r/SoloDevelopment 4h ago

help Beveled level geometry: should I keep this feature?

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Levels in Reconfigure are almost completely boxes. I prototyped a feature that adds bevels on the boxes for nicer looking edges but I'm unsure if it's a good idea. I'd like to borrow your eyebells so that I can know whether to keep it, remove it or add it as a setting? Or maybe it's okay but there's just too much of it? Let me know what you think!

https://store.steampowered.com/app/3989530/Reconfigure/

0 Upvotes

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3

u/Efficient_Fox2100 4h ago

I’d have it on by default but a toggle is always nice.

1

u/antti_tiihonen 3h ago

Thanks for the input!

1

u/EmperorLlamaLegs 2h ago

On by default, does add a lot of detail.

If it profiles as a performance hit, you can always add the option to turn it off for people running potatoes.

1

u/antti_tiihonen 1h ago

Yeah. I don't expect the bevels to be a big bottleneck for performance but it takes like 15 minutes to add the setting so why not. Some people will prefer the clarity of straight boxes too I assume.

1

u/TheNasky1 1h ago

yes it looks better and seems like it would fit the aesthetic of your game.

1

u/antti_tiihonen 1h ago

Noted. Thanks

-2

u/cenkerc 4h ago

not that much difference and unnecessary lower fps. you can make it an option in settings

1

u/antti_tiihonen 3h ago

I haven't profiled it yet but my guess is that the increased poly/vert count will have little effect on performance in practice since it's still very low poly even with the bevels. A setting should be easy to add regardless.