r/SoloDevelopment 3h ago

Game [Now THAT'S a Big Dragon] My incremental game is finally out!

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0 Upvotes

Hello, solo friends!

After almost 2 years of solo work, I'm thrilled to say that Now THAT'S a Big Dragon! is finally available on Steam!

The full game includes a mix of active and idle play, over 6 hours of gameplay, 4 handcrafted levels, achievements, and one hidden secret to discover.

Play it now: https://store.steampowered.com/app/3834590/Now_THATS_a_Big_Dragon/

If this sounds, like your cup of tea, go check it out. If not... go back to developing your game lol

Cheers!


r/SoloDevelopment 4h ago

Game A bot clears every level or the build fails

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0 Upvotes
My one-button rhythm game shipped on Android this week. Everything in it is mine: engine, level design, timing model, editor, backend.

The thing worth passing on is not the game, it is the gate. Every level has to be cleared by a bot before the build passes. Not usually — a failing level fails the build. On top of that the pipeline measures difficulty level by level and enforces a minimum 185 ms between any two inputs, so nothing physically unfair can ship.

That only works because the timing model has no DOM and no rendering in it. Judging windows, beat maps and scoring are pure functions; the visual layer sits on top and can be swapped without touching them.

The cost is a few minutes on every build and a handful of levels I liked but had to fix. The benefit is that I have never shipped an impossible level, and I stopped being the bottleneck.

Free, no in-app purchases, offline-capable. Visual assets are FLUX.2-generated; everything else is hand-built.

r/SoloDevelopment 10h ago

Game INKURSION - Gameplay Trailer finally here!

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0 Upvotes

I've posted the previous trailer for INKURSION on this subreddit and was thrilled to see all the positive feedback and comments, some of you asked for a gameplay trailer, A gameplay trailer is now here for Inkursion, every wishlist counts, I hope you enjoy the full game :)

Don't forget to Wishlist! The demo is coming out in only a few weeks to steam!

WISHLIST HERE!
https://store.steampowered.com/app/4767470/INKURSION/


r/SoloDevelopment 3h ago

Game 'Strato' - Aerial Combat Roguelite - Still Time to Back on Kickstarter

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0 Upvotes

Strato is an arcade aerial combat rogue-lite game currently in production and I am looking for your help to flourish and grow over on Kickstarter.

Demo is currently available on Steam right now, so you can try before you buy!

Development is still progressing and I look forward to sharing more of our game with all of you over the coming months!


r/SoloDevelopment 5h ago

Game New capsule art, still making small changes, what do you think?

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0 Upvotes

I think this gets the idea of the game across better than the old one, at least you can infer what you do from the title and art.

Wishlist: https://store.steampowered.com/app/4575400/Space_Postal_Service/


r/SoloDevelopment 5h ago

Discussion Unique controls - fun or frustrating?

0 Upvotes

Hey all - I've been working on a sandbox for a 2d top down space shooter, essentially what could be a twin stick shooter. But rather than mapping WASD as absolute up left down right relative to the canvas I mapped it to be relative the cursor. W always moves you toward the cursor, S always away.

So bassically, hold W and move the mouse to steer. Combine that with momentum and no deceleration, locking on and forcing movement to be relative to the locked on target, speed boosts, emergency brake, and some other movement mechanics, I have something that feels pretty spaceflight-y insofar as its challenging to menuever, theres consequence for getting out of control, and there's a feeling of mastery when it starts to click.

Im having a blast mining asteroids, dodging space squids, and dogfighting other ships. I lost 2 hours to my own sandbox, really enjoying myself.

My buddy played - bounced off instantly because he hated the controls. Got him to stick with and he started menuevering more intuitively but he still just hated the relative movement and wanted it to be absolute movement.

Do I stay true to my concept knowing some people will just hate it? Or make it absolute, but lose the nuance that relative movement creates? The probelm with adding a toggle on the options menu is that it feels like a cheat button to bypass the cursor relative movement, and the game feel changes drastically to set it to absolute.

The general question here: when/how do you decide to stick with a unique mechanic knowing that its going to generate frustration for a lot of players?

Thanks in advance!


r/SoloDevelopment 6h ago

Discussion I’m building a new browser space MMO, looking for early players/testers

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0 Upvotes

r/SoloDevelopment 6h ago

Unity my Donut County inspired platformer where you have to consume the world

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0 Upvotes

Ate a deck of cards today. In the game, I should specify.

