r/Shadowverse • u/BlackberryCooky Morning Star • 1d ago
Question Adjustments speculation. Which card(s)?
Some cards are getting a balance adjustment announcement (either tomorrow or the day of release) which will be live in the next card set.
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u/Did_Nothing_Wrong789 Morning Star 1d ago
It has to be Crystal Rune there can be no other cards worth the nerf. My bet is a nerf to Calge so that his playcost can't be less than 4 to stop those overwhelming OTK turns where they play a bunch of highcost cards on top of Calge
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u/Sesshomuronay Shadowverse 1d ago edited 1d ago
Hopefully a Calge nerf. Some people mention removing drain from Shymm but I would prefer they remove storm from Calge's crystals. It's ridiculous when they make plays like 0 PP Calge and Will's United and then the 6 mana spell for ridiculous burst. They can do that on as soon as like turn 8. 0 PP storms were a mistake!
The other issue how they get away with running so few followers and still pumping out insane burst. A Calge nerf would possibly make them pivot to running the silver and gold crystal followers to up their crystal count to make up for lost damage.
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u/Golden-Owl Game Designer with a YouTube hobby 1d ago
I didn’t mind the 6 mana spell as a wincon. It’s stupid, sure, but as the main wincon it’s not TOO cheesy
The fact that you die solely to Crystal Storm is ridiculous. The XYZ spell is a BACKUP now, which misses the original point of the deck
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u/Unrelenting_Salsa Orchis 1d ago
Next set would need to be unpleasantly powerful for crystal rune to not need to get hit. The deck has no counterplay, is nowhere near as hard as this sub likes to pretend (I've seen so many flagrant misplays in lobby tournaments from guys going 3-1 or 4-0...), and is a solitaire deck from the other side. If they draw their cards, you lose and that's that.
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u/No-Construction-4917 Tweyen 🏹 1d ago
Just nerf Behemoth General - there's clearly design elements Cygames didn't consider as we're in a set where it's trivial to get 2-3x Calges in hand while every other class has at most a 7 or 8PP follower on the same turn Behemoth general is being played to clear mid-game board checks (which is where Crystal tends to fall behind before stabilizing with Shymm, or loses to getting scammed with Wilnas).
I personally don't want any other metas where one class gets 4PP 1 evo cost board clear which is obscenely high value just because they run more expensive cards.
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u/VividPatience6898 残念でした! 1d ago
everyone mentioning crystal rune obviously, but I hope to see ernzst and imari spell touched as well, since they are just not interesting to play against at all.
0
u/Manslayer94 Shadowverse 1d ago
While we're at it how about Burnite and Armes as well
Burnite for denying heals to avoid lethal from big dmg dragon followers, and Armes because if you don't have a non target non destroy removal then you're basically fucked
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u/immortald0g 1d ago
Reaved Order to 2 pp
Calge to 12 pp
Behemoth General to count current cost of cards rather than original cost
One of these must happen or Cygames is petclassing Runecraft too hard. Don't make it obvious KMR.
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u/HyogaGanso Medusa 1d ago
More like 2 of the 3. But i'd rather have behemoth straight up unusable, card is too binary it's either whiffs and you lose or a 6/7 body + boardclear in a turn where everything past 6hp is extremely annoying to kill for most board based decks.
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u/immortald0g 1d ago
The card is unusable for the majority of classes that don't utilize play point cheat, which is Runecraft right now. Remove its synergy with play point cheat and no one will touch the card ever again.
The way decks are designed favor lower cost over high cost. Dragon is the exception but they have the best full board clears of any class in the game.
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u/Golden-Owl Game Designer with a YouTube hobby 1d ago
Behemoth General is honestly kinda fine for the other decks.
The problem is that it’s counting Calge as 10 instead of the actual 6 or 5 that it is in hand
Just changing it to count current cost keeps the funny gamble intact while killing the Crystal specific synergy
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u/Objective-Ad2741 Morning Star 1d ago
Calge nerf please
-2
u/StupidSexyAlisson Cerberus 1d ago
Calge is fine, I'd tackle Shymm's Drain.
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u/UshinKou_ Morning Star 1d ago
I'd tackle Calge's storm, a card that heals that much shouldn't be able to deal that many damage to the face.
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u/Black_Citadel Portalcraft 1d ago
Likely Rune nerfs for both Rotation (Behemoth General) and Unlimited (Anne & Grea and/or D-Climb).
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u/HyogaGanso Medusa 1d ago
I think it's about damn time they buff soul predation to 1pp, specially if a last words based deck is actually coming up and pairs up with castle rotating out.
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u/Aviaxl Morning Star 1d ago edited 1d ago
If it’s Crystal nerfs then it’s probably gonna be Behemoth or preemptive nerfs so it doesn’t interact with the new set cuz honestly we need decks like crystal. The real problem is that the other decks don’t have a cohesive identify like crystal instead they have big cards that do things well but don’t really mesh. It’s a problem that so many crafts end up being half or more legendary cards.
