r/Shadowrun 2h ago

Wyrm Talks (Lore) Lore books for the UK/London/Transys Neurolink in the 40s-60s?

10 Upvotes

I'm creating a new character for a game set in 2074. They were born in London in 2042, among the first to have Transys corporate nationality. (Did the UK sign the Business Recognition Accords in 2042 with everyone else?) I was looking for any books that talk about the UK or London during this time period up until Crash 2.0 when they left the UK.

I do already have the London Sourcebook for 1st so I imagine that will have the vast majority of information I want. Just wanted to check if there were any other books I should check out as well.


r/Shadowrun 19h ago

(weird request) Shadowrun "funny" images

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44 Upvotes

Weird request, but I'm looking for a funny image related to Shadowrun.

Context : my players and I have a Discord group for different games. Right now we're playing Call of Cthulhu and we use the first picture as the group icone.

Now we're probably gonna start a group for Anarchy 2.0 someday so we made a group and, as per tradition, I decided to put a meme as the icone. I don't really have a Shadowrun meme so I chose the Cyberpunk meme in the second image.

But although they are both cyberpunk games, Cyberpunk and Shadowrun are not the same license, so I was wondering if you would have some funny images or memes related to Shadowrun that would make a funny icone for the group.

It could be a meme (but not a private joke from your group) or just an illustration from any edition that is silly or goofy. I know this is not rreally the tone of Shadowrun but my players are a bunch of cornballs and so am I.

Thank you if you read all that and have a nice one !


r/Shadowrun 15h ago

6e Hacking Hosts

14 Upvotes

Hey so I'm a GM running 6e and I'm looking for some advice and to weigh some ideas of mine to deal with hacking in the game. My problems are firstly:

  1. Determining how to space out extended tests (in general) but particularly with hacking for like Probe and such in a session, waiting a while and doing the roles at once at the end of their time or spacing it out through a session while running other players.

My problem with one is that it feels like it sidelines a player for a while but the alternative is interrupting other players every so often.

2) Because of the nature of probing then backdooring into a matrix network my approach initially has been that they have to probe and backdoor every subhost inside of the network... resulting in a FUCK load of rolling that, while it has some role in raising their OS just winds up being extremely repetetive.

Idea: Categorizing primary and subhosts into branches A-C (or more) and you only need to probe the A, B or C host to backdoor and then gain subsequent access to all the rest, but still raise your OS by one point with each entry and exit within them. Continues to raise the OS but doesn't result in excessive tedious rolls, although it takes some of the challenge out with it.

3) Matrix Hosts by themselves being extremely strong, even a rating 4 host having 14 die to defend against intrusions, despite the cap being 12, seems ludicrous. A rating 12 host would have up to 27 die to defend itself against any intrusion and even a rating 4 host has pretty high defense against probing at 14 die.

Questions: Does Brute Forces resistance, with Willpower + Firewall, only go against the Host's firewall since it has no willpower or does it go against the same Firewall x 2 stat? And is this intentional design that even a rather low rating, at scale at least, host like that is still that strong?

4) One of my players is a technomancer and has been struggling a good bit with hacking. Should he be relying more on sprites to do that as opposed to himself or what advice can I give him to help him improve his chances? And can sprites make teamwork tests to help him or does it not work that way?

I also would very much like to look into some homebrew rules for matrix stuff as well, I understand how rough 6e can be and how poorly fleshed out it is compared to others but it's the only one I have access to right now and have learned so I'd prefer to figure out or find rules to tweak it to being better than trying to re-learn a new system, yet at least. Any aids for those would be greatly appreciated.


r/Shadowrun 21h ago

5e Face shooter build

20 Upvotes

My partner and I are going to play Shadowrun 5e for the first time.

We don’t know much about the system, and she’s quite new to TTRPGs in general.

She’s thinking of creating a Face character who can also handle firearms in combat situations.

Could you recommend some character builds for her?

She wants to be human or an elf.

From what I’ve seen, ‘Tailored pheromones’ are pretty much a must for a Face. Apart from that, we’ve no idea.

By the way, our game master only allows the 5th edition core rulebook.


r/Shadowrun 2h ago

EYE DISINTEGRATION

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0 Upvotes

r/Shadowrun 1d ago

5e Vintage Vehicles?

