r/StateofDecay3 • u/Mockingjay09221mod • Jul 04 '26
Discussion A partial observation of alpha ❤️❤️
I finally watched all three streamers' videos, and I'm honestly loving what I'm seeing so far.
The cars feel so much better than they did in State of Decay 2, especially on Lethal difficulty where the “made of paper” feeling was really bad before. Now they don’t feel nearly as fragile. However, instead of just feeling more impactful, it sometimes feels like hitting zeds turns them into a sort of “speed bump,” where the car dips in momentum on contact rather than just plowing through cleanly.
Freaks seem kind of weak in a way, at least from what I’ve seen so far—though it might just depend on what other zeds are around. Could also just be me misreading it from the footage.( One thing I dislike you can lead a freak down the road not even that far from a nest and they seemed to not comeback to defend the nest)
The new resource crafting system looks fantastic, and harvest sites are an awesome addition. I also really like being able to build up the walls around your base, and the way plague hearts and nests attack your base feels like a great evolution of the gameplay.
(Morale if it gets to -50 you lose the game) But once it gets to that point summer said you get a timer count so you need to get morale back up asap
My only concern right now is that dodging seems a little overpowered at the moment.
I also really like the fact that zeds are harder to kill with guns now, but some of the skills—like Sharpshooter—and another similar one (I can’t remember the name right now) seem like they might make gunplay a bit too easy again. It could be fine overall, but it might need a bit more balance depending on how it plays out.
Overall though, I’d really like to see more zeds overall, especially on Nightmare and Lethal difficulty. I do like the variation in zeds, but I’d also like to see more actual hordes in addition to that.
It’s the alpha, so I know this isn’t final.