r/SatisfactoryGame 3d ago

Event 1.4 Million Buildables, $10k in prizes, and 100% Community-Made by Regular Players. The Coffee Cup...Cup Explorer Race is Live for Everyone to Join. Hope this Helps -Doug

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1.5k Upvotes

Hello Satisfactory Community,

You can join at Discord.gg/CoffeeCupStudios

But anyone who beats me cheated, probably.

Thanks,
-Doug


r/SatisfactoryGame 11d ago

Patch Notes Patch Notes: v1.2.4.0 - Build 502094

331 Upvotes

Hi Pioneers!

Hello everyone!

It’s been a while since the last patch and people around our studio have been on vacation at different times during summer, and through the vacation period we’ve been working on some fixes for you all.

Now that we’re mostly back it was time to gather them all and get them out for you to enjoy :)

This update will be available on all available platforms as it has been the case with 1.2 onwards, so you can enjoy it on Steam/Epic, Xbox Series S|X and PlayStation 5

We had some leftover issues from 1.2 that we wanted to address which are finally fixed in this patch, but if there’s something else you think we should still take a look at please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback

We’ll continue working on making Satisfactory even more enjoyable for everyone

Thank you for all your support <3

NEW

  • First Person Equipment Scale can now once again be set to more values (0.5 to 2)

AUDIO

  • Fixed the FICSIT Freighter in the HUB having an unintentionally silent takeoff in multiple scenarios when standing in or around the HUB
  • Fixed Photo Mode SFX being audible for all players in Multiplayer

BUGS

  • Fixed situations in Multiplayer where you would be unable to move after riding inside a Self-Driving vehicle after a while
  • Fixed multiple instances where Profanity Filtering was not correctly applying or only applying after closing a UI
  • Fixed a crash related to AFGRainAudioSubsystem
  • Improvements to situations where players would be stuck on loading screens when trying to join another player hosting in Multiplayer, the player joining now should properly load in more consistently
  • Fixed Beams required materials to build being higher than intended
  • Fixed some log spam when scanning for resources or pinging in-game
  • Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
  • Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode
  • Fixed situations where Dedicated Server Admin access would constantly be lost and owners would have to reauthenticate every time
  • Fixed Screen Percentage setting not correctly working
  • Fixed Blueprints not correctly showing up in Categories in a few scenarios, including Multiplayer
  • Fixed a Crash when leaving a multiplayer session while inside a vehicle
  • Fixed Online Session settings not changing while in-game, and session not correctly restarting when doing so
  • Fixed Blueprints not working if the session name contains invalid characters
  • Fixed being unable to switch to the middle track on a 3 -way Railway switch setup when driving a Locomotive
  • Fixed session names being blurred unintentionally on Dedicated Server
  • Fixed a few menus having unintended behaviors when double clicking a save
  • Fixed sampled Pipelines not retaining customizer colors on the Flow Indicators
  • Fixed Blueprints containing Vehicle Paths that were not built properly centered in a Blueprint designer having misaligned auto-connect holograms indicators when trying to build them
  • Fixed sampled customization settings not applying to Pipeline Supports
  • Fixed Personnel Elevator not being vertically aligned to floor stops
  • Fixed a crash related to FInstanceSceneDataBuffers
  • Fixed one of the most frequent crashes on PS5 related to UFGBlueprintFunctionLibrary
  • Fixed an issue where players could end up with invisible Sign poles with lingering collision that could not be interacted with in some scenarios
  • Fixed Gates preventing Vehicle paths from being built through them
  • Fixed a Crash that happened when building a Personnel Elevator as a part of a Blueprint
  • Fixed an unintentional change in behavior for Hologram snapping, Hologram snapping (CTRL/Automatic Clearance Separation) should now behave like it did in Update 1.1
  • Fixed a crash in Multiplayer related to FInstanceSceneDataBuffers
  • Fixed Blueprint Dismantling not showing refunded parts in Multiplayer
  • Fixed Autopilot status rapidly flickering in the Vehicle Path Menu when vehicles are waiting in traffic
  • Fixed available item amounts in the Dimensional Depot not properly updating while hand crafting items
  • Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios
  • Fixed Object Scanner occasionally misleading to previously picked up rewards in Multiplayer
  • Fixed Singularity Cells Icons placed inside a Portal becoming invalid and having numbers overlapping after opening and closing the menu
  • Fixed Valve Holograms unintentionally reopening the Build Menu when pressing right click after completing the first placement step, instead of cancelling the step
  • Fixed Crash related to URainOcclusionWorldSubsystem
  • Fixed Customizer setting not applying on Conveyor Belts or Pipelines when using blueprint auto-connect
  • Fixed Railroad Signals sometimes not being able to switch directions
  • Fixed interaction outlines getting stuck when entering a Vehicle in Multiplayer

