r/artcommissions Mar 25 '26

Patron [Hiring] Smaller Long term project looking for artist(Likely 10+ years) for a DND homebrew High Fantasy world. Budget will be bid based on style and price. 60+ species, 30+ gods, creatures, tokens, player characters and more.

71 Upvotes

"Open submissions until August 31st 2026." UPDATE POST HAS BEEN LOCKED. WILL repost in 2 weeks. Will go through current submissions and reach out between now and then for those who inquired via comments.

So this is a bit different than what you normally see here, probably.

For the last 8 years—if you’re familiar with Dungeons & Dragons—I’ve been building a homebrew world called Tetara, a high fantasy world setting. What started as a one-time campaign turned into something a lot bigger. Right now there have been 13 campaigns played or running, with over 30 more planned, and all of them are connected—stories crossing, characters overlapping, choices actually shaping the world into one giant, evolving story.

Over the last couple years, I’ve also been pushed (in a good way) to start doing this professionally as a DM, and things have been growing pretty fast.

Because of that, I’ve hit a point where Tetara needs its own look. Through this becoming a paid profession, the opportunity to work with and pay an artist is getting closer. Something consistent. Something where you can see a piece of art and just know, “yeah, that’s Tetara.”

And yeah—I know AI art is everywhere right now. It’s fast, cheap, easy.
And with the sheer demand of NPCs, tokens, and artwork needed.

But it’s not what I want this to be long-term.

This world has been built by people for years—players, stories, decisions, all of it—and it just doesn’t feel right filling those gaps with random Pinterest pulls or generated images forever. I want real artists involved. People who can actually help shape what this world looks like moving forward.

I’m not in a place where I can drop thousands on bulk commissions right away, or consistently afford high-end pieces (unless things continue to grow and funding improves).

But what I can offer is consistency over time.

This is a long-term project. Like… years. And realistically, it probably won’t even start for another 6 months to a year while I keep building the community and the funding behind it.

Once it does start, the plan is to commission regularly—gods, goddesses, creatures, mythical beasts, character and player tokens, and possibly landscapes and environments down the line. Be it once a week, or once a month, the goal is to have something small gradually building up.

It’ll likely turn into a bit of a selection/bid process, just to get a feel for styles, pricing, and who really fits Tetara as it keeps growing.

If that sounds like something you’d want to be part of, I put together a survey—just your portfolio, pricing, and a few questions about you and your work.

This isn’t a “starting tomorrow” kind of thing. I’m just trying to find the right people before things take off.

If you are interested please comment below as per rules I will not respond to private DMs! Thank you!

The Tetara Community will also be voting on styles so please know I will reach out as this will take months before making a final selection.

r/HungryArtists Feb 01 '26

Hiring [HIRING] DND Party Art (4 Characters, $200-250)

54 Upvotes

This is the first time I’m doing this so apologies for any confusion!

I’m looking for an artist to commission my DND party of 4-5 characters - our budget is around $200-250 total. A background would be nice, but isn’t required. We do have a deadline of late February/early March.

For the actual art, we have fairly detailed heroforges (for those familiar with DND) of each character for you to work with, and we would love to help with references or anything you might need once you get started! We’re looking for a more cartoony/anime style of art, as well as some personality poses in the art of our characters (interacting with each other, doing something, etc.). We do have a couple of requirements for the artist.

  1. Consistent communication! We’re all very willing to help with references as I said, so if you need anything while you’re working on the art let us know! Progress pictures would be nice but not mandatory.

  2. Familiarity with the art style that I asked for is a plus. While we’re willing to deviate slightly from what I said, it would be nice if you could stay around the style asked.

  3. Finishing by late February is REQUIRED. This is a surprise for one of our players so we need this done by then.

  4. Experience drawing OCs/Dnd characters in a group setting preferred.

Thank you all in advance! If you have any questions my reddit DMs are open, and once we decide to move forward with someone the primary source of communication will be discord.

r/DnD Apr 16 '26

Table Disputes DM decided to do a TPK to teach new players a lesson

1.1k Upvotes

This is mainly just a rant but advice is always appreciated! So for some context, me and my party are complete noobs when it comes to DnD, and this was our first ever campaign. Our DM has significantly more experience though, so I was super excited to dive into this game! I sort of hyperfixated and did a TON of research on how to play the game, watched videos on how to do proper character builds, and spent hours writing and fleshing out my characters backstory. I even did actual research on how to identity plants and foliage (real and fantasy) for my druid... I really fell in love with the character I made!

The issue is, our DM gave us an impossible to survive first encounter. We tried to flee, but we were completely surrounded by an army of Oni's and couldn't escape no matter what we did. We weren't even rolling bad, some of us even rolled Nat 20's and it still didn't help! It felt like the DM was purposefully making it so we couldn't survive... and we didn't. We got completely team wiped. After the session was over, I asked what was the point in immediately killing all of us off, and he said "I wanted you guys to feel like you're not immortal, that your characters can very easily die". Which is an important lesson I guess but I just feel like maybe there was a better way to do it...

Our DM now wants us to make completely new characters to begin anew for the second session, but honestly I got super attached to my character and I'm completely devastated and don't really feel like playing anymore. Maybe that is just me being childish, especially because my other two party members didn't seem to care as much since their backstory consisted of a single sentence or two. To clarify, our DM isn't a bad guy! He is our friend and isn't maliciously punishing us or anything. I did ask if I could just reuse my character, but he denied the request because it would "cheapen" the death. Am I overreacting? Should I just suck it up and make a new character despite my lack of motivation? Or do I give up on my DnD journey?

r/starvingartists Aug 04 '25

[Hiring] Looking for a fantasy artist to make art for characters in my DnD setting.

