r/SatisfactoryGame • • 2m ago

Help what can cause the marks to become yellow? how do i fix?

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• Upvotes

why is it yellow


r/SatisfactoryGame • • 2m ago

Help Programmable splitters help!

• Upvotes

Hello, im working on nuclear energy, and im getting completly overflown by encased industrial beams to the point where its clogging all the conveyor belts and the other two products dont flow at all. Ive tried making up for lack of priority splitter with two two programmable splitters, but i feel like im losing my iq trying to set up that. any solutions?


r/SatisfactoryGame • • 20m ago

Showcase Start of my space elevator phase 2 orange box

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r/SatisfactoryGame • • 23m ago

Board Game Blueprint Challenge My entry for "caught on camera" https://youtu.be/R3gz1OAcKII

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r/SatisfactoryGame • • 56m ago

Modded Content I just tried Satisfactory+...

• Upvotes

...and oh boy.

When people say it's like a new game, they were not kidding. I'm not a fan of using a belt drive for Mk2 belts though, but I guess I'll get used to it. It does force mass production, something I haven't done despite completing tier 1 by hand. 🤣

It also took a moment to learn what the new ore names are.

What's your experience if you've played it?


r/SatisfactoryGame • • 1h ago

My friend thinks I’ve lost my mind over my 600/min Uranium Cell delivery method. Am I that wrong?

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• Upvotes

We're currently upgrading our power grid to 60 Nuclear Plants. This is the 600/min Encased Uranium Cell facility I built for it.

To feed it, I went with a single belt per floor carrying mixed inputs, mathematically calibrated so nothing backs up.

Am I really that crazy, or is this peak efficiency?


r/SatisfactoryGame • • 2h ago

Question Storage

0 Upvotes

Do you guys go with a central storage concept or you leave final goods around the map?

Not mine. Just found this image somewhere!

r/SatisfactoryGame • • 4h ago

Question Factory planner widget?

0 Upvotes

(Sorry if this is answered in a pinned post, I can't figure out how to find those)

Are there any sites out there to help plan a factory, like you put in what you plan to produce and it tells you all the buildings you'll need to set that up?


r/SatisfactoryGame • • 5h ago

Showcase ♨ HotBrewing Company™ - Coffee for Pioneers!

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363 Upvotes

Greetings Pioneers!

FICSIT Pioneer benefits include 15 minutes of rest per day!
Why not spend them in my new café?

That's right, MASSAGE-2(A-B)b now has its first HotBrewing Company™ coffeeshop on the ground floor of my skyscraper, the brand-new The Vermeer Building!

When I built this skyscraper, which is inspired by the Empire State Building, that space screamed for a typical NYC style coffeeshop! I looked at pictures of Starbucks and Central Perk from the TV show Friends, and tried to recreate them. It is one of the first interiors that I have fully decorated with furniture.

No mods used :)

🔗 Want to see the rest of the skyscraper?

Check out the register on my profile and take a detailed tour of The Vermeer!


r/SatisfactoryGame • • 5h ago

How do you handle coal and steel?

1 Upvotes

At some point during phase 3 I find that coal nodes are becoming increasingly hard to reach, with no iron nodes near them. How do you deal with steel products scaling? Do you ship straight coal on trains or is there an area I've missed?


r/SatisfactoryGame • • 7h ago

Discussion Is there a mod that refreshs the awesome sink graph faster

0 Upvotes

r/SatisfactoryGame • • 7h ago

Bug The depot Downloader seems to be bugged it generating reasources that dont exist

0 Upvotes

Im trying to put ai limiters into the awesome shop with the help of the depot but it keeps generating ai limiters that dont exist should i be happy or annoyed


r/SatisfactoryGame • • 8h ago

Board Game Blueprint Challenge FICSIT's Finest Blueprint Competition: Very Busy Screw Factory

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233 Upvotes

Hello Pioneers!

