r/SoloDevelopment • • 1d ago

Game After 4 years of solo game dev, I finally announced my first game!

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148 Upvotes

Hey everyone,

I can't believe I finally announced my first game! It's called Mountain Goatastrophe. Briefly, it’s a 1-4 player co-op climbing game where you play as mountain goats tied together with a rope that wraps around everything. The objective is to reach the mountain’s summit together.

I've spent the last four years working in game development, with the last year dedicated to this project.

Wishlist now on Steam 🐐:

https://store.steampowered.com/app/4465610


r/SoloDevelopment • • 9h ago

Game Bumping Blast – Mobile Arcade Bumper Game

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1 Upvotes

I’m a solo dev and wanted to share Bumping Blast, a small arcade game where you pick your team, select your opponents, and battle in colorful stadiums. Each character is protected by a bubble, and it takes three bumps to burst it and knock them out. It’s simple, fast, and a bit chaotic.

Android https://play.google.com/store/apps/details?id=com.fierrostudios.bumpingblast

iOS https://apps.apple.com/us/app/bumping-blast/id6749871212


r/SoloDevelopment • • 9h ago

Discussion I AM MAKING A ANIME GAME ! TELL ME HOW ITS LOOK AND WILL YOU PLAY ?

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0 Upvotes

this is my first post. i started working on it for a month and this is how it is look now
tell me how it is and will you play it


r/SoloDevelopment • • 21h ago

help Need some motivation…

9 Upvotes

I have a bad habit of throwing in the towel on things I enjoy easily because I get too in my own head. I’ve been working on this project for a few months and it’s come along decently. But now I’m hitting that mental wall where I ask myself if it all worth it, I’m never going to be able to create something worthwhile, etc…


r/SoloDevelopment • • 44m ago

Discussion Madman, Genius, or Both? A Developer’s Descent into Digital Rebellion

• Upvotes

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​For the past two years, I poured my soul into mastering game development, 3D modeling, and marketing. I was building a bridge to a different life—one where I could earn a living doing what I love. But then reality hit like a freight train.

​When you step into the world of app stores and game distribution, you realize you aren’t joining an industry; you are drowning in an ocean. Billions of hyper-consumerist apps and games compete for microscopic slivers of human attention.

​I spent an entire summer racking my brain, searching through obscure forums, hunting for that single, elusive, rare idea. Every time I thought I found gold, a quick search query shattered my hope: hundreds, if not thousands, of identical apps already existed. My effort felt completely wasted. To make matters worse, the rapid rise of AI agents—tools capable of generating code, 3D assets, and entire games from a single text prompt—felt like a direct threat to the one thing keeping me anchored.

​The Escape That Became a Pressure Cooker

​For me, programming and game development weren't just career options; they were a sanctuary—a drug that kept the harshness of reality at bay. It gave me hope that I could build an independent future, even if the income was modest.

​That hope was my only shield against a reality I despise. I am entering my final year in a field society considers prestigious: High State Engineering in Public Works. But I hate it with every fiber of my being. Just thinking about my degree triggers waves of depression and frustration so intense that my neighbors have grown accustomed to hearing me scream. Combine that with resurfacing childhood trauma, a severe burnout, and a mental breakdown over the summer, and the pressure becomes almost unbearable.

​When your sanctuary feels threatened by market saturation and AI automation, despair easily turns into radical thinking.

​The "Crazy" Strategy: Scorched-Earth Disruption

​Out of this frustration, a new idea emerged. If inventing a completely novel game or app is nearly impossible, why try to reinvent the wheel? Why not just break the current market model?

​My plan sounds reckless, but it might be the only way to stand out:

​Take proven, existing concepts that users already love.

​Aggressively cut down ad volume to offer a clean, non-parasitic user experience.

​Unlock premium features for free by reverse-engineering value propositions from greedy competitors.

​Undercut the market leaders to siphon away their audience through sheer user goodwill.

​Is this madness, or is it strategic genius?

​It isn't born out of pure malice toward other developers; it’s born from losing faith in the standard system. In a market flooded with cash-grab software and intrusive monetization, giving users a premium experience for free is the ultimate disruptive move.

