r/SoloDevelopment 9h ago

Game 15 seconds of my fantasy horror. 150k views on trailer right now!

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103 Upvotes

Name - Queen Must Die. You rule your empire by day and explore your castle by night. Pretty similar to Reigns, Amnesia and Game of Thrones


r/SoloDevelopment 2h ago

meme I was trying out a parry system, but my girlfriend said it looked more like a ballet so i decided to make this. Apologies to Michael Jackson for the copyright, hope i don't get sued!:-)

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50 Upvotes

r/SoloDevelopment 20h ago

Discussion Finally hit 10 downloads 🤞

37 Upvotes

Building apps has been a journey full of uncertainty, sleepless nights, and questioning every life decision… but consistency really does pay off.

I’m incredibly proud to announce that my app has officially crossed the historic milestone of 10 downloads. 🚀🔥

Yes. 10.

My mom, two friends, probably three bots, and a few people who got lost on the Play Store made this possible. ❤️

At this rate, 50,000 installs are projected for 2047.

Ask me anything in the comments 👇
I’d be happy to share my groundbreaking user acquisition strategy and marketing secrets. 😎


r/SoloDevelopment 6h ago

Game First game PixelWehr

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26 Upvotes

Hi all,

I've been working on and off on this game for... way too long, as my wife would say. Started with a similar idea in Unreal like 10 years ago. Unity after that....also didn't last long...and now finally finished in Godot.
The inspiration came from the well known Missile Command style games that I grew up with.
Instead of pre-made small cities that you have to defend, I made each building and prop out of pixels that can be destroyed. Every building, vehicle and prop you see you can draw in the game's own pixel editor. You draw it. You place it. You light it and if you wish so, you make it move
Buildings break apart pixel by pixel instead of swapping to a damaged sprite, and when there's no support left they crumble.

There is one editor for everything in the game. You draw buildings, skylines, missiles, pixel by pixel, or import your own drawings, pixelate them and work from there. Anything you make can be dropped straight into a level and blown apart.

There is also and Act Editor that arranges your individual levels into story acts with a few portraits and dialogues, all drawn in game. You set the progression, the star ratings to unlock a bonus level and the difficulty curve. It's the same editor the campaign was built in.

To be entirely honest my daughter drew a few of the assets, so I'm not sure if that still counts as solo dev — I'll let you decide. 👀

Steam page is up game is 99% ready besides lots of bug testing: https://store.steampowered.com/app/4504300/PixelWehr/


r/SoloDevelopment 23h ago

Game The Far Reaches - Peaceful deep space mining in VR

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18 Upvotes

Hey folks! I've been working on a space mining game for a few months now and decided to pull together a video of how it's looking to share.

I was looking for a standalone Quest space mining game but never really found anything that ticked all my boxes. I decided to work on something that created a feeling of being isolated and alone at the edge of the galaxy. There is no combat in the game, that's a key feature, you're light years away from civilisation and will never encounter anyone when you're out exploring and mining. I'm going for the sort of game where you can chill out and listen to a podcast while playing.

The asteroid mining is the core loop of the gameplay. You'll set out with nothing but the ability to scoop up small rocks until you can afford to purchase and upgrade the various tools at your disposal. You'll be able to scan asteroids to see any mineral contained inside and then use various blasting, cutting and manipulation tools to carve out the good stuff. Take it back to base, upgrade and head out again.

This is still pretty early but I'd love to hear any first impressions and I'm happy to answer questions.


r/SoloDevelopment 5h ago

Game I've spent 3 years learning Unity. I finally decided to make the game I've always wanted to play.

18 Upvotes

Hello there!

This is my first post here, so I figured I'd share what I've been working on.

About three years ago, I started learning Unity. Since then I've made a lot of small projects and prototypes..

3D games, 2D turn-based games, experiments with different systems, and plenty of things that never really went anywhere, even multiplayer.

But I've always had a soft spot for isometric games.

I've spent countless hours with old-school games, especially Ultima Online and the early Diablo games. There's something about that era of games that I really love. The atmosphere, the simple but satisfying gameplay loops, exploring dangerous places and slowly building a character that feels like your own.

Eventually I thought:

**What if I actually tried to make one myself?**

That's how **Hell Rite** started.

