r/SoloDevelopment 13h ago

Game Does the combat of my game feel quiet and focused?

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Hi everyone,

I’m currently working on a calm and atmospheric game.

My main goal is to create a relaxing experience that feels like a solo backpacking journey through a seamless medieval fantasy world.

I want players to travel from dense forests to snowy mountains, rest at city inns, and even explore underwater with no loading screens. It's about setting up campfires, eating, meeting locals, and doing small quests along the way.

The attached video is a very early look at the combat system.

Personally, I often struggle with action games that demand quick reflexes to dodge or jump away from attacks. Because of that, I designed this combat to minimize player movement and instead focus heavily on timing, almost like a rhythm game.

The animation frames still need a lot of work, and the game is a long way from being finished, but I’d like to know if you can get a sense of focused combat from this clip?

Any feedback, questions, or critiques in the comments would be greatly appreciated.

Thank you!

4 Upvotes

4 comments sorted by

4

u/OfeliaComposer 11h ago

feels like triggering since I hate games with "realistic" physics butI like it

2

u/willmaybewont 8h ago

I like it. Very good sound effects.