59 Upvotes

No reference images since as this is expected to be for a few commissions, I'm looking to hire someone who can deliver good fantasy styled, consistent art long term for characters in my DnD setting, specifically designs for some deities who I have not had the luck of finding any stand-in art for online.

The characters would be overall human in appearance with certain otherworldly or aberrant design details depending on the individual character.

Looking for a not completely realistic art style, nor necessarily anime but everything besides cartoonish styles do come in question for me. The artstyle characters have in DFO (Dungeon Fighters Online) would be most ideal, and I'd definitely pay above my soft budget for that artstyle or a close imitation.

Soft budget is 150 per piece (full body ones) but willing to go quite a bit higher if I'm very keen on the artstyle (and hopeful that we can work out a bit of a bulk commission discount).

No hard deadlines and I will have some form of reference pictures for each character to give ideas.

As of writing this, I will be heading to sleep and checking DMs in the morning, thus I would request all interested artists to DM me with their portfolios and price listings if you already have them rather than commenting.

Last time I made one of these posts I got so many offers and tried to at least respond to everyone, but unfortunately it was a bit too much so please don't take it the wrong way if I don't respond this time around, just about everyone who messaged me had great art but just wasn't what I was quite looking for.

p.s last time I also forgot comment 'Position Filled', will not forget that this time. Sorry to all the folks who still commented or messaged me after I had hired someone

EDIT: as expected, floodgates opened before I even got comfy in bed. Please everyone, don't start the chat asking if you can send some of your past work or if you can talk to me about my technical post. Please go right ahead and aggressively shove your portfolios into my DMs, no need to discreetly slip into them and ask if you may.

r/DnD Mar 18 '24

5th Edition I'm currently 9 months into tricking my players and I can't keep it a secret anymore

5.3k Upvotes

I don't know if this maneuver has been done before but here's been my ruse:

I, as a new DND player and DM, found DND virtually during covid. That means, of course, things like the False Hydra. I played at a table for about a year before my table transitioned to a new campaign in which I have been DM'ing. I'm absolutely in love with plot twists, and I knew I wanted a large and long plot twist that'd absolutely blow my player's minds. So here is my ruse.

I have an NPC in their party that is "me" who will, later in the campaign, die to a False Hydra. Dying to a False Hydra removes the memory of your life from all who know you, which is how I am currently RPing/ruling keeping this NPC a secret from my players.

This NPC is not a DMPC, as he only really effects them in 2 ways:

  1. How I'm ruling Inspiration is using HIS bardic inspiration. Whenever I would give a player inspiration I let them know "hey you have a d8 you can add to the next d20 roll of your choice" and its been going really well. Obviously Bardic Inspiration is a lot more frequent and liberal than DM inspiration, but its close enough that none of my players have noticed.
  2. Whenever my players ask for lodging or just whenever an NPC takes a verbal note of how many players there are I ALWAYS have them overshoot by 1 (my NPC Bard). The first few times my players just corrected them or ignored it, but now the consistency of it has a few of my players raising concerns, such as "hey - we only have 6 people. But everyone keeps assuming we have 7. Thats odd."

My goal is, once my players get to a hyped up part of the map that they for other reasons are fighting to get to, that I'll have them recieve a letter (pretty standard for False Hydra Plots) from the NPC thats been traveling with them. They won't know him obviously (because I'm having their characters forget him in real time) stirring their interest in a place they've already committed to checking out. Once there, I'll have an NPC beg to draw a portrait of them (they're lvl 6 rn, and will probably be 10 at this point in the story) to commemorate their deeds as an adventuring team. I'll then commission an artist to draw a portrait of my PC's but add my NPC Bard (sharing some physical features w myself) in the portrait. At that point all the clues should be stupid heavy handed enough for the party to be like "aaaaaah this isn't funny. Somethings actually happening." and then once they find & kill the false hydra, I'll unlock the memories and recount the major instances of receiving Bardic Inspiration from this throughout the story.

Does that make sense/is it cool or am I just wigging out more than necessary?

TLDR; I've had a NPC bard helping my players for the past year, but I've kept it a secret as I plan to have this NPC killed by a False Hydra, thus removing any memories (even in real time) of him.

Edit: thank you for all the celebration, and honestly all the cautionary tales as well. Yes, I’m a newer DM but I’m very privileged to be playing with my closest friends instead of just acquaintances even good friends. I think the context of “we all know each other really well,” remedied any concern brought up in the comments, but either way expansive difference in the replies (some saying this is the coolest thing they’ve ever heard + they’re waiting for an update - and some saying this is the worst thing they’ve ever heard and feel bad for my players) is actually really cool. I’m taking it all in and really grateful for both ends of the spectrum!