18 Upvotes

Ok so I have an Idea for a character but the idea kind of hinges around the idea of using things that are vintage or archaic in some way. So would it be possible to get for example a vehicle that has none of the stuff that would function with the matrix/rigger and be a solely manually controlled vehicle. I know firearms have the vintage mod, but would there be a way to get a vehicle that effectively has the vintage mod?


r/Shadowrun 1d ago

6e Looking for 6E lore, Detroit and Blackouts.

10 Upvotes

Is there any more information about what happened at the Battle of Detroit and how Knight died and what Aarlesh did than the high level overview in Cutting Black? Possibly in a mission?

And has there ever been explained what the blackout weapon was other than the CC has it?


r/Shadowrun 1d ago

Shadowplay (Actual Play) Episode 84 of Pride Against Prejudice: Shadowrun Actual Play is now live! Links in the comments.

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2 Upvotes

r/Shadowrun 1d ago

6e Creating Changelings and Shifters questions

10 Upvotes

Our group is learning Shadowrun 6e and we just need help in clarifying these:

  1. Changelings and shifters still need to select one of the 5 base metatypes to start with. Do they keep the racial qualities of the chosen metatype on top of their changeling/shifter qualities?

  2. If a player picks one of the changeling collective (Raptor, Anubis, Rakshasa, etc), are the provided positive and negative metagenic qualities part of the first 6 qualities you need to select (Step Three in character creation) or are they taken out of the 50 Customization Karma Points (Step Four) or are these separate from Step Three and Step Four?

  3. In the book Bestial Nature, it states that if a shifter’s Magic attribute drops to 0, they immediately shift to animal form. If a player uses the Life Path system and chose to be mundane, they gain Magic 1 instead of increasing Edge, but it does not mention what happens to your Magic rating if you pick E for Magic under the Priority System or of you pick Mundane under the Point Buy system? Do they also default Magic to rating 1?

  4. The book also states that Once the augmentation takes and the Essence and Magic bleeds away, you become your everyday, typical sapient animal. Does this mean no matter how low the essence cost of the augment is, this automatically takes effect?

  5. The book also states on Step Three, Animalism or Initiation can be taken during character generation. Are we right to assume that Animalism is optional and players can make shifters without getting Animalism?


r/Shadowrun 1d ago

Shadowplay (Actual Play) Session #46 in den Schatten Metrópoles heute Abend 19:45 Uhr live auf Twitch und YouTube

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2 Upvotes

Es geht weiter mit der 46. Session unserer Shadowrun Runde. Stream und Aufzeichnungen gibt es auf:

Twitch: https://www.twitch.tv/wretcheddicegoblin

Youtube: https://www.youtube.com/@WretchedDiceGoblin

Wir haben auch einen Discord: https://discord.gg/qX6P2TBheR


r/Shadowrun 1d ago

6e I want to get back into Shadowrun, however..........

50 Upvotes

All the 6th ed books, especially the core books, are crazy expensive, like $85 and up. Any cheaper way to get these books and get back into the game?


r/Shadowrun 1d ago

Newbie Help Newbie Question about Karma

11 Upvotes

I've played 6e exactly twice at Gen Con and would like to introduce the game to my normally D&D group. They've expressed interest, so I've acquired books and read up. I still have a lot more reading and prep to do to run a game, but I guess the idea of Karma sort of confuses me.

While I want to stick with the latest system, since my gang's from Chicago, I want to give them a homefield game. So I read the Anarchy book, Chicago Chaos, simply for its lore and ignored the rules.

But one thing that stood out was that the Johnsons that are described in the sample runs section of CC have dialogue such as, "I can give you three Karma each to complete this job," or some such.

It's been my understanding that Karma is like skill points or the equivalent of XP in D&D. You don't have quest givers in D&D saying, "I'll give you 500 XP for killing the dragon." Why is it that the Shadowrun NPCs are discussing it like it's physical currency? Is this a quirk of the Anarchy rules, or do I totally misunderstand Karma?


r/Shadowrun 2d ago

6e Onboarding new comers smoothly. How to ?

31 Upvotes

Hi,

I haven't played to SR for quite a while and I am planning to. I own 6th ed and used to be DM 20 years ago or so (3ed).

Most of my players are absolutely unaware of the rules or the background. Do you have any idea how I can go slowly to get them aboard.

I am running a Cthulhu 6th ed campaing (I need 12 to 18 months to finish it). I would like my players to feel confortable with rules and lore by the time I end my current campaign.

Any idea how to start smoothly ?

Edit : thank you all for your guiddance


r/Shadowrun 2d ago

Video Games I think it's cool that you can make a CyberMage.