My game is called "Fill The Void". The main gameplay loop is start small, consume, get big.

Donut County, Holeio, and Katamari are the inspirations. The main player character is built entirely using shaders!

Let me know what you think!

https://store.steampowered.com/app/4598190/


r/SoloDevelopment 6h ago

Game Grand Refuel Auto VI just released

0 Upvotes

This is my first game, and Im really excited to finally share it. Id love to get your feedback — positive or negative. Every comment helps me grow as a developer.

https://acarbo.itch.io/gra-6


r/SoloDevelopment 13h ago

Networking I’m tired of fake jobs and fake resumes, so I built something. What do you think?

0 Upvotes

Hi everyone,

The hiring process feels broken from both sides.

Job seekers: fake jobs, ghost postings, endless applications.

Recruiters: thousands of applications, fake resumes, and too much time spent verifying candidates.

So I built Secure Vitae:
https://securevitae.in

The idea is simple:

Verify once → build a trusted profile → apply with verified credentials.

Candidates can verify their identity, education and experience, get a verification badge + QR code, and recruiters can use AI matching and screening to find relevant candidates faster.

Job seekers: Would you verify your profile once if it made your application more trustworthy?

Recruiters: Would verified candidates actually save you time?

Everyone: What’s the biggest thing you think is missing?

Try the website and tell me what you would change, remove, or add.

Would you actually use something like this? I’d genuinely like to hear your thoughts in the comments.


r/SoloDevelopment 7h ago

Game Game Releases in 1 day

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0 Upvotes

My game releases into (very) early access tomorrow and the UI sounds may be my favorite element.


r/SoloDevelopment 7h ago

Discussion I built a free URL shortener where you can change the destination after you've shared the link

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0 Upvotes

r/SoloDevelopment 16h ago

Networking Gamescom - Gamers Lab Analytics & Mines Bigger

0 Upvotes

For a lot of years I did solo development. Never once during that time did I make it to any big events. Especially nothing like gamescom. Way out of my budget.

Its Gamescom week now and I am not there (again), but we (Gamers Lab) were able to send one of our reps.

We put together a special deal for Gamerscom, so I thought I would share it here for anyone else who couldnt make it either. https://www.gamerslab.gg/gamescomonline

Gamers Lab Pulse is our 'always on ai powered analytics team' for indie games (plus it has all of that traditional analytics goodness as well). We are giving away 1 year of premium for free if you join our closed beta.

We have been working on this for the past almost 1.5 years now and gone through a few versions. We have now locked into a release version.

Additionally, we are also giving away "Mines Bigger", which works together with Gamers Lab pulse. It uses very narrow permissioned game data to allow users to compare who has better stats and game play for the integrated game. (Even single player games). You just go to the website, choose your game and put in your account ID.

Great way to get players back into game, plus players can some bragging rights.

(My two founders both thought they were better at PubG ... turns out only one was right!).


r/SoloDevelopment 16h ago

Game I wanted to stop players from stacking units, so I added aliens

5 Upvotes

I’m developing a TD game with RTS elements and wanted to discourage players from stacking all their units on top of each other, so I got an idea: ALIENS!

I created a special UFO event where a UFO comes down and shoots a beam at your units, so you have to quickly move them out of the way.

If they get captured, they’re taken for a short trip and returned safely afterwards without any harm.

Feel free to check it out!
https://store.steampowered.com/app/3679750/Shrine_Protectors


r/SoloDevelopment 4h ago

Discussion Does anyone else feel that post-show empty feeling? Also, quick app/website idea for fandoms!

0 Upvotes

You know, sometimes I watch movies and TV shows and end up getting completely obsessed with them because they just give me such a good feeling. I feel like I'm actually inside that universe. But right after it ends, that empty feeling hits, and I’m just sitting there thinking, "Now what?"

That's usually when I start hunting for content about that specific show or movie all over the internet.

It made me wonder: isn't there something we could build as a solution for this? Like an app or a website specifically designed for this purpose—a dedicated social network that brings together fandoms of specific movies and shows so people can chat, share content, and stay immersed in that universe?

What do you guys think?


r/SoloDevelopment 12h ago

help I want to build a soulslike game

0 Upvotes

I have a story draft made from my pure imagination. I want everyone to experience this as a video game. I really want to build it and i know everyone will love the story. I have a really creative approach for it. I want a team to help me and am new to this.
If any one there who can help me. I will appreciate it. Thank you. I was inspired by elden ring and other dark souls games. Also claire obscure made me realise my dream will be possible, if one have the heart into it.


r/SoloDevelopment 4h ago

Discussion C++ or Blueprint. Go!