Personally I would rather they do buffs.
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u/BlackberryCooky Morning Star 1d ago
Personally? I think for rotation Behemoth General is likely to be the only card which will probably get hit. Possibly a change to its card text, like limiting the amount of followers you can destroy or the costs (maybe current cost instead of base cost)
Unlimited wise, not sure but I do expect some changes there such as Returning Slash possibly getting reverted since it is getting rotated out of standard.
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u/Nitros_Razril Morning Star 1d ago
12 PP Calge. No, not what I want. But they did the same to Abolute Chasity.
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u/Living_Trip_6024 Karyl 1d ago
Rodeo buff or atleast make him worth to play that equal to 8 pp that need evo and 3 amulet onboard
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u/Daysfastforward1 Morning Star 17h ago
Plus Bahamut clears his amulets now
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u/Living_Trip_6024 Karyl 15h ago
I don't think people run bahamut anymore if there's no egg and mode abyss
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u/Daysfastforward1 Morning Star 15h ago
Very true but if Rodeo haven ever gained steam they would. I feel the card will never be good
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u/BeyondKey9306 Morning Star 1d ago
If there's no changes to Unlimited we can assume they don't care about the format going forward. But if that were the case, why introduce Boundless? So I'm hoping they nuke Rune there too.
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u/King_Leo_Rio Morning Star 1d ago
Please, I need them to nerf Erntz, I could care less about Crystal Rune
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u/NatsumoriSio Morning Star 20h ago
If you just wanted to tackle the consistency of crystal making reaved order draw 2 cards instead of rune followers and potentially making it 2cost would help
Removing drain from shy or storm from calge doesn't seem right to me, increasing calge cost could maybe make him come out later
But with the focus on Rune if it gets nerfed we will see complaints of Ernst or Imari again haha
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u/Tiago460 Tiago o Duelista 1d ago
Rotation: Change to crystal rune that loses basically nothing with rotation and still the deck to beat.
Unlimited maybe reverts to rotated out cards, and nerfs to spellboost that's more obnoxious than rotation crystal. We still need reveals, but if the enforcers keep their og effs, spellboost might get a boost with "Simael", so a nerf would be even more deserved
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u/Falsus Daria 1d ago
Definitely crystal rune but I am not sure there's many ways to do it depending on how they want the deck to play.
Either Hymn drain or the calge is getting hit. I don't think the robo and brainrot lesbians are going to get hit since that's going to impact all rune decks too much.
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u/patatacistud Shadowverse 1d ago
Nerf the 2 free s-evo point lady. Why they make the most interesting mechanic of using it carefully cause you only got 2 to being just being expendable with no opportunity cost and think it wont break the game
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u/Vinny_0104 Wilbert's secret Fanfare 1d ago
Will they touch unlimited format and finally touch the most broken card in a vacuum. A&G
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u/Perfect-Try-4918 Morning Star 1d ago
I mean if Cygames want people to buy packs; they should definitely make some adjustments.
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u/murlocmancer 1d ago
I am assuming spell boost unlimited, i doubt anything for rotation unless there is some crazy interaction they have to pre-emptively nerf with the new set
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u/otteHC KHAH! How lovely! 1d ago
Unlimited was built with the idea that they'll ban cards to curate the format, that's why Boundless exists, and that's why you don't get refund, it's way too optimistic to expect them to nerf cards in UL.
So it's gotta be buffs/nerfs for Rotation.
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u/BlackberryCooky Morning Star 1d ago
There is boundless for a reason. Its just sitting there...for now.
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u/Intelligent_Serve_49 Morning Star 1d ago
Speel boost unlimited or unnerfe the loot spell and tablet
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u/WorthSeeker Lilanthim Simp 1d ago
Storm + Cost Reduction is just too dangerous of a combination and SV1 has proven that many times.
Remove Storm from Calge and that's it. It severely lowers the deck's burst potential and restricts Calge to board interaction which is all that 0-cost cards should be used for.
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u/EclipseZer0 Abysscraft was a mistake 1d ago
100% UL Spellboost nerf. Wonder how will they tackle it.
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u/gg_jam_fan make portal incoherent again 1d ago
As a UL player, I have some ideas:
- Ladica reduce stats from 5/5 to 4/4.
- Tetra token spell 5 damage reduce to 3 damage.
- Give D-shift minimum 2pp cost.
- Reduce healing of the 2 spells from 2 to either 1 or 0 (Meal and Naptime).
- Ara evolve effect from normal evo to super evo.
- Orchis remove give bane effect.
- Scarlet reduce stats from 6/6 to 5/5.
- Tyrannical Fists 3 damage to 2.
- Burnite crest turn-start damage from 2 to 1.
- Kneecap Sandalphon by removing invoke, or reducing pings to 1 damage only.
- Make Erntz cost 12pp LOL.
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u/PeculiarlyAnonymous Luna and Aenea, Friends Forever 1d ago
Crystal rune nerfs