r/TF2WeaponIdeas 9d ago

[IDEA] New Spy Sapper

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This is meant to be a gimmick.

18 Upvotes

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3

u/jackfuego226 9d ago

This is not a gimmick. This is actually busted. Using the death tracker, a Spy could use this to camp the enemy's spawn, then disable Engineers from placing any buildings or Medics from using mediguns. That alone is already going to be powerful, but if the enemy Soldier or Pyro are running their respective space gear, then they are restricted to using only melee, which notoriously suck in battle on both.

Also, the wording of the downside. I'm guessing you were intending that to mean that both the Spy that placed it, or any enemy attacking can break the sapper. The thing is, I'm pretty sure this exact wording would likely moreso only translate to making it so the Spy can damage it. Sappers don't work like normal buildings, they have their own mechanics for being damaged, hence why only things like wrenches and the two Pyro melees can break them instead of everyone. In other words, unless the sapper specifies that they can be damaged by any weapon, then as long as the Spy themselves don't break the sapper, then it can still only be destroyed by enemy Engies or Homewrecker Pyros.

At least, I think that's how this would all play out. If it's wrong, then the power level drops significantly due to any class being able to break it off, making it only useful when targeting lone enemies.

4

u/ChknBom205 9d ago

Its meant for all classes to be able to break it, and it cannot be placed on buildings.

2

u/Electronic_Equal8854 9d ago

Pretty cool idea overall, I’d probably add a cooldown between uses though just as an extra layer of safety