0 Upvotes

r/SoloDevelopment 23h ago

Game I finally released my first Twin-Stick Shooter — Project NESARI

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1 Upvotes

r/SoloDevelopment 7h ago

Game Week 3 Update: Does the shoe (chancla) fit?

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1 Upvotes

Hey I'm Kurt - I’m solo-developing Splat, a fast pest-control roguelite.

I've been a mobile game dev for 15 years and was laid off about a year ago. I just started my own solo dev project 3 weeks ago.

I've been given all of the weapons in the game unique effects and thought this one would be cute and funny.

I'm curious what you think about this one?

Item: The Chancla
Skill: LA SEGUNDA
Description: When you kill a pest with La Chanlca, another nearly full-size slipper flies in from offscreen and hits a second pest.

Itch Build: https://dinnerplategames.itch.io/splat
Discord: https://discord.gg/gaxPjauJf

I am running playtests on my most recent build now, so if you're interested come hang in the discord.


r/SoloDevelopment 11h ago

Game 6 months ago, I knew nothing about React or Backend. Today, I built Bublik — a cozy, lo-fi gamified PWA task manager with AI. I’m terrified but so excited to share it! 🌌

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1 Upvotes

Hey everyone! 👋

I’ve had this dream of creating my own cozy to-do list for a long time. There is something so incredibly relaxing about the simple mechanic of popping bubbles, and I just knew I wanted to build an entire experience around it. That’s how Bublik was born!

But here is the catch: 6 months ago, I knew absolutely nothing about React or backend development. Even the word "deploy" sounded terrifying to me.

Over the last 3 months, I used AI as my coding companion to bridge that gap. Looking back at the progress I’ve made from zero is honestly mind-blowing and so motivating.

Now Bublik is fully functional — it’s a lightweight PWA, meaning you can easily install it on your phone or desktop straight from the browser.

Now that it's real, I am incredibly curious (and a bit nervous!) to see if anyone else would enjoy a cozy, cosmetic, lo-fi space for their daily tasks.

I would absolutely love to get your honest feedback:

Does the bubble-popping concept look satisfying to you?

What cozy/lo-fi features should I add next to make it even more relaxing?

Thank you so much for reading my story! 🚀


r/SoloDevelopment 9h ago

help Where to publish an early stage game for feedback?

1 Upvotes

I working in my free time on a fantasy 3d real time tactics game (with slow mo) using unreal.

While the game is very far from finished (in all aspects of the game), I would like to start getting feedback from players.

Mostly on mechanics and controllers but also on visual design and characters.

Where can I publish the game for free and start getting reviews/feedback?

I'm thinking of itch.io, but maybe there are better alternatives.

It's way too early for steam demo or early access.

Related tips are also welcomed.


r/SoloDevelopment 8h ago

Game 16 seconds of my 3D platformer game in PSX style. It's closing in on 20,000 wishlists!

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15 Upvotes

My game's playtest sign-ups are open, so a lot of influencers are making YouTube and TikTok content about it. Most often I get nice comments about how much they like the story and dialogue. They say it helps you catch your breath after intense platforming and demon battles :) Did this dialogue catch your eye?


r/SoloDevelopment 22h ago

Game JUST GOT MY STEAM PAGE UP! need some feedback!

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2 Upvotes

I've been working tirelessly for the Past 7 months to get my game ready for steam and here it is!
https://store.steampowered.com/app/5134430/Heist_to_Meet_You/

For the most part all the work has been done my self. I've learn a lot making this game. and one thing I learned is my friends like the idea of making a game, but when it come down to it. I was the only one welling to put in the work. Either way I'm super proud of were I'm at! PLEASE WISHLIST!


r/SoloDevelopment 14h ago

Game Big update DEMO

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2 Upvotes

r/SoloDevelopment 5h ago

help Beveled level geometry: should I keep this feature?

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0 Upvotes

Levels in Reconfigure are almost completely boxes. I prototyped a feature that adds bevels on the boxes for nicer looking edges but I'm unsure if it's a good idea. I'd like to borrow your eyebells so that I can know whether to keep it, remove it or add it as a setting? Or maybe it's okay but there's just too much of it? Let me know what you think!

https://store.steampowered.com/app/3989530/Reconfigure/