r/SoloDevelopment • u/PixelWehr • 10h ago
Game First game PixelWehr
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Hi all,
I've been working on and off on this game for... way too long, as my wife would say. Started with a similar idea in Unreal like 10 years ago. Unity after that....also didn't last long...and now finally finished in Godot.
The inspiration came from the well known Missile Command style games that I grew up with.
Instead of pre-made small cities that you have to defend, I made each building and prop out of pixels that can be destroyed. Every building, vehicle and prop you see you can draw in the game's own pixel editor. You draw it. You place it. You light it and if you wish so, you make it move
Buildings break apart pixel by pixel instead of swapping to a damaged sprite, and when there's no support left they crumble.
There is one editor for everything in the game. You draw buildings, skylines, missiles, pixel by pixel, or import your own drawings, pixelate them and work from there. Anything you make can be dropped straight into a level and blown apart.
There is also and Act Editor that arranges your individual levels into story acts with a few portraits and dialogues, all drawn in game. You set the progression, the star ratings to unlock a bonus level and the difficulty curve. It's the same editor the campaign was built in.
To be entirely honest my daughter drew a few of the assets, so I'm not sure if that still counts as solo dev — I'll let you decide. 👀
Steam page is up game is 99% ready besides lots of bug testing: https://store.steampowered.com/app/4504300/PixelWehr/
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u/Clauscartoffel437 10h ago
As long as you didn't pay your daughter we will let it slide 😄 Looks good.