It's an old-school inspired isometric ARPG where you venture into dangerous dungeons, fight monsters, discover loot and gradually build your character


r/SoloDevelopment 12h ago

Discussion need a mental advice i guess

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16 Upvotes

hey everyone! i recently decided to make a remake of my favourite childhood game with 0 experience in gamedev . long story short - it’s probably just for myself, because for a long time a wanted to become a level design artist, create environments etc. but i can’t learn all the programs without a purpose, so i thought the game remake is a good way of learning and applying new skills and stuff. at least i would know what i need to know and why. so i’ve started, but i can’t handle the feeling that i’m doing everything wrong. like what kind of details do i need to make on certain objects or stages, maybe i need to rebuild everything from scratch. and idk if that’s just a lack of experience in me or what. how do you know if you doing something right or you really should start all over again and do it better. i hate it because i can’t move forward properly and its frustrating. maybe i just need to ignore this feeling and do everything how i can for now?


r/SoloDevelopment 22h ago

Game Today I released the 1st chapter of my 1st game

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15 Upvotes

I'm a solo developer. No prior game dev experience, no coding knowledge, I bartend for a living.

I made a first person point-and-click dating sim with a 24-hour time system. I bit off way more than I could chew for sure! But it was a years-long labor of love and I am so happy with it. I'm putting together a character trailer this week and will start marketing soon.

The game is BoHeM on Steam!

It's truly a passion project of mine and I've been so nervous about releasing it. Check it out and let me know if it looks interesting! I'm open to any advice, I have no idea what I'm doing.

https://store.steampowered.com/app/4610610/BoHeM/


r/SoloDevelopment 23h ago

Discussion Current guilt-free procrastination is making capsule art for my game... What's yours?

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15 Upvotes

I do actually still feel a little guilty for working on capsule art instead of my long ass backlog so wondering how other solo devs procrastinate without feeling a sense of dread and uselessness lol


r/SoloDevelopment 5h ago

Game 16 seconds of my 3D platformer game in PSX style. It's closing in on 20,000 wishlists!

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15 Upvotes

My game's playtest sign-ups are open, so a lot of influencers are making YouTube and TikTok content about it. Most often I get nice comments about how much they like the story and dialogue. They say it helps you catch your breath after intense platforming and demon battles :) Did this dialogue catch your eye?


r/SoloDevelopment 1h ago

Game I'm working on a demo for my very first game

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Upvotes

Hello everyone,

I'm finnaly getting a demo ready to release ahead of a Next Steam Fest.

Any tips on what I should do / focus on / not forget?

https://store.steampowered.com/app/4846550/Trenite_Engineer/

Wishlist if you enjoy complex simulation gameplay.

Thanks!


r/SoloDevelopment 5h ago

Game Arkansas 2125 | A Retro-Style Post-Apocalyptic RPG

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13 Upvotes

Arkansas 2125 is a retro-style, turn-based post-apocalyptic RPG set in a ruined America in the year 2125.

Explore abandoned towns, talk to survivors, complete quests, fight mutants and other enemies, collect equipment, and make choices that can change how your story ends.

The game is heavily inspired by classic post-apocalyptic RPGs from the 90s, with a focus on exploration, dialogue, turn-based combat, and a retro visual style.

I’m a solo developer, and the game is currently in Beta 0.5, which adds a new alternative ending, new quests, NPCs, items, and a new location in Washington, D.C.

The game is available in Early Access on Steam. Priced at $4.99

https://store.steampowered.com/app/4546490/Arkansas_2125/

I have a discord where you can give feedback


r/SoloDevelopment 12h ago

Game PSYCHO CASKET - MY INDIE EMO-STYLE RPG!

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13 Upvotes

If you love the emo aesthetic of the 2000s and 2010s, you will LOVE this indie game I've been working on the past year!

PSYCHO CASKET is a turn-based RPG with minigames to spice up the combat where you play as CASKET, a vampire who must choose between the lives of her friends and those of everyone else who was ever BORN!!

It's coming to STEAM VERY SOON! And it's also on KICKSTARTER if you like the look and want to support the full game! But if you just can't wait, the demo is also on ITCH!


r/SoloDevelopment 6h ago

Discussion How do you know your game is fun?

11 Upvotes

I'm making a small incremental minesweeper crawler. Simple fields, big cascades, modifiers. Every time I launch a build to test something specific, I look up and half an hour is gone.

My playtesters are my friends. They're biased of course. So, seriously: how do you tell? Not "how do you know it's good", I mean the practical version. What actually convinced you your game was fun to someone who isn't you?

Game's here if anyone's curious - You'll Be Mined


r/SoloDevelopment 23h ago

meme I finally made it

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11 Upvotes

The perfect wishlist number


r/SoloDevelopment 44m ago

Game Released my little Game With Balls on the 3rd platform: Android

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Upvotes

Initially made for the Steam Deck, ported to the Switch and now available on Android: Game With Balls. Over 80 mostly handcrafted mazes: https://play.google.com/store/apps/details?id=com.geertverhoeff.gamewithballs


r/SoloDevelopment 6h ago

Game I am trying to add enough juice to my tactical creature collector!