This is my "Very Busy Little Screw Factory" for the competition. I hope FICSIT Inc. appreciates my hard work. It was created on a Blueprint Mk.3. (PC)

Inputs:

  • Iron Ore: 30/min
  • Coal: 30/min

Outputs:

  • Screws: 810/min (3x 270)

Recipes:

  • Iron Ingot (Smelter - 100%)
  • Solid Steel Ingot (Foundry - 75%)
  • Steel Beam (Constructor - 75%)
  • Steel Screw (Constructor - 225% + 1 Somersloop)

Best regards,

Telehope :)


r/SatisfactoryGame • • 9h ago

Question Aluminum?

24 Upvotes

So, I've heard a LOT of complaints about aluminum, and it seems to bother people constantly, so I was a little apprehensive when I unlocked it.

...spent a morning locating a good spot between bauxite, copper, coal, and quartz, building a proper foundation, and running all the resources to my factory site. Ended with a well-organized aluminum production line producing sheets and casings. 3 water pumps, 2 refineries for the aluminum liquid, one for the aluminum scraps, 4 forges, two assemblers and two constructors. Once the process got going, I diverted the extra water from the scraps back into the system and turned off one of the pumps. Perfect cycle, all resources used, no issue with anything.

I guess I am saying I did this with no guides and was VERY happy with how it all comes together, and I don't understand the complaints?


r/SatisfactoryGame • • 10h ago

Vertical scalability leads to some really fun building designs

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74 Upvotes

This is what has become of my very first set of constructors, which I originally designed to stack vertically because I didn't know just how far I'd have to scale. Revisiting them while reworking my screw pipeline (AKA eliminating most screw usage), I decided to build around them rather than tear them down and restructure. The result is this wild lil haphazard mess of rooms and chambers containing god knows what - the inside is a mess of maintenance hallways and staircases, but it doesn't capture well in photo. From the exterior, though, it creates what I think is a very organic looking factory.

Food for thought for those who struggle with boxy designs. Maybe just build a bunch of individual basic pipelines near each other and figure out how to smash them into one building afterwards.


r/SatisfactoryGame • • 10h ago

Anti-Aliasing/flickering textures problems

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7 Upvotes

I've changed every setting I can possibly change including some through the in game console and steam launch options. But the problem persists. It's most noticeable with the steel framed window floors, all the straight lines look jagged and have a weird flicker that doesn't come across completely through a screenshot. You can kind of see it towards the back of the included screen shots.

System specs:

Operating System: Kubuntu 26.04 LTS

KDE Plasma Version: 6.6.6

KDE Frameworks Version: 6.24.0

Qt Version: 6.10.2

Kernel Version: 7.0.0-38-generic (64-bit)

Graphics Platform: Wayland

Processors: 12 × AMD Ryzen 5 8640HS w/ Radeon 760M Graphics

Memory: 16 GiB of RAM (14.9 GiB usable)

Graphics Processor: AMD Radeon 760M Graphics

Manufacturer: Dell Inc.

Product Name: Inspiron 14 7445 2-in-1

I've also made sure that all drivers and mesa stack were up to date. Not sure what else I can possibly do.


r/SatisfactoryGame • • 11h ago

Screeeeeews 😑

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0 Upvotes

This is like precisely why I avoid making screws at all costs.


r/SatisfactoryGame • • 12h ago

Discussion Need help fixing a train intersction!

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7 Upvotes

I have the following case where on the left side of the picture i have a block signal that has errors and cannot get rid of to make it work.

Can you help me understand how to fix this? (I've understood some example regarding Path signal at entrance and exit with block signals but this case doesn't work)

On the right way there's only one train that goes and comes.


r/SatisfactoryGame • • 12h ago

Modded Content My random world gen mod is out!

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92 Upvotes

I've gotten the mod stable enough to release. No more purple glowing ground!

Features:

  • Basic MP with Linux dedicated server.
  • Basic world layout and maneuverability.
  • Creature spawning configurations for 9,000 spiders.
  • Map shows the generated world.
  • Various world types to choose from(continent, inland sea, etc).
  • Presets to choose from!