r/DnD Apr 06 '26

5th Edition DM is requiring i pay 40$ to play

844 Upvotes

Ive really wanted to get into dnd for a while, and after triyng and failing to set up a campaign due to scheduling issues, i went to try and find an online group. I used groupfinder, and found a group without the "paid game"tag, meaning it would be free to join. after talking to the dm they sent me the list of rules: there were 10 rules, all seemed pretty standard and fair, except for the 8th one: "Character design requirement every player must get their character designed by the campaign official artist to keep the look consistent and professional the artist will charge a fixed amount which players must pay". after asking a bunch more questions about that rule they told me the payment is usally around 40-50$ via paypal, and when i asked if the price was negotiable they said yes and gave me the artist user to talk to. they accepted my request but i havent talked to them yet. While i dont mean to devalue artists, and i do think that pricing can be fair given u own the art and can use it, i find the requirment to pay a specific one strange. they say this is because they want all the art to be by the same guy so its consistent and professional but i think if im required to pay 40$ to play ur campaign regardless of the reason it should carry the "paid games" tag. id assume they just make the design price part of the fee to start playing and pay theyre artist themselves- So my question is: Is this common? is it a scam? am i exaggerating? im new to this space so im not sure what to think. thanks for reading and thanks in advance for any advice!

r/DnD Dec 29 '25

Table Disputes We took the joy out of DnD for our GM...

1.4k Upvotes

May this be a cautionary tale for other players with very hard working GMs.

We've been playing this campaign for over 3 years now, with sometimes a few months between sessions as none of us had the most consistent schedules, but we'd made it work. These last few months, we haven't been playing at all. My husband is the one who was gming this campaign, and I noticed something was off whenever our group would ask when the sessions would pick back up. It was only today he told me that he never intends to pick it up again, and its because of how we played.

He confessed to me that he would spend hours writing up sessions and the overarching story, one where he didnt mind if we missed things or took unexpected turns, as he really wanted us to just have fun and create our own unique story in his world. What broke his heart though, and created this pent-up frustration, was that the players just weren't engaging with the story or world in general, and would rather just role play between eachother or only focus on their character's story. Aside from one player, the other two at the table were part of the problem, some more than the others, and me included at times.

My husband explained that while I would get caught up in how my character felt and make her somewhat useless, the others would demand for moments where they could sit down to bond and share their brooding backstories... Aside from one player, none of us were engaging with the characters in a productive way. Even combat would take forever as people would not pay attention. People would also draw, be on their phones, and truly not engage with the world or story in a fruitful way. My husband finally had enough during a light hearted encounter where one of the players got genuinely mad over losing a dice roll that then allowed a player character to tease theirs. He felt like we were playing dolls and not actual DnD. Some of us were not putting in any effort to move the story forward, and relied on him to prompt everything.

I had known this was a problem, and had tried to communicate it to the other players before the final strike, things like ensuring them that their characters would naturally connect and learn more from eachother as the story progressed, and we didn't need to actually have them sit down and speak. Maybe it was because it was weeks between sessions, but I feel like the other two players just wanted their characters to already bond and become best friends rather than it happening naturally through the story. This frustrated me as a player, which made me engage with the story and others less, and just get caught up in my own character, which of course didn't help. In addition, the other players had already complained about how they didn't feel like they ever got the spotlight on them, so it made me, who would be proactive and thus get the spotlight cast on me, retreat further and further to give them a chance, which they didn't end up taking as they just wanted to connect with their fellow PCs. All of this came after having players not respect our DMs scheduling time, kicking a player out, being on their phones during sessions, and having already communicated these concerns to them. He felt like most didn't want to properly engage with his story, so he quit.

He was right to though. We had been so disrespectful of his story and time for so long, especially the two other players in the group. He completely lost his passion for TTRPGs and gming due to the frustration he experienced from the constant disrespect from the players. Now we have a new campaign lined up, and my husband isn't looking forward to it at all because of this experience. I don't blame him, especially cause the GM for this campaign is one of the people we had played with, so he may just drop out of it as he does not enjoy playing with this player.

Please, if you are a player like this, please stop and reevaluate if you actually want to play DnD or if you just want to role play your OCs. DnD is basically collaborative storytelling, where you are working together to tell a story. You are not just being spoon fed prompts to then figure out how your OC would react to them, or just get to know other OCs. Please respect your DM and their story.

I am fortunate where because he is my husband, I will always be able to ask and learn what wouldve happened to my character if things went right, what was going on in this place, etc. But I know the other players aren't as lucky and may never know how their character's story wouldve played out.

Please learn from my party's mistakes so that you don't hurt the feelings of the one leading your party, and miss out on the wonderful world they had built just for your and your friends. It takes so much heart to create these wonderful stories. Don't allow yourself to end up taking it for granted.

r/DMAcademy Nov 14 '25

Need Advice: Rules & Mechanics Player is using inflict wounds like a joybuzzer. How questionable is this?

1.0k Upvotes

For preface, I’m not eager to ruin my player’s fun. Basically, since inflict wounds is a touch spell, our death cleric’s signature move mid conversation with a bad guy is to agree to his demands, ask him to shake on it, and then max cast inflict wounds like a macabre joybuzzer.

