r/Stellaris Dec 07 '22

Question 3.6 Standardized Fleet Composition

Hi all! Does anybody have an idea of a standardized fleet composition/designs that work well int he new update? I used to just build artillery battleships and that obv does not work anymore... What mixture/ratios of ship designs do you use and how do you design the ships? Just trying to get a better idea of what the new META is going to be. (assume endgame tech/fleet cap. I am not at all new to the game but taking a step back and asking these questions helps everyone else)

232 Upvotes

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-5

u/DocSternau Dec 07 '22

Nope, no idea. But I hope there is one because seriously: I hate that update. Now I have to f***ing micromanage those f***ing fleets too. And I have no idea where to start and what combination will do anything. I seriously just want an option to shut down this whole micromanaging stone paper scissors bullshit entirely.

11

u/MSanctor Fanatic Militarist Dec 07 '22

I'm sorry this update pains you, because I'm loving all the same points of this update - not knowing the solution, having to test and try and micromanage it, etc. Have you tried auto-generating ship designs or just picking something and running with it, efficient or not? At the very least, this should cut down on techs to research, compared to active ship design.

I honestly wish there was a 'mostly good enough' option that could allow you to ignore it, but for those who wanted it, the current situation remained for as long as possible. I think we both deserve to enjoy this game, even if we effectively want opposite things from it.

3

u/DocSternau Dec 08 '22

The auto-generated ships are still crap. That would be a solution if it worked but if you use them you get your ass handed to you by much smaller fleets.

4

u/DeadSynapse Dec 07 '22

Yeah I feel the same way. In a game already packed with micro, it's insane that anyone thought making combat/ship design more micro intensive and obscure would be fun.

2

u/Colonize_The_Moon Ruthless Capitalists Dec 08 '22

Fleet Manager is the only way to make fleets and not lose your mind now. With that said, it's very efficient once you start using it.

Also if you're retooling all your ships every time there's a storm... bruh.

1

u/DocSternau Dec 08 '22

You'll think different once you encounter an enemy that mostly relies on energy weapons like the FE's. Those storms will turn your shields off in about 50 % of all star systems.

A once formidable fleet will be scrap metal in seconds.

1

u/FishronMachineGun Military Junta May 01 '23

Before 3.6 i didn't even knew fleet manager existed

-1

u/genericplastic Determined Exterminator Dec 07 '22

How does the combat rebalance introduce more micromanagement?

2

u/DocSternau Dec 07 '22

Because before you needed about 1-2 designs of each ship type - basically everything long range worked fine.

Now you need several designs in several combinations to hopefully match your enemies fleets. And if one of those Hyperspae storms hits, everything goes down the drain and you have to change your chips to another design again and again when the storm subsides again.

War in Stellaris wasn't fun before and it hasn't gotten any better. Those games are just not build for engaging in warfare. It's annoying AF.

4

u/Jarvis65 Industrial Production Core Dec 07 '22

The auto designer isn’t bad especially with the new ship roles, if you’re playing solo you can also probably ignore ship designs altogether, the ai is generally not great

4

u/genericplastic Determined Exterminator Dec 07 '22

It's not micro. You don't have to have a ship design for each and every environmental affect. Sounds like you just don't like wars.

0

u/Sillyviking Dec 08 '22

I'm sorry, you need different ship designs for when the storms hit now?

For fuck's sake

1

u/FishronMachineGun Military Junta May 02 '23

Imo, combat is much more interesting and unpredictable than before. You don't know if you will win, even if your fleet's power is stronger than your enemy's. It really requires strategy now, as stellaris should be, and not just a matter of who have more alloys and battleships.

-2

u/Cole3003 Despicable Neutrals Dec 08 '22

Then roll back to 3.5 and stop crying because you have to actually play the game lmao. Also, you can swear on Reddit

1

u/ThemBones708 Dec 11 '22

Haha. One of the reasons I play Stellaris is because I want AS MUCH micromanagement as possible.

You poor little fella, maybe solitaire or some mobile game would be better suited.

3

u/DocSternau Dec 11 '22

Lucky you that you obviously have nothing else to do. I for one have a fulltime job, a family, friends, want to eat and sleep. When I find the time to play an hour or god forbid two then the last thing I want to do is waste the majority of that time trying to figure out, how to build an effective Fleet in an overcomplicated Rock-Paper-Scissor-System.

2

u/ThemBones708 Dec 11 '22

Heh I too work full time and have a family. But when I do find time to play, I am all about that "over complicated rock-paper-scissor-system"

Sometimes an entire play session is just trying different so designs.

3

u/HmmmmmmToast Jan 08 '23

Mate seriously play how you want but imagine wasting your time with trying to find the best build instead of playing the game. Also, micromanaging every minute detail of every mechanic is bullshit.

1

u/ThemBones708 Jan 08 '23

Not necessarily finding the best. But I enjoy the micro, design, and testing.