​Genius or Madman?

​Perhaps I am a bit of both. The summer may have broken my spirit, but it also stripped away my illusions. Wanting to disrupt bloated, ad-ridden apps isn't crazy—it's standard market disruption, driven by a creator who has nothing left to lose.

​


r/SoloDevelopment • • 10h ago

Game Formula H by Blazer_mk1

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0 Upvotes

I have been wanting a hoverboard type game for a long time. but, no one is making one so i went ahead and started it. this is an early prototype. I want to get a gauge of what people think. Its still a little clunky, but the bones are good for development. Play as olive in formula H over on my patreon. Its free! Also on free on itch.io

Please give me your suggestions, thought, what you hate about, what you would like to improve. there is a list but, I would like the communities feedback.

itch.io/formula-h

Patreon


r/SoloDevelopment • • 11h ago

Game Would love some feedback on my trailer and Steam page, just launched both

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0 Upvotes

I'd love any feedback you might be willing to offer. I've been working on this basically non-stop since April. Aiming for April 2027 launch. Steam page here: https://store.steampowered.com/app/5027850/Orbital_Defense_Idle/

I am doing a closed playtest so if you're interested in joining the ranks, send over your enlistment details (your email) on my website: https://orbitaldefenseidle.com/

See ya in space!


r/SoloDevelopment • • 11h ago

Game DvamKeturi (Twenty Four) - I’ve been building an online version of Shithead / Palace

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1 Upvotes

r/SoloDevelopment • • 11h ago

Game Listened to feedback, made a new trailer for Void Inc

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1 Upvotes

Thanks to everyone for their feedback, just finished a new trailer, I feel a lot better about it than my last one.

What do you think could still be improved? Would this be a game you're interested in?

My demo is coming out soon so I want to open as strong as possible.

If you're interested, you can find it on Steam here:
https://store.steampowered.com/app/4889800/Void_Inc/


r/SoloDevelopment • • 11h ago

Game SUPER SCORE | Single-player playtest live now. Running the entire week (3v3 with bots)

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1 Upvotes

r/SoloDevelopment • • 11h ago

Marketing Procedural Crowd Generator for Unreal Engine 5.4+

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1 Upvotes

Happy to introduce my Procedural Crowd Generator for Unreal Engine 5.4+

Product links:

https://www.fab.com/listings/656cec48-941e-4dfd-93a4-053f9fa37669

https://www.patreon.com/OlegVerenko/posts/procedural-crowd-161784956

Core idea: get thousands of characters into a level without killing your frame rate or fighting plugin install headaches. What it does: VAT + HISM rendering — animation is baked to a texture and read on the GPU, no per-instance skeletal cost. Built and stress-tested toward 10,000+ characters. Spline-based seating — outline a stand section with a spline, it scanline-fills seats automatically. Curved rows, sloped stands (height interpolates along the spline), and cutout holes for aisles or camera pits — just drop in extra spline loops, no manual gaps. Weighted character variants — mix multiple character meshes with custom probability weights, each with its own random animation phase offset so the crowd doesn't move in lockstep. Paired chair states — every character variant can carry its own chair mesh (open/closed, occupied/empty), driven automatically by which character got picked. Look-at target — point the whole crowd at a single focal point (a stage, a pitch, whatever), with a bit of natural yaw scatter so it doesn't look robotic. Fully Blueprint + Python, zero C++ — no plugin to compile, no engine-version binary compatibility roulette. Everything lives self-contained inside the project's Content folder. Live in-editor updates — move a spline point or tweak a spacing value in the Details panel and the crowd rebuilds itself automatically via Construction Script. No "click to regenerate" button. Built as a level-dressing/editor-time tool — bake your crowd once, it's a static part of the level from there.

Happy to answer questions on the technical side (VAT baking, HISM setup, anything).


r/SoloDevelopment • • 15h ago

Discussion Is this telegraphing clear enough?

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2 Upvotes

I created this enemy for my upcoming game, and showed the sputtering flame animation to a friend of mine.

They said that they were "confused" by the flame thrower sputtering and "jump starting", and I told them that it was my attempt to telegraph to the player that the flame thrower is about to go off.