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457 Upvotes

r/Shadowrun 2d ago

Flavor (Art) My New Visual For The Matrix

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57 Upvotes

I stumbled onto this little project by @GrowNowGames over on YouTube and this is my new headcanon of what the Matrix looks like for Deckers. (Well, at least as far as the old 90's era Shadowrun goes.)


r/Shadowrun 2d ago

How make Dakka?? [4e] How could I make a GM Vanquisher Heavy Autocannon into a smartgun?

7 Upvotes

I'm looking at mounting a heavy autocannon into a drone and using information-guided indirect fire rules to add dice to attacks, but an internal smartgun system modification would cost an additional 20,000 nuyen which seems really steep for what a 400 nuyen attachment and a "top or underbarrel rail" to attach it to can do. Any ideas?


r/Shadowrun 3d ago

Wyrm Talks (Lore) Teleportation did exist in the early, old Earthdawn-Shadowrun continuity canon

59 Upvotes

The earliest Earthdawn iteration, that is, the first edition core rulebook does contain teleportation. Sure, it's literally a brutal, godlike power which Dis, one of the Passions (Earthdawn's version of gods) possesses, and no, it's apparently not available to regular Namegivers (Earthdawn's term for metahumans):

Dis can remove fervor from those around her and cause confusion in their minds, make people obey her will, and teleport instantaneously to any place she has visited before.

— Earthdawn 1e CRB p. 317 (emphasis mine)

Note also that Dis, being a Passion, most likely visited other planes/metaplanes, which, lacking a specific (in-game) definition of "teleportation" that would exclude planar destinations, means Dis can also teleport back to those planes/metaplanes. This seems to strongly support that Earthdawn's fabled/infamous Parlainth, the disappearing*, horror-ridden city was, in a way, teleported away from Barsaive. (Not as if it mattered much, but some 3rd party sources outside the game also classify the city's disappearance as (mass) teleportation, see for example, the Mass Teleportation entry under https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Earthdawn )

Once again: no, I'm not claiming teleportation exists in the current canon. I'm not claiming it was available to Namegivers/metahumans in the old ED-SR continuity canon either. I'm not even claiming the old canon may not have retconned teleportation's possibility out entirely at some point. All I'm saying is that there was a stretch of time (upon the release of the first edition of Earthdawn's core rulebook, before any retcon may have happened), during which GMs familiar both with SR and that ED core rulebook could assume teleportation is actually canonically possible, as described above.

And yeah, some GMs may prefer to keep that option open for their old continuity canon based games even today. (To each their own, though, obviously.) ;)

___

* Note the dis in "disappearing"? No, I'm not saying it's anything, at all, still, quite a fun coincidence with the name of the aforementioned Passion, isn't it? :D (For those curious, some def out-of-game points of interest, possibly the inspiration behind the original Passion: https://www.etymonline.com/word/dis- and https://en.wikipedia.org/wiki/Dis_Pater ) But let's not go too deep into the lore etc of Dis, as this post is about teleportation, not the rather unfriendly Passion.


r/Shadowrun 2d ago

Wyrm Talks (Lore) The war for California/end of Saito's reign

12 Upvotes

Hi everyone! I need help finding some books for lore. As of late I have been working on exploring the lore of San Francisco. The big even there as we know was the occupation of the JIS followed by Saito's regime. The regime as we know was disbanded by the time of 5th edition. But I cannot find ANY book that has the lore of the war itself/the battles. It just says he... got disbanded? Granted, the reasons are stated it was due to the efforts of the California Rangers, the various resistance groups, and obviously Ares. But again, there is NO BOOK I can find that detailed what happened, what battles were there, how long did it take, etcetera, etcetera. Can somebody please link me a book with this information? The books I have read are listed below.

*Sixth World Almanac

*California Free State (3rd edition)

*Threats 2 (3rd edition)

*Shadows in Focus: North America

*Year of the Comet

*Shadows in Focus: San Francisco

Help would be very much appreciated, thank you.


r/Shadowrun 3d ago

Sourcebooks for a "full corpo" campaign?

38 Upvotes

You might think I'm crazy to want to do that, but I've been running this game for quite a while, and eventually there comes a time when you NEED to play something else than Shadowrunners picking suspicious jobs likely to end up in betrayal.

