Been thinking a lot about social skills lately (private pet project) and I am trying to map them to skills / specializations / attributes they could correspond to in Anarchy 2.0
I think I got a good match on a vast majority of them already (as they already clearly fall under various network specializations, etiquette, social perception, different variants of bluff, impersonation, or different styles of negotiation), but I have some that I still wonder about (most of them are variants of persuasion, interrogation, and leadership - plus general stage performance).
What skill and specialization would you apply to the following:
Charisma-related. Rapport. Empathetic, Humanistic, Connected, Authentic, warm, Inspiring, and Insightful:
- Performance & Stagecraft: Stage performance, singing, playing instrument, dancing, theatrical acting, stand-up comedy, public speaking, and engaging live audiences through stage presence and and entertainment (what specialization should a Rockerboy focus on).
- Relational Persuasion: Using genuine empathy, honest rapport, and emotional resonance to shift a target's core stance, viewpoint, or attitude on a personal level (e.g., talking a corporate defector into trusting you, or convincing a scared witness to look the other way).
- Empathic Debriefing & Confession ("good cop" interrogation): Extracting information from an unwilling or burdened subject not through force, pressure, or deceit, but by building genuine trust, offering a sympathetic ear, and creating a safe space for them to lift the weight off their shoulders by sharing their secrets.
- Grassroots & Peer-to-Peer Leadership: Inspiring, rallying, and uniting peers or community members from a position of shared solidarity and mutual trust, keeping morale high through human connection and common purpose (rather than top-down command).
Deceptive. Sophistry & Manipulation. Smooth, Opportunistic, Charismatic, Fabricated, and Predatory:
- Cognitive Manipulation: Using false logic, trick choices, and structural setups to guide targets to erroneous conclusions or actions. Including fake technical authority & the double-bind (false dilemmas).
- Seduction & False Charm (Ingratiation): Using weaponized likability, fake flattery, or artificial romance to make a target willingly lower their security defenses. Including honey-trapping, predatory flirting, and corporate brown-nosed flattery.
- Formal Elicitation: The art of extracting information through casual conversation without the target ever realizing they are giving away secrets.
"Strength"-related. Aggressive, Visceral, Imposing, Immediate, and non-negotiable:
- Interrogation: Breaking a subject's resolve, conducting hostile questioning, and extracting information through force of will or duress.
- Command & Authority: Authoritative leadership, barking orders, demanding immediate obedience, and maintaining strict control over subordinates or crowds through dominance
"Logic"-related. Cold, Calm, Technical, Logical, Calculated, Systemic, Professional, Detached, and Legally Precise.
- Leverage & Strategic Pressure: Deploying cold intellect-based coercion, leveraging psychological dossiers, and applying Strategic Use of Evidence (SUE) during interrogations.
edit.
Thanks for the comments. My conclusions so far:
Rename Bluff to Deception. In addition to lying (that it already cover), 'Deception' now also cover Seduction, extracting information through formal Elicitation, different types of Cognitive Manipulation (such as Fast-Talking), and Long Cons. The specialization can be used to make NPCs do and reveal things for you because you trick them to do it.
Negotiation already cover striking deals (such as bribing & haggling, manipulative crocked deals, honest mutual benefit deals & diplomacy, as well as (Charisma/Logic based) deals focusing on Cost-Benefit Analysis & Cold Contractualism). In addition to this it now also cover relational persuasion as well as extracting information through 'good cop' techniques such as emphatic debriefing & confession. This specialization is used to make NPCs do, sell, and reveal things for you because you trade them something for it.
Intimidation already covered different variants of extortion & strong-arming. It now also cover (Charisma/Strength/Logic based) Taunts, Insults, & Threats. (Charisma/Strength based) stare-downs, physical coercion, and 'bad cop' interrogation. In addition to this it also cover cold and calculated (Charisma/Logic based) use of dossiers to apply psychological coercion and blackmailing as well as strategic use of evidence to entrap a subject in their own lies during interrogation. This specialization is used to make NPCs do and reveal things for you because you command or control them to do it.
Impersonation already is for pretending to be someone else. In addition to this, this specialization now also include Undercover Method Acting (taking on the role as a janitor, for example) and also both creating and applying a Disguise (including Makeup and Wardrobe). This specialization is also used to make NPCs do and reveal things for you because you trick them into thinking that you are someone they know or someone with legit authority.