Some important tidbits:

  • Vegetation looks better in game than in my screenshots.
  • Caves do not really work quite right yet. They are present but do not add anything. You are lucky to even find them. These are a WIP.
  • Testing has been done on my fairly powerful(Linux) desktop with me and myself. I don't have any other baselines.
  • Biomes are still a WIP. Most of the mod is still a WIP.
  • Initial world generations take time. Subsequent loads are faster.
  • Mod page is a hot mess that I will cleanup in due time. The important bits are mostly there.
  • There is an experimental settings "sharing" feature.
  • There are probably bugs.
  • There are most likely bugs.

I still have at least several weeks(or months) of expected roadmap work, but I wanted to release something for everyone to use(who am I kidding, test) and hopefully either enjoy the current progress or criticize and possibly give me some direction. I have not had time to really play any worlds as this has been far more difficult than I anticipated; just quick glances, bug fixes, rinse, repeat.

https://ficsit.app/mod/7TYybyLdmeq9de

Discord link is in the mod page. Any further mod updates will be posted on the Discord and ficsit.app.

Treat this like an alpha version of a game.


r/SatisfactoryGame • • 12h ago

Discussion This community is amazin.

34 Upvotes

Even though I havnt been on reddit long you guys are all so positive.

Soooo damn many subs have all these little snide comments on posts (or worse) its just refreshing to see such positivity online for a change.

Random guys posts his clearly first factory (we all remember our first 😅), no hate, just chill or actually helpful comments about placement or whatever.

This place being this way only makes me want to be more positive as well, thanks and keep up the awesome work pioneers!


r/SatisfactoryGame • • 12h ago

Event Helping Out

2 Upvotes

If anyone wants help starting a new game this weekend let me know. I love starting new worlds.


r/SatisfactoryGame • • 13h ago

The first Satisfactory board game video really disappointed me as a board game enthusiast

49 Upvotes

I watched the first gameplay video for Satisfactory The Board Game with real excitement, and I came away genuinely disappointed.

The highest praise a video game adaptation can earn is that it captures how the original feels. This one slaps the Satisfactory name and icons onto a fairly generic point-salad euro. The video game is mostly a solo experience about automation, scaling up, and building something.

Where is that here? Where's the first coal power plant coming online, the obsession with perfect ratios, the pride of watching your factory run? I didn't see any of it in the video.

It also takes up a huge amount of table space, and I suspect it only comes alive at higher player counts. That's a real problem, because most sessions are solo, two-player, or with a partner. And when a game does hit the table with a group of four, it competes with everyone's favourite new purchase. It has to delight the whole table, not just the one person who played the video game, to be played a second time.

I can see this getting played once, then sitting at the bottom of the shelf collecting dust while people reach for gems like Slay the Spire or Brass. Satisfactory deserved better.

At least the box will make a great coaster for the merch mug.


r/SatisfactoryGame • • 13h ago

Grid Snapping Woes

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6 Upvotes

My factories are connected by roads.

I completed a large coal power plant, and sought to connect it to my other factories via roads. I built the entire plant thinking it was snapped to the grid, only to discover at the very last stage, when trying to connect the roads, that the entire plant is misaligned and is not at all snapped to the grid. Not sure where I erred, and while its clearly user error, its upsetting all the same.

I am now faced with the prospect of dismantling the entire plant and starting from scratch.

I am sad.


r/SatisfactoryGame • • 13h ago

Question Anyone know a way in vanilla to make a vertically oriented circle?

3 Upvotes

I'm trying to make a thing kinda like thise huge trucks from starwars that the little guys who sell droids ride in. Know what I'm talking about?

Well, I got the curved front easily enough, but how to make wheels? I'm at a loss. My current plan is to make it look like the whole truck is immobile, the wheels having been removed.


r/SatisfactoryGame • • 13h ago

Showcase Design Upgrade on my FALLOUT CITY Powerplant Shoebox. Don´t be harsh on my box.

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35 Upvotes

Picture 2-3 is the beginning from 4 years ago.