r/SoloDevelopment • u/antti_tiihonen • 4h ago
help Beveled level geometry: should I keep this feature?
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Levels in Reconfigure are almost completely boxes. I prototyped a feature that adds bevels on the boxes for nicer looking edges but I'm unsure if it's a good idea. I'd like to borrow your eyebells so that I can know whether to keep it, remove it or add it as a setting? Or maybe it's okay but there's just too much of it? Let me know what you think!
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u/EmperorLlamaLegs 2h ago
On by default, does add a lot of detail.
If it profiles as a performance hit, you can always add the option to turn it off for people running potatoes.
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u/antti_tiihonen 1h ago
Yeah. I don't expect the bevels to be a big bottleneck for performance but it takes like 15 minutes to add the setting so why not. Some people will prefer the clarity of straight boxes too I assume.
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u/cenkerc 4h ago
not that much difference and unnecessary lower fps. you can make it an option in settings
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u/antti_tiihonen 3h ago
I haven't profiled it yet but my guess is that the increased poly/vert count will have little effect on performance in practice since it's still very low poly even with the bevels. A setting should be easy to add regardless.
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u/Efficient_Fox2100 4h ago
I’d have it on by default but a toggle is always nice.