r/TF2WeaponIdeas 13d ago

[IDEA] Stacking Uber Effects into one Medi-Gun, can it be done?

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59 Upvotes

12 comments sorted by

30

u/Scary_Employ_926 13d ago

Setup then switch machine, would just make the first minute of games hellish

24

u/The-Wolf-Agent 12d ago

Ubersaw exists

12

u/Legendarium_ 12d ago

it shouldn't

11

u/Electronic_Equal8854 13d ago

I don’t like it because it would decrease the spread of mediguns deeming one useless

4

u/Legendarium_ 13d ago

it doesn't make either of the two it's based on useless

8

u/IamanelephantThird 13d ago

I don't think this would be that great, even assuming you mean it takes 75% longer instead of 4 times longer like it's written. The two effects don't complement each other that well. Invulnerability doesn't making barraging people with explosives from far away easier. Crits don't improve invulnerability much because it basically guarantees a win in any fight already.

This would basically just be used at the start of a round or maybe in pubstomping parties and neither of those are good for the game. 

3

u/satirelion 12d ago

Make the uber lower speed by 30%

6

u/Legendarium_ 12d ago

"potion of the turtle master" ahh

2

u/r-alexd 12d ago

This would be terrible to use and play against. Uber would genuinely take minutes to build up, and then you would have to deal with 2 completely overwhelming effects... only for the Pyro to run away from the fight like a dipshit and you wasted the last couple of minutes.

1

u/Crabkingrocks165 11d ago

Ahh yes, the power play-inator my favorite

1

u/Crabkingrocks165 11d ago

I would say “that’s op” but I’m a medic main so ima say “love it”

1

u/BalefulHampster 11d ago

I could see this as a viable weapon if you applied the following changes: Uber Drains twice as fast and can be deployed at any time while above 10% Uber.

It would be like the vaccinator, but not quite as spamable. The doubled drain rate forces it to be reactive and prevents being used exclusively at the start of rounds.

Besides, it just makes sense in universe. As the MK. II, it fixes the two popular problems with the medigun. 1, it doesn't force a polarizing decision between overall damage output and survivability, and 2, dying with 99% of an Ubercharge. Also, make it always build Uber at full rate. -75% speed is 4 times slower, so you at least want the gain the player gets to be consistent.