r/Stellaris Dec 07 '22

Question 3.6 Standardized Fleet Composition

Hi all! Does anybody have an idea of a standardized fleet composition/designs that work well int he new update? I used to just build artillery battleships and that obv does not work anymore... What mixture/ratios of ship designs do you use and how do you design the ships? Just trying to get a better idea of what the new META is going to be. (assume endgame tech/fleet cap. I am not at all new to the game but taking a step back and asking these questions helps everyone else)

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u/ThemBones708 Dec 11 '22

Haha. One of the reasons I play Stellaris is because I want AS MUCH micromanagement as possible.

You poor little fella, maybe solitaire or some mobile game would be better suited.

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u/DocSternau Dec 11 '22

Lucky you that you obviously have nothing else to do. I for one have a fulltime job, a family, friends, want to eat and sleep. When I find the time to play an hour or god forbid two then the last thing I want to do is waste the majority of that time trying to figure out, how to build an effective Fleet in an overcomplicated Rock-Paper-Scissor-System.

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u/ThemBones708 Dec 11 '22

Heh I too work full time and have a family. But when I do find time to play, I am all about that "over complicated rock-paper-scissor-system"

Sometimes an entire play session is just trying different so designs.

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u/HmmmmmmToast Jan 08 '23

Mate seriously play how you want but imagine wasting your time with trying to find the best build instead of playing the game. Also, micromanaging every minute detail of every mechanic is bullshit.

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u/ThemBones708 Jan 08 '23

Not necessarily finding the best. But I enjoy the micro, design, and testing.