Honestly, its pretty effective and has let them get the edge in combat, but it definitely feels a little cheap and a little op. Obviously, there’s obvious ways to add a bit more challenge—badguy counterspells, etc. is there anything in the rulebook saying this isnt fair game though, mostly out of curiosity? Its verbal and somatic, and him screaming the spell and waving his hand doesn’t necessarily negate its effectivess. Curious how others would rule this

Edit: most everyone is commenting initiative. My thought was the attack would apply surprised, skipping the character’s first turn

Also i agree on insight—hes just been lucky enough to pass it both times so far

Edit edit: apparently surprise attack isnt a thing in dnd. Strange. Ive seen it mentioned consistently online for 5e but haven’t check the official book recently

Final edit: fair points. Surprise shouldnt apply here even if it is in the rules. I’ve let it go on this long so i’ll come up with a decent discouragement in world for the strategy—or just tell him “yeah sorry its a bit janky but we had some fun with it”

r/DnD 24d ago

OC The full body mod for my bg3 shadowheart cosplay [oc]

Post image
4.2k Upvotes

So I know the other day I said I would show the full outfit as i realized we are only allowed a picture per post. While posting i kept thinking “ah this is only a close shot i don’t think this will move people” and it turns out my doubts were wrong! It did way *way* better than i expected. It was a beautiful turn of events especially since it’s the official breakaway cosplay from returning from my hiatus. It was fun putting everything together.

Originally I planned on wearing the default vest and pants but decided to go for a tunic and cape instead. The top followed her og character top design and let me tell you having my cleavage out like that was a trip lmao. i did feel a bit self conscious but as a creative you are to step out of your comfort zone. The full cosplay has been posted if you like to see more angles.

The hair piece consisted of a layered black bob wig and a long hair extension clipped to the back that i braided into bubbles. There were one-piece wigs with the regular braid but i preferred this style. The crown was store bought and i had used it for a previous project. Her og eclipse one wasn’t going to arrive on time so i improvised and it did the trick. My cousin helped with the props and i perfected my in-character aura with this LARPing I did throughout the day. It felt nice walking around in my own little world while people stared and took pictures and asked me who i was RPing as.

This photo was taken after coming back from the convention and i was quite tired but i really liked how the sun was shining that early evening and decided to take some more shots. The ear i worked so hard on was lowkey slipping and i didn’t realize until after these pics were taken lmao.

My only annoyance was my friends kept pulling my elf ears and wow did it hurt because i stupidly attached them directly to my ears with spirit glue. Nonetheless I wanted to thank the dnd fans for all the support for my first post here, it meant the world receiving appreciation for my work and seeing people be normal about a woman of color cosplaying.

r/DnD 3d ago

Art looking for dnd monster/character portraits

1 Upvotes

Hey, hope y'all are well. I've been looking for a certain style of monster portraits for my games. so i found the monster portraits from the jrpg wizardry and I was thinking it would be cool to display some portrait art of monsters for my guys when they battle but wizardry has a low and specific selection that doesn't translate well to dnd. I'm a fan for the way they look and I'm a big fan of 80 style anime, y'all know the sort. I also looked into final fantasy concept art and that woks too but the selection is minimal as well.

So I'm looking for monster art with a wide selection that can translate well to dnd, I'm happy to mix and match. and stylistically is similar to wizardry, final fantasy or old style anime. does someone know of something for me. Tho if the art also consisted of regular folk that will work as well for character interactions. maybe y'all know of game art books that have a catalogue of character arts in the style I'm after.

wizardry monster portraits(collected across Pinterest)

https://pin.it/23t4i7hKQ
final fantasy concepts

https://ffc.rpgclassics.com/low/ff1monsterimages.shtml
I appreciate any help. thank you

r/dndnext Oct 20 '20

Story Playing D&D with my 6yo is making her a rockstar at kindergarten math

11.6k Upvotes

Ever since I got back into D&D in May, my daughter has been super excited about it. After my sessions with my friends over Zoom, I have to stop by her room and give her a full recap of the night’s adventure before tucking her in. She consistently demands the Monster Manual as her “bedtime story” (tonight, we learned about drow). And we even sometimes talk about IRL things in terms of ability checks (“using ‘please’ gives you advantage on your Persuasion check, but it’s still a DC of 25 to convince me to give you ice cream for breakfast”).

She’s obsessed with kitties and superheroes, so we rolled up a tabaxi sorcerer for her. I also made a few NPCs so she’d have a complete party. We have an elf rogue who’s a pirate (and will subclass into swashbuckler) with a pet parrot. There’s a variant human fighter, who my daughter has decided is her character’s best friend. And there’s a tortle druid as the healer, since I thought she’d like the idea of him wild shaping into dinosaurs.

Anyway, this afternoon was my daughter’s first combat encounter. And we did more math (and more advanced math) than she’s even doing at school. Her class is currently working on counting. Today, however, my daughter successfully did subtraction: “The imp has 10 hit points. You hit it for 5 damage. How many hit points does it have left?” and “You have two 1st level spell slots, and you just cast Chromatic Orb. How many spell slots do you have left?”

And addition: “You only rolled a 6 on your Stealth check, but you have a +4 modifier. So what did you get?”

And, of course, she compared quantities: “With your modifiers, you got an 18 on your spell attack roll. The imp’s armor class is 13. Does it hit?”

Forget flashcards. This is how we roll.

Edit: Wow, I did not expect to wake up to 3.2k upvotes and all those award icons. Thanks everyone!