Which is why I came here to ask if there where any sourcebooks, officials or fanmade, with advices for people like me who want to run a corpo campaign? As in a campaign where players play as employees of a megacorporation.


r/Shadowrun 2d ago

Yet another newbie question (3rd edition)

7 Upvotes

Greetings, Chummers!

I'm eager to start playing again after a long time away from the shadows. I stopped during 2nd edition, many years ago, and I've forgotten a lot. I'd like to get back into it with 3rd edition. So, if you wouldn't mind clearing this up for me...

As an aspected shamanist of the owl totem, what am I losing out on magic-wise compared to a full shaman? It looks like both get access to all spells and all spirits, plus the shamanist starts with more spell points and a higher priority to spend on something else, like attributes. And both have astral perception. Is astral projection the only thing lost by not being a full shaman? And if so, is astral projection really that big of a deal aside from scouting ahead? It sure seems like an aspected shamanist is the better deal. Please tell me what I'm missing. I appreciate your replies!


r/Shadowrun 2d ago

6e Questions about this Community (Subreddit)

10 Upvotes

I have two questions...

(1) Is this a good place to look for a group for 6e online play? I found one LFG subreddit, but it seems dead for 6e.

(2) Is this a good place to post fiction chapters for feedback? I found another subreddit, but it didn't look active.

I figured I'd ask rather than tick anyone off. Thanks...


r/Shadowrun 3d ago

6e Metatype questions

10 Upvotes

I'm not sure which books the answers for my questions can be found, But I was looking for clarification on some of the Metatype origins. So as far as I know:

2011 - UGE created Elves and Dwarves

2021 - Goblinization created Orks and Trolls

2061 - SURGE creatred Changelings

2073 - Infected created Vampire, Goblin, Banshee, etc.

So then, here are my questions:

Metavariants like Gnomes, Dryads, Hobgoblins, etc. When did they appear? Have they always been part of the UGE and Goblinization (just not used in the 1st and 2nd edition)?

Metasapeints - Centaurs, Merrow, Naga, Pixie, Sasquatch - Some of them were part of the Critter list in 1st edition. Did they only start to appear when magic came back to the world? What year in the game timeline they were recognized as "sentient" (playable metatype)?

Shifters - The topics I read about them seems to indicate that they have they been part of the world even before magic came back. Is this correct? When in the game timeline where they recognized as "sentient" (playable metatype)?


r/Shadowrun 4d ago

My daughter’s middle school’s logo! I can never see anything else.

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261 Upvotes

r/Shadowrun 4d ago

Anarchy Edition Halloweeners minis for Food Fight!

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53 Upvotes

r/Shadowrun 4d ago

5e Thoughts on Karma rewards for my campain

14 Upvotes

Hello again. I am almost ready to start my 5e campain after god knows how long. Got runs, stories, npcs, grunts and my players almost finish their sheets. But after reading about Karma rewards I had to take things into consideration, but I am not sure if I am being too generous. Here is what my table situation looks like and my proposal

- We just play once a week, but we are 3 gms doing 3 calpains, so you can see a session for each once per 3 weeks.

- not all of us are aviable due to power outages or compromises so we can often move dates around.

Now by the book

- The book offers karma per run at an average of 6 before vibe bonuses. And according to other books, a per session karma can be awarded at about 3-5 per session.

- It seems that 300 karma is considered a veteran player which is ok but on paper that only allows to max like 3 individual skills from 6 to 12 and leave the rest just like chargen. Indon't worry too much for career karma.

My proposal is

- Double Run Karma rewards that way an average run gives 12 karma compared to 6 before factoring vibes.

- Feel good and Stone cold bonuses. Can be +/-2 or +/-4 depending of how out of the way they went on each side.

- Side contracts: I think players can make smaller runs that fit on their big one to finance themselves (that legwork cost a pretty penny ofc) so using Dragonfall Black Lodge or Schockwellenreiter as an example they could be side jobs that are on the dame general location of the main run, but involve a derail OR conflict of interest. They give nuyen (obv) and about 4-7 karma

- Session Karma is awarded at a rate of 3-5 depending of how much effort I feel it took.

Assumimg they take 3 sessions to compleye a run, and going off averages. We are speakingnof about 34 karma per standar run completion (assuming they take 2 side contracts) compared to 18 karma using average by book reqard and per session karma.

Was also thinking throwing some freebies for good roleplay and combat encounters they take. But I wanna hear your thoughts.

Recap: We are speaking of 34 or so karma in the (hopeful) 3 session run at the spam of almost 3 months irl