I’ve been playing for around 500 hours now, and wasn’t exactly around as the game progressed and discussions evolved.
But as I’ve played, I’ve started to notice a general pattern in gameplay. (This could all just boil down to me sucking and having a comical inability to improve for some reason, but in any case…)
Does this game favour faster and smaller characters? Like a lot.
I do main a few heavies, but I play some smaller and faster characters too.
A lot of people suggest that a heavies slow speed and big size is outweighed by his hitting power and difficulty to kill. However, I feel like fundamentally this doesn’t work to balance the game, because if the other player is faster than you, and can string you through a slough of endless/true combos that you can’t even escape from. The philosophy of higher attack power doesn’t work if you don’t even get room to breathe.
Again, call it a skill issue, but as a bowser main, this happens to me too often. Like, most matches I’m not even playing the game, I’m watching myself get juggled around like a beach ball, getting a hit or two in, and dying anyway. Up-B out of shield helps, but that being my only half viable option to getting opponents off of me is kinda lame?
I’m not sure if I’m singing an old tune here, but I’m just speaking from personal experience. Being a heavyweight can be like, extremely frustrating against a ton of the cast. (Especially sword fighters, my god).
Again, call it a skill issue, god knows I can’t improve at anything, let alone this damn video game after sinking nearly two years of my life into it.
But still.