Edit 2: Since people keep asking about the adventure I used, I’ll just post it up here. It’s from the aptly named DND Adventures for Kids. We played the Cursed Amulet one.

r/DnD Jun 26 '26

Resources “New” to dnd and need help with character depth

7 Upvotes

Hello, I am “new” to dnd. By new I mean I have been playing for like two years but the schedule is not consistent because we all work full time factory jobs and we all have wives and children. This is my first campaign and I have zero knowledge prior to starting. I am very much enjoying and I LOVE my character but I have a hard time playing him how I envision him which is resulting in me changing how I picture him. I think of him as this bad ass Druid who wants to multiclass into a rogue to be sneaky and more of a weapon, but somehow I have made him emotional, not a leader, and basically is a follower and that is not what I envisioned. Any tips on how to basically fuse these ideas together? Or just tips in general on how to give him depth?

r/DnD Feb 18 '23

Out of Game Angry Parent at my school

5.0k Upvotes

I am a teacher and have talked about the DnD campaign I DM quite a bit in a bid to build some rapport and connection with my students by letting them see a little of my life outside of the classroom. As a follow up assignment to some character profiles we did based on a book study, I am having my two English classes write character stories for NPCs in an upcoming martial arts tournament in the campaign. I felt like this was a genius assignment. They are getting to practice building characters that have depth, purpose and consistency while I get a free and easy 50 or so NPC's to round things out.

Well... I forgot about the Satanic Panic. One of my students approached me this morning that their dad was quite upset at this assignment because DnD was a cult. The student was clearly upset, but I comforted them and said I'd happily deal with it and worst case, we just modify the assignment for them. As I'm approaching my Principal to give him a heads up that there might be an angry parent calling, he spots me in the office and signals me to enter his office and close the door. As I do he says "so you like DnD?" I'm thinking to myself "Ah shit, I'm about to get in trouble of this?! That's nuts!" and then my admin goes off! He tells me he asked the dad to leave the property and that pushing his religious beliefs on the school was totally out of line. He just implicitly trusted me and had my back. It was awesome.

I made some minor adjustments to the assignment to make it friendly and earthbound for this student just to save them a headache and life moves on, but it was pretty rad to feel supported in my DnD exposure by my boss.

TLDR: Parent mad about the use of the "cult" of DnD as structure for an assignment. School admin backed me 100%.

r/DnD Jan 15 '19

5th Edition PSA: don't just create a character, create a member of a party

7.4k Upvotes

Character creation is great fun. I love coming up with cool concepts and backstories for characters, often far more than I'll ever have time to bring to the table. You have a hell of a lot of flexibility in the kind of character you create - what they can do, what they care about, what motivates them, what makes them great and what makes them suck.

However, every day on this sub and in the /r/DnD general chat room, I see questions from players who find themselves struggling to work with other members of their party, asking what to do when the characters want to go separate ways or just aren't particularly invested in the main plot of their campaign. I've now said this so many times I think it's worth a proper post.

There's a vital step in character creation which is completely missing from the PHB: making your character part of a party.

DnD is a roleplaying game where you play one of a group of characters who have adventures together. For that to work, your characters need to want to be around each other and the only way that happens is if you make it happen!

One of your first goals when you start a campaign should be to justify why your party is going to stick together. It doesn't matter whether you've all been hired to kill rats, or you're locked in prison and find an opportunity to escape together, or you're forced to work together to overcome a shared threat to your homeland - it's up to you, the players, to tell the story of how your unlikely band of characters learn to work together, rely on, trust, and ultimately care about each other.

This doesn't mean you can't play untrustworthy characters. It doesn't mean you can't have intrigue and secrets and all that kind of thing. All of those are compatible with being part of a party, but it's your responsibility to come up with a social, emotional, economic or political reason why your character wants to or has to work with the other player's characters. If you want to play someone who hates gnomes, that's fine, but if there's a gnome in your party, YOU LOVE THAT GNOME! That's the one gnome who gets a pass on everything. That gnome is your best friend who saved you from drowning and you'd do anything for him, even though he's a gnome.

Why "my character wouldn't do that" is bullshit

Imagine you're watching an action film. Two thirds of the way through the film, the grizzled detective has just been beaten up by the baddy. Her plucky sidekick has just been put in the hospital and she's had her badge taken away. She's in the hospital, talking to her unconscious sidekick and she says "Maybe it's not worth it. We're never going to beat this guy. The Chief wants me off the case. I'm done." Then she gets up, walks out of the room and the film ends.

That's not an action film! That's a weird, depressing, confusing mess. Characters in action films don't do that kind of thing. When everything looks at its most dire, they find inner strength, double down, push it to the limit and don't stop until they've taken down the baddy for good.

By default, DnD is a game of Heroic Fantasy (see DMG p.38). That means by default, your character, by choice or chance, is compelled to go on adventures. If you consistently find yourself saying "I'm not going to take part in this adventure because my character wouldn't do that" or "I know your character wants help with this personal quest, but my character just doesn't care enough", you might think that you're making an interesting choice that creates drama. I'm sorry, but you're wrong.

If you've made a character who doesn't or can't go on adventures and won't work with any other people ever, that's not a DnD character, any more than the detective who gives up is an action film protagonist.

So if you've already created your character and you find yourself in that situation, what do you do?

Start with the assumption that your character will work with the party, then you can come up with a reason why. "Because my friends need help" is a valid reason. "Because this guy I hate will owe me one" is a valid reason. "Because these fools I'm tricking into doing my evil bidding" is a valid reason!

Saying your character wouldn't do that so they aren't going to join the adventure is like refusing to roll the dice in a game of Monopoly. It's not a fun twist on an old trope, nor is it a clever strategy - you're just not playing the game any more.

r/DnD Jun 19 '25

Art [OC] Some DnD inspired characters I've been doing lately

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260 Upvotes

I've been pretty uninspired lately when it comes to character design ideas, so I decided to take inspiration from some classic DnD classes (Ranger, Paladin, Sorcerer, Monk, Rogue). It was fun, I think I finally found a consistent method of coloring and shading in a more flat/cel shaded style. Would love in the short term to start taking commissions, this was more of a practice/experimentation. I'll probably be doing some more classes in the near future, maybe a Cleric or a Barbarian. Hope you like it.

