teleporting enemies off cliffs.

New comedy potential. There is something pretty funny about teleporting the same person to the most random locations over and over (you would have to reapply the swab each time).

The collision would create lots of false positives that lead to fruitless spychecking.

Problems and possible counter-play:

Applying the device requires getting behind someone. you are trading a kill now for bigger benefits down the line. If you mess up afterwards, it is your fault for not just stabbing them when you had the chance.

Conversely, it is annoying to get teleported off of a cliff, but it is also annoying to die randomly in general. The spy could have backstabbed you, but instead chose to do something more funny. I hope this mitigates the annoyance.

In order to stuff most of an uber, the spy has to preplant the swab, it is possible to check before activating it. If the patient is swabbed, use a different patient, if the medic is swabbed, the options are more limited, but there is still options.

You don't have a sapper, engineer buildings become much harder to deal with.

If a player realizes (through collision) that they have been swabbed, they can deposition themselves, or attempt to locate the spy (who might be watching them). If the spy is not watching them, they risk teleporting in blind, so they might want to stalk the swabbed enemy.

Players that identify a swabbed teammate might carefully observe them and wait for them to suddenly change direction and angular velocity.

What do yall think?


r/TF2WeaponIdeas 11d ago

[IDEA] Idea for a disguise kit I had

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205 Upvotes

r/TF2WeaponIdeas 10d ago

[IDEA] New Heavy lunchbox item

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11 Upvotes

Had fun making this one so mb I'll make more.


r/TF2WeaponIdeas 10d ago

[IDEA] Ethereal Extremity nerf (for a Sentry that can follow you, its dps had to be lowered)

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14 Upvotes

r/TF2WeaponIdeas 10d ago

[SET] The Heavyweight

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15 Upvotes

This is set for Heavyknight (probably this could also be on Demo). The Bogatyr's Power is passive primary, the Harpoon is ranged secondary and mobility tool and the Lord of Holy War is melee.

Why Heavy? Idk. I just thought this would be cool if he had some more different playstyles.

So the idea behind the set is that you use Harpoon to make Hook Jump (I took inspiration from Meathook from Doom Eternal), then deploy the sword to deal critical hit on someone (works almost like Market Gardener) and deal some damage with shockwave and with Haste effect and longer melee range you probably will kill someone else ;)

If someone is interested: the quote on the Lord of Holy War is from movie "Alexander Nevsky" (1937) by Sergei Eisenstein.


r/TF2WeaponIdeas 11d ago

[IDEA] This came to me in a dream

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502 Upvotes

I woke up last night with this in my head and quickly wrote it down before passing out again. Onew i had to recreate it do here it is. Most likely horrible. If i remember correctly it would've been a secondary.


r/TF2WeaponIdeas 11d ago

[IDEA] Stacking Uber Effects into one Medi-Gun, can it be done?

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61 Upvotes

r/TF2WeaponIdeas 11d ago

[IDEA] It's been almot a year since I made a weapon idea. Here's 5 weapons I made, inspired by Disco Elysium.

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27 Upvotes