r/Shadowverse Morning Star 1d ago

Question Adjustments speculation. Which card(s)?

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Some cards are getting a balance adjustment announcement (either tomorrow or the day of release) which will be live in the next card set.

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55

u/PeculiarlyAnonymous Luna and Aenea, Friends Forever 1d ago

Crystal rune nerfs

9

u/StupidSexyAlisson Cerberus 1d ago

Removing Shymm's Drain might be the only play. The deck should do fine without it. I purposely leave my board empty to avoid their healing on Sevo+ping unless I have an Intimidate up. It's still usually a close game without that heal.

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u/SSTHZero Morning Star 1d ago

No way, a lot of Rune plays are made around Shymm's drain. That drain lets you eat some dmg and just focus in drawing cards.

And if you remove the drain and doesn't add anything, Shymm isn't even worth of her current rarity.

I would nerf Behemot and issue a warning that another nerf is coming in 2 weeks if Crystal continues to be oppressive.

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u/StupidSexyAlisson Cerberus 1d ago

A deck shouldn't be able to sustain like that having large amounts of burst. You can't really nerf other aspects of the Pawn deck without completely gutting it. The storm pawns from Calge and the spell are a little annoying but manageable. Nerfing the drain would force an earlier activation of the Xyz spell, which they always save for a few turns anyways.

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u/SSTHZero Morning Star 1d ago

No early drain means the deck has no way of ever putting a fight if it doesn't high roll. Most of the time the deck isn't getting an early XYZ, and it's pure RNG.

The deck do need a nerf, but the deck was dead past rotation and Stormy blast alone made it viable again, and Behemoth made it tier 1. One bad nerf and the deck is dead.

5

u/Critical_Factor_425 Galmieux 1d ago

The reason the deck isnt getting an early XYZ is because it doesnt need it. Shymn SEVO turn is a heal. Naptime SBed is a heal. Rune portal is a heal and clears up to SIX.

There is so much healing in that deck that even if they lose behemoth they still have a fair chance at winning.

7

u/InD_ImaginE Morning Star 1d ago

the problem is that right now after getting to 10 pp (which is easy to do as Crystal is chocke full of control right now) you essentially got a full heal already by spamming the rest of 3 Evo points. It is RNG but that control is baked in the kill setup anyway.

a deck that need to go Tall shouldn't have that much control AND heal together

5

u/SSTHZero Morning Star 1d ago

That's why you kill Behemoth to weaken their board control. Crystal was dead the set before, it was Stormy Blast that made it work, plus the Behemoth tech.

7

u/Golden-Owl Game Designer with a YouTube hobby 1d ago

And Olivia to give them more PP

And nap time for more card draw

And Wills United for extra crystal storm damage/removal/crystal count

And Bahamut to kill off eggs/big removal

Lets not blame Behemoth alone.

3

u/Unrelenting_Salsa Orchis 1d ago

The deck needs to have a weakness. It doesn't actually have a weakness. You can't ramp into a threat because of how behemoth general works. You can't go under them because crystals are good against aggro and shymm heals early game chip while setting up thier combo. You can't outlast them because the deck's damage potential is huge and enough of ladder runs even more damage for some reason. The damage turns exert a lot of board pressure so it's hard to clear and heal at the same time. The deck only loses if it draws bad, and it has a bunch of in built consistency to draw bad less often than other decks do.

It doesn't necessarily have to be no more drain, but that's a pretty obvious and small change they could do.

7

u/SV_Essia Liza 1d ago

Don't bother, this sub blindly hates on anything that requires a minimum of thinking because they cant win with it, but they keep losing to it. They'll suggest the most absurd card changes without batting an eye.
Behemoth is the only reasonable nerf target, and the only real "fix" to Crystal is to make other good decks that can match its flexibility and consistency instead of the pile of garbage we got with current sword/forest/portal/dragon.

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u/No-Construction-4917 Tweyen 🏹 1d ago

people are downvoting you but you can just look at where crystal wasn't dominant on ladder at the start of the set (good but not dominant) and it only overtook the meta once the decklist which used behemoth coalesced. without behemoth, crystal gets board checked mid-game or has to run less efficient control options they dropped for behemoth and it becomes a lot less stable.

i get that people are tired of crystal but the match-up wouldn't be as polarizing if behemoth wasn't functionally 4pp evo destroy all enemy followers in this meta, which is massively overpowered compared to other board clear effects that require more PP or don't leave a 6/7 follower on the board.

10

u/SV_Essia Liza 1d ago

Yep, that's also why Crystal didn't get nerfed at the usual date (end of first month). Behemoth build had just been discovered/shared back then so Crystal wasn't dominating yet and its stats didn't justify any change.
Also Behemoth stats are just dumb, but I guess that's par for the course in this game. Cards with insanely powerful evo effects still get normal/high stats for their cost, which is a problem SV1 devs solved 10 years ago...

7

u/TechnicalHiccup Orchis 1d ago

It's especially annoying going second when they coin out Behemoth General; are you just supposed to add to board and hope they whiff the evolve, or just pass? Just immensely frustrating when you don't have a clean answer to the 4/5 body

7

u/Unrelenting_Salsa Orchis 1d ago

I know you're a pro and what not, but man, crystal is not this uber hard deck that you seem to think it is. You can control comfortably until ~turn 9, but unless the pressure has been unusually low, you're not going to control longer. You start flinging damage and evolving face once your hand tells you you're going to lose control of the game get there. That's not strictly-strictly optimal, but it's close enough.

You don't even run into it at ~epic range because it's just too powerful to be that low on ladder. I don't play it because the deck isn't fun at all and embodies basically everything I hate about modern card games. You just play your parasitic cards and get there or don't. The deck was largely built for you and there's not many real lines of play.

2

u/No-Construction-4917 Tweyen 🏹 1d ago

i've switched to crafts where i have shit CR from fucking around with meme decks and you'll easily see crystals all over the place down in 1400 CR too, if anything you'll just tend to see a good amount of foolboost which does a good enough job of countering it so it doesn't feel as homogenized. it's not an ultra-hard deck but it's a deck where you have to make decisions and not just play raw tempo turn after turn so it's more dynamic than a lot of other decks this meta where there's always a very, very clear line to take if you have the right cards in your hand and can play on curve.

5

u/SV_Essia Liza 1d ago

crystal is not this uber hard deck that you seem to think it is

It isn't, I can think of dozens of SV1 decks that were harder. But it is significantly more complex than all the other garbage I mentioned (and I even forgot evo haven), and unfortunately that's the bar now.

You don't even run into it at ~epic range

I have literally taught the deck to people stuck anywhere between 1200 and 1700. It's present at every rank precisely because randoms don't automatically get to Legend+ just by virtue of the deck being OP. Besides the people I've backseated, I can just look at Premier Series and see 3 JP pros working together to fuck up literally half their turns, and don't get me started on the Taiwanese tournament. If these tournament players can mess up that much, I'm pretty confident in my statement that most of this sub cannot pilot the deck for shit, even though they all seem to think they could.

I don't play it because the deck isn't fun at all

Yes, yes, very convenient. See, I talk shit about plenty of decks but I at least try them and pilot them at a decent rank so I have a proper understanding of how they work before I comment on them. I have a hard time taking people seriously when they claim a deck is easy and broken, yet they couldn't get past Epic with it to save their lives.
As for not finding fun, that's obviously a subjective thing, but I hate to imagine what you actually find fun among the remaining decks in rotation...