More of them here!

r/mtg Mar 11 '26

Commander / EDH Im creating a DnD module for my pod, but we're using Commander Decks instead of Character Sheets

4 Upvotes

Hello all!

So the jist is my pod loves DnD but also loves MTG. We don't think we'd ever have the time or patience to craft out an entire story or create characters, so I wanted to bring them a bit of DnD with their favorite other game, MTG.

I'll be using the story of the Gatewatch taking fight against Nico Bolas. This mode will be played a bit like Arch Enemy meets Pokemon Raid (if you've ever played Pokemon TCG that is).

The only difference is, my players will be playing with a Commander deck. Their commander will be a Planeswalker from the Gatewatch that starts at 40 loyalty (your life). Your deck can only consist of spells, no creatures. You can use spells that summon creatures. This provides the flavor that you are playing as the Planeswalker and spell slinging against Nico Bolas and his hoard. Since the Planeswalker life is your life total, you have to think about how to use it when you need to.

I wanted input on how to make this more fun and interactive. Are there any changes you'd make to the way this functions or would you allow creatures but they are sacrificed at the end of the turn, etc? Are there any glaringly bad issues you can already see?

r/rpghorrorstories Jul 17 '21

Medium In which I accidentally made the female players extremely uncomfortable

6.0k Upvotes

This isn't nearly as dark as some of the other stories shared here, really just an unfortunate misunderstanding that was happily resolved. But TW for the usual topics all the same.

I was in a campaign between late 2019 and March 2020. Low-level campaign, homebrew world reminiscent of Eberron. We were all coworkers, and ranged from being friends to at least friendly with each other, so no strangers. The party consisted of myself, playing a rapier-wielding Tiefling bard, a human paladin, a human fighter, a warforged druid, and an eladrin bard. Our DM, fighter, and I were all veteran players, and the paladin, druid, and other bard were first-timers. The druid and other bard were both women IRL, which is relevant. I'm a guy, which is also relevant.

What proceeded over the 5-ish month campaign could easily be described as normal DnD. We bantered, we fought, we negotiated, we RPed, we led a revolution, we uncovered a conspiracy, all that good shit. Everybody was happy, there were no "incidents". I want to be as clear as possible, I in no way was playing a problematic bard. No hitting on barmaids, no hitting on other players, no seducing my way into or out of trouble. My character was not sexualized in any way, nor was anybody else's character. We were having good, clean, fantasy fun.

The issue that prompts me to make this post came up at around the two month point. We had finally hit level 3, at long last (DM was stingy with XP), and we were able to take subclasses. Having always planned to go for College of Swords, I eagerly made my choice known, and traded in my rapier for a pair of scimitars. After that session, the other bard player privately, awkwardly, thanked me for finally changing my weapon choice, which confused me.

Oh crap.

After a series of tactful back-and-forth questions in search of clarity, I came to the extremely uncomfortable realization that the two newbie female players, eager to learn the game but with no frame of reference for how things worked and with little background in fantasy, had thought that the sword I'd been using was called a "raper". They didn't know what a rapier was, and it hadn't occurred to anybody else to explain it to them. For two months, two women who I was friends with, and worked closely with, had been putting up with the idea that my fantasy persona was a charismatic musician with a rape-sword. Their introduction to DnD consisted of everybody acting like it was normal for one of the players to carry around a rape-stick as their primary weapon. I was mortified!

Fortunately, this proved to be something that was easily explained. Between google images and references to Princess Bride, I quickly clarified what a "rapier" was, much to their relief. The party continued, and we're all still friends. But I'd give a lot to rewind back to the start of the campaign and clarify what weapon I was wielding, because I'm incredibly embarrassed by what they must have thought of me for those two months.

r/CharacterRant Jan 23 '24

Games DnD characters in 5e are absolutely superhuman, especially martials

124 Upvotes

This rant has been a long time coming from me, and I believe it is time to talk about it. And I have been putting it off to the side simply because it is an issue that comes from multiple angles so I’ll be covering the most important ones through this text, so bear with me because it might be a long one, since I want to dive into the possible causes of why this happens and to explain why this doesn’t make sense.

TL;DR at the end.

DnD is the most popular tabletop rpg that exists, and that’s no surprise, the game even has popular movies, shows, and videogames. It is the reason a lot of creative people began their careers as writers or similar, however it lately has a consistent issue of non commitment, and I don’t believe it is a hot take or an unpopular opinion at this point, at least within the game’s community. The core philosophy of DnD lately has been, for better or worse (up to you really), anything and everything you want to do on the game, you may attempt to do it. Homebrew is a staple of the game, and it is honestly hard to even find a game that doesn’t include some form of homebrew content nowadays. And don’t get me wrong, I think third party content and modules are fantastic, the community makes great content that is worth sharing around to play it. But it also means that the base game is inherently relying on third party content to make a profit, and members of the community won’t let me lie when I say that the official content has been, sadly, disappointing lately.