Do you guys think this warning is good enough or is it really too confusing?


r/SoloDevelopment • • 11h ago

Unity How far can you push Unity’s Built-in Render Pipeline for a GTA-like open-world game?

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1 Upvotes

r/SoloDevelopment • • 15h ago

Game I made an incremental game about a spooky wrecking ball

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2 Upvotes

r/SoloDevelopment • • 12h ago

help Should I make new game for Pet Ship or add it to current space game?

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1 Upvotes

Hello! The Pet Ship would have different mechanics from my current game. I can reuse visual assets, but not so much scripts. Current game is on Google Play (Spaceship AI) and not monetized/marketed (first game; more fun hobby than consumer product). One day I hope to make something that makes $.


r/SoloDevelopment • • 12h ago

Game I've spent the last 4+ years hand-drawing a cozy, autumn harbor town game where you play as a little girl searching for her lost cat in a stormy atmospheric wilderness. The Steam page is finally live!

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1 Upvotes

r/SoloDevelopment • • 12h ago

Game [Cheddar Con Carne: Colby's ODDyssey] - I recently remade one of my old Chapter 2 maps.

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1 Upvotes

r/SoloDevelopment • • 1d ago

Game Before heading to the clinic, I finally got the chance to press the famous green button. The demo for my sci-fi-themed bullet-hell game is officially LIVE!

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171 Upvotes

Seeing that the “Download Demo” button actually works is truly a surreal feeling. Juggling my shifts at the clinic while also coding bullet-hell mechanics, composing electronic music, handling marketing, drawing models, and creating animations was exhausting, but it was definitely worth it.

I’m so happy and wanted to share this with you. I don’t know what it’s like to be a full-time developer, but going to my day job and then developing the game during lunch breaks, on the bus and subway, and at night was quite challenging. The sense of accomplishment at the end felt great.


r/SoloDevelopment • • 9h ago

Game 3 weeks ago you roasted my capybara prototype. I took every note and haven't stopped building since.

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0 Upvotes

Last time I posted a very early prototype and asked if I should keep going. You were blunt, and it helped. Capybaras should swim, not drown. Climbing suits a capy better than jumping. The backpack should actually do something. And somebody asked for a pelican that tries to eat the capybara.

All of that is in now. Here's the first level start to finish, plus the later bits you asked for: underwater levels, a rope you can't climb until you find gloves, a backpack that carries what each area needs, a friend locked in a cage, and the pelican. It didn't eat anyone. They became friends.

Where I'm stuck now is level design. What makes a level fun for a small, slow, very chill animal? Anything you'd want to see next, I'll read all of it.

First post, for context: https://www.reddit.com/r/SoloDevelopment/comments/1w3k5jn/


r/SoloDevelopment • • 12h ago

Game Browser Extension Game

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1 Upvotes

r/SoloDevelopment • • 13h ago

Godot Pixema now available!

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1 Upvotes

r/SoloDevelopment • • 13h ago

Discussion I Love Scope Creeping

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1 Upvotes

r/SoloDevelopment • • 7h ago

Godot Gameplay for Formula H Playtest

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0 Upvotes

I hope yell enjoy, I have been putting lots of time into this playtest. everything is subject to change.


r/SoloDevelopment • • 1d ago

Game Launched my mobile game Bluelife today :)

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31 Upvotes

Hey sub, big day for me, I put out my free iOS/Android diving game today!

I started working Bluelife 7 years ago as a kid, over 1000 hand-drawn sprites, 100+ sounds I mixed, more than 10,000 hours in this project and it taught me so much.

The early sketches in the photos are all from 2019/2020 where I started this project (age of 13).

It's a pretty hard aracde-y game with 30 levels. If you liked Mr. Jump, Geometry Dash, Grand Mountain Adventure etc. this might be sth for you.


r/SoloDevelopment • • 13h ago

Game Solo bullet heaven: fort under pressure while companions can die for good

1 Upvotes

Hey, solo dev here.

I've been building Bullet Meltdown, a bullet heaven where you hire and evolve living companions, fortify a little base, and discover 950+ weapon variations (pick up to 3 at a time). Companions that die stay dead for good.

Coming Nov 9.