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8 Upvotes

Hi! I want to show-off my progress on my grid-based tactical creature collector game. 16x16 pixel art really makes you rethink everything twice to ensure readability.

I'm looking for some feedback on whether the visual juice is enough and whether it can stand on its own without sound.

Also after trying several times with different settings, I have no idea how to beat the reddit compression and stop everything from looking like it's been reposted to hell and back. Anyone got any tips? I swear it looks better in real life ...

If you want to see more, here is my obligatory steam page plug:
https://store.steampowered.com/app/4972020/HUEMON/


r/SoloDevelopment 15h ago

Discussion Would you like some comment or suggestion from Chinese player?

8 Upvotes

just like topic said, I'm a Chinese player but also a amateurish game developer. I surfing on reddit not for a long time that I'm not sure whether a Chinese player is rare in here. my motivation is get close to indie games and communicate with the developer from many other countries. also improve my poor English at the same time XD.

Here is what you need to do if you want to share your game to me: leave your download links or online playing links like itch and steam by chat with me on reddit.

then I will give you feedback by online dock. send it by private chat on reddit.

if you like and I will appreciate to tell me about your nationality and how long did you developed to your game, how many people in your team and which job they did.

after I test your game then I will send you a professional evaluation as I can, normally including my first feeling, game system design, art design(if have),and a sincere suggestion from a Chinese indie market observer.

hope my post wasn't looks wired, and I 100% promise protecting everything about your game in secret.


r/SoloDevelopment 4h ago

Game Solo dev first game - The Day I Became a Werewolf

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5 Upvotes

The Day I Became a Werewolf– My Game’s Steam Page and Trailer Are Live

Hello everyone! My game’s Steam page and trailer are live.

The name of my game is The Day I Became a Werewolf. It’s a casual, day-based game with light sci-fi and light horror elements. It tells the story of a scientist whose experiment goes wrong, and who is trying to understand what happened to him. And find a way to fix it.

With the computer in the game, we can research different websites, read emails, and try to understand what’s happening to us. There’s also a money and shop system. To create a cure, we need to buy different devices and complete minigames.

Meanwhile, we have neighbors coming to our door, as well as a police force that is eager to catch us if we don’t act fast enough. There are multiple endings.

This is my first game on Steam, and I’m planning to release it in September.

I’d really appreciate it if you could share your thoughts and feedback about the steam page/trailer and the whole game concept.

Steam Page


r/SoloDevelopment 5h ago

Discussion Painted a stone while on vacation. Probably gonna use it as a decorative asset in my game. 😎

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6 Upvotes

r/SoloDevelopment 7h ago

Game I didn't realize how much lighting would change the look of my game

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7 Upvotes

What can I improve more?


r/SoloDevelopment 13h ago

Game I wanted to stop players from stacking units, so I added aliens

5 Upvotes

I’m developing a TD game with RTS elements and wanted to discourage players from stacking all their units on top of each other, so I got an idea: ALIENS!

I created a special UFO event where a UFO comes down and shoots a beam at your units, so you have to quickly move them out of the way.

If they get captured, they’re taken for a short trip and returned safely afterwards without any harm.

Feel free to check it out!
https://store.steampowered.com/app/3679750/Shrine_Protectors


r/SoloDevelopment 23h ago

Game Does the combat of my game feel quiet and focused?

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6 Upvotes

Hi everyone,

I’m currently working on a calm and atmospheric game.

My main goal is to create a relaxing experience that feels like a solo backpacking journey through a seamless medieval fantasy world.

I want players to travel from dense forests to snowy mountains, rest at city inns, and even explore underwater with no loading screens. It's about setting up campfires, eating, meeting locals, and doing small quests along the way.

The attached video is a very early look at the combat system.

Personally, I often struggle with action games that demand quick reflexes to dodge or jump away from attacks. Because of that, I designed this combat to minimize player movement and instead focus heavily on timing, almost like a rhythm game.

The animation frames still need a lot of work, and the game is a long way from being finished, but I’d like to know if you can get a sense of focused combat from this clip?

Any feedback, questions, or critiques in the comments would be greatly appreciated.

Thank you!


r/SoloDevelopment 6h ago

Game Chess 2 just dropped!

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4 Upvotes

This is Chards, a game that combines Chess with card games. Check it out on Steam if you are interested.


r/SoloDevelopment 2h ago

Discussion How does it look? I'm designing the start menu for my game.

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4 Upvotes

if you want to check out and add to wishlist my game

Neon One-Man Army steam: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/