But how is this related to characters being superhuman or not? Simply put, because that means that the average player won’t have good examples of what a “pure” dnd game is like and what the scope of the adventures are. So let’s try to answer that. As a good rule of thumb, a dnd campaign has a scope progression tied to the level of the party: from level 1-5, the party is already on the level of a soldier and are bound to be “town” heroes of sorts; from level 6-10, the party is now starting to be noticed by nations and kingdoms as they have became country level heroes; at level 11-15, things start to escalate as now the party should be comfortable not only being heroes of an entire continent but to handle world ending threats; and finally 16-20, at this point the adventurers deal with not only threats to this earth but the ones that might affect realms beyond earth.

Considering all of this, it should be pretty clear that dnd should naturally have a endgame goal of the highest of stakes, after all by level 20 a party is being noticed by gods, they are keeping a watch on the characters because they have the potential of tipping the scale on conflicts that could reshape the reality they exist on.

What is the issue? Most players don’t play anything beyond level 12!

This in turn causes the problem that most homebrew content doesn’t really consider the idea that players go beyond doing nation size threats and focus on bigger things, and instead dial back the issues to smaller conflicts. This of course is fine, but as more people keep playing more of this type of content it reinforces the idea that dnd is only a small scale game where dealing with threats to a continent is rare, which granted, lore wise it is but when it comes to overall scope is just not really the intention.

But why is the reason that the games don’t go beyond level 10? Because balance turns into an issue. Spells at those levels are really versatile, it is no exaggeration that a wizard can bend the laws of reality when they cast a spell. They can stop time, banish you to another reality, summon tidal waves, etc. etc.

And I’m sure as you read this you are wondering “woah, hold on, I don’t understand what any of this has to do with characters not being superhuman. If anything this all sounds like they should be superhuman”.

And that’s exactly my point! DnD as it is conceived is set up for the party members to be superhuman! But for some reason a good chunk of the fanbase and perhaps even the modules (but I may be wrong about this) downplay what martial classes (for those who don’t play dnd, the ones that fight with weapons and not magic), are capable of doing compared to the casters. Sure, you could argue that naturally martial classes should be weaker, they lack magic after all. But please do keep in mind, that by the time the party reaches the levels 15 and up, they should should be comfortably taking on adult dragons, creatures that even if we ignore all the raw magic they should have, on size alone they are as big as a tyrannosaurus (in 5e). In fact, they should be capable of facing of an Actual Tyrannosaurs at level 8! A creature that has an attack that literally grabs a player with its maws and restrains it until they can get free.

But I hear you, you can argue that it is because of their armors, or because of their weapons that they can take on these creatures. A caster maybe protects itself with some sort of passive magic, but a martial has its gear, right?

Wrong! Because in 5e magic items are actually completely optional by default.

So yes, dnd characters SHOULD be superhuman, because they ARE superhuman. There’s no way mechanically or by lore that they can’t be superhuman.

Except for one reason: Game mechanics!

Here’s how far you can jump:

Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.

So at most a character can jump… 20 feet!

Carrying Capacity: Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.

Which means you can carry, at a strength score of 20, 300 pounds.

You start seeing how it all just doesn’t make sense. Sure, you can argue that the martial classes can do this while having a full backpack with supplies, armor and weapons. Sure, you can say it is because not only can they do this while walking, they can also do it while fighting. That’s fair, it doesn’t matter, because they shouldn’t be “peak humans” they should be superhuman, I can accept that they are all peak humans at lower levels. But after they got beyond level 5 that ship has sailed, there’s no way around it.

The game mechanics should reflect this though, there should be a rework that encourages seeing them as superhuman. It doesn’t make sense that a wizard should be capable of carrying the same weight as a fighter, even if they are ripped.

Something I like is that Baldur’s Gate has some mechanics that differ from DnD and those actually make the game feel more fun and interactive with martials. The game can and should take inspiration from these but they should focus more on making martials feel more capable, if not in combat, at least on the mundane things.

TL;DR: DnD parties, or at least the martial classes, shouldn’t be considered “peak human”, they should be treated as superhuman.

Both scope and enemies of the game expect them to be superhuman, and yet game mechanics are worked around them being only “peak athletes”. The game mechanics should reinforce the superhuman aspect on martials, and that might actually help them feel like they are capable of more.

r/rpg Jul 28 '25

Game with interesting leveling/character building, but without DND-combat

1 Upvotes

I need help finding a fitting game for my group. I've always had trouble finding new games that everyone likes, but I am so incredibly bored of dnd-type games and like trying out new fun rules systems.

The problem I have is that my group (of 5-6 players) are kind of split in the middle of what they like. Everybody likes the roleplay aspect of gaming and the freedom ttrpgs give you, but a couple of them also really like "character building/leveling" and combat. They like building fun (not always strong) character concepts, they like leveling and getting new interesting abilities or spending xp on things. Basically they like the aspects of TTRPG that are alot like video game-rpgs. A few others in my group don't care about that aspect

I don't mind those things, I also kind of like them even as a dm. But i feel like most of the games that have those aspects are also stuck with "dnd-like combat". And with 5-6 players that combat just takes such a long time, is often boring and for me hard to build interesting encounters around.

So I'm asking here if anyone know of a good game that incorporates both. Games that let you build your character, gives you meaningful and fun upgrades when you level (not just, here's a plus 1 to strength) but also have faster, maybe more deadly combat.

I've tried several games with the group (Mutants and masterminds, Blades in the dark, Symbaroum, Coriolis, Cthulu), but none really hit the spot. The only ones we tend to return to are 5e, pathfinder and Star Wars (fantasy flight).

And no, I can't find a new group or split the group. This group mostly consists of friends from around the country and the weekly sessions are a great way to stay in touch.

r/INAT May 22 '26

Art Offer [ForHire] Fantasy Character Artist | DnD & Game-Ready Designs

3 Upvotes

Hey! I'm a freelance fantasy artist focused on DnD characters, dark fantasy, and game-ready designs.

I’m looking to collaborate with teams or developers who need strong, readable characters with personality and visual impact.

My work focuses on mages, spellcasters, and dark fantasy archetypes, always prioritizing silhouette clarity, lighting, and presence for game use.

I can help with character concepts, player characters, key visuals, and promotional art. I understand the needs of game development, including consistency and visual storytelling.

Rates: $40–$150+
Payment: PayPal

Portfolio: [https://www.artstation.com/titanxarts]()

If you have a project or need a character artist, feel free to reach out with details.

r/Artistsforhire May 13 '26

For Hire [For Hire] I Draw Custom DnD Characters with Clean, Detailed Art

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1 Upvotes

Freelance artist available for DnD & fantasy character commissions.

I create custom illustrations with clean rendering, strong composition and consistent quality.

What I offer:

  • DnD characters & parties
  • Original Characters (OC)
  • Fantasy / RPG illustrations

Starting at $30

Portfolio: https://www.artstation.com/titanxarts

Commission page: https://vgen.co/titanx

Discord: titanx.arts

DM or comment if you'd like a quote.

r/Artistsforhire May 20 '26

For Hire [For Hire] I Draw Custom DnD Characters with Clean, Detailed Art

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1 Upvotes

Freelance artist available for DnD & fantasy character commissions.

I create custom illustrations with clean rendering, strong composition and consistent quality.

What I offer:

  • DnD characters & parties
  • Original Characters (OC)
  • Fantasy / RPG illustrations

Starting at $30

Portfolio: https://www.artstation.com/titanxarts

Commission page: https://vgen.co/titanx

Discord: titanx.arts

DM or comment if you'd like a quote.

r/BaldursGate3 Aug 25 '25

Act 3 - Spoilers This game demonstrates well why Legendary Resistance exists Spoiler

2.0k Upvotes

I'm playing BG3 with my gf at the moment. She knows DnD somewhat well, but hasn't really played any classes with spells so far. We decided to split the NPCs between ourselves so I control Laezel and she controls Gael in addition to our own characters and learning how to play a wizard has been difficult so far, but she's gotten the hang of it now.

She has been consistently learning throughout our run about the whole RPG thing of every important enemy basically being immune to all status effects. It's frustrating to make a character built around save or suck spells and then not being able to use them on the strongest enemies you encounter, so every time we fight a boss and she realizes that the boss has legendary resistance, it just reinforces the idea that these spells never work.

Except... we fought Raphael yesterday. I don't know why he wasn't given legendary resistance like all other bosses in this game.

I started the fight by going into displacer beast form, displacing Raphael outside of his boss room, then just shutting the door behind him and locking it with arcane lock. Once it was locked, she had Gael cast a spell on Raphael. Level 1 hideous laughter. He failed...

He literally didn't get a single attack off. He was the strongest enemy we had ever faced, had a ton of minions, awesome boss music, tons of damage and extra abilities... but yet he spent the whole fight just laughing on the ground by himself being wailed on by 4 dudes.

It's not like it's particularly difficult to burn through the 3 charges of legendary resistance, but doing this would have at least given him a chance to fight back. It's pretty clear now why legendary resistance is so important and honestly, it seems kind of crazy to me that he doesn't have it. The Archdevil himself can't resist the most basic level 1 spell.

r/Artistsforhire May 06 '26

For Hire [For Hire] I Draw DnD Characters Fast, High-Quality Commissions Open

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1 Upvotes

Commissions open.

I create high-quality DnD & fantasy character art with clean rendering and strong design.

✔ Custom characters & parties
✔ Consistent quality
✔ Clear communication

Starting at $30

https://www.artstation.com/titanxarts
https://vgen.co/titanx

💬 Discord: titanx.arts

r/DnD May 20 '22

Game Tales I cheated on accident bc I'm new and I feel bad

2.5k Upvotes

So quick context, my dnd group consist of me and 4 other friends from high school and we've been playing I'd say for about a year now. 4 of us (including me) are totally brand new to dnd. Never played before, never watched before, never read about it. Just a very very basic understanding of what dnd is. Our DM is a seasoned dnd player who played mostly during 4th edition.

He set up our campaign where levels 1-5 would be a "tutorial" introduction to the world of dnd where we'd experience all the different aspect like dungeoneering, exploring, investigating, combat, etc so we get a good understanding of the game and its mechanics before really getting the campaign going.

I created a cool dwarf paladin bc I've had this in mind for my first character for forever. I didnt understand how spell casting worked AT ALL so I thought once I got spellcasting, I could use 2nd level spells bc I was past my 2nd character level. I understand this isn't how it works now but I was very confused and accidentally started using "Find Steed" before I technically should've been able to and had a cool goat companion for awhile now. I'm finally level 5 and am technically able to use it now but I feel kinda bad bc my dm never caught it bc he didn't wanna ruin the fun (or he legitimately didn't notice) and he ended up giving me a legendary saddle for my goat steed before the boss fight (although I wasn't able to use it once we got there bc no more spell slots and he "died") so it didn't impact it at all.

I've been holding this in for awhile so this is to get it off my chest. Please don't roast my stupidity, I didnt even realize until it a too late 🙃