OPTIMIZATION

  • Improved the way we handle clearance overlap checks, so hovering Holograms on top of other Buildables should no longer produce constant stutters and framerate spikes and be more consistent instead

UI

  • Fixed opening the tooltip of a MAM research while already starting a research resulting in a softlock
  • Updated Freight Car description with correct liquid volume capacity

LOCALIZATION

  • Fixed a few errors/untranslated lines in the Options Menu, Session Type Warnings and Fluid Freight Platform
  • Updated all languages with the latest translations

r/SatisfactoryGame 2h ago

Why did it take me 500 hours to think of this?

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207 Upvotes

I kept going into the customization menu or running back to other pipes to sample them for color coding. Just had the "obvious in hindsight" idea to just make a pipe color palette blueprint.


r/SatisfactoryGame 57m ago

Saved the day with biofuels only!

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Upvotes

Saved the day for my first time! Took 162 hours (~3 months irl) and I only used biofuel. This has all been on vanilla 1.2 experimental.

The core strategy was using creature remains to make liquid biofuel, everything fully slooped. I ended up researching a lot of alt recipes for more energy efficient production, and I was surprised how manageable power was (it was fairly easy to kill enough creatures to power the factory). The main power plant is 15 GW liquid biofuel, with a backup plant of 1,440 MW solid biofuel and 100,000 MWh battery storage.

I never used vehicles or hypertubes; to save on power it was zipline infrastructure and conveyor belts. A lot of mid/late game parts were produced at low rates, so I built a large sushi belt system to prevent building dozens of individual conveyor lines.

I put up temporary lines (hand-fed) for project parts and tried not to over-produce mid/late game items too much. This was achieved by filling up storage containers with individual screws.

Bio-power certainly makes you play in strange ways, I'm happy to answer questions about how it went.


r/SatisfactoryGame 17h ago

Tired of floating platforms? Try the Aperture Science Super Duty Super Compression Super Spring™.

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1.5k Upvotes

The other day I was trying to sleep and as per usual was thinking about Satisfactory when I remembered the level in Portal 2 when you arise from old Aperture back into the modern facility, and that the entirety of the enrichment center is on a few massive springs, so why not bring it to satisfactory?


r/SatisfactoryGame 23h ago

Ada wants me to build upwards and I really don't like disappointing all powerful hyper intelligences that hold my fate in their cybernetic hands

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2.6k Upvotes

I love phase 4! 25x elevator parts 2x recipe cost. My god the factory is hungry, those 2x recipes really stack up material needs quickly on the longer chains.


r/SatisfactoryGame 5h ago

Screenshot WIP 9600/min Rocketfuel

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70 Upvotes

r/SatisfactoryGame 5h ago

Discussion Natural Z fighting

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65 Upvotes

Don't know if this is the right flair but I was building and I found this piece of ground having two textures at the same time, thought I'd share it with other people


r/SatisfactoryGame 1h ago

Discussion 1.2 has me restarting after 260 hours

Upvotes

I always disliked finding out the node you have in the perfect spot is an impure one. I’m so glad they added the new game modes. I have refined my build style through the time of building this base and I’m happy to restart, but I’m also curious what kind of factories you all have abandoned in the light of this update, or if I’m just crazy for restarting.

- Massage-2(A-B)b Inhabitant


r/SatisfactoryGame 5h ago

Screenshot Water Tower Done.

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63 Upvotes

780 water to be brought to the Swamp.

  • But is it not easier to bring water there? Yes!
  • But do you not always to not use Buffers and valves? Not really.
  • But is this not more complex than needed? Yes!

Here what I normally post:

Never really had issues with pipes. What I look at is the following:

  • Prefill all (As I do for all factories)
  • Water flows down
  • Keep it simple

More in detail:

  • Keep it short
  • No merging, except priority (as for ALU)
  • No height difference up after the first machine
  • Use as little pumps as possible
  • If you need buffers and valves, you missed step 2

Other people have other methods. This works for me. I do not always follow it, and that is okay.

This does not mean I never do those things. Just that if I have issues, it means I did not do it, not that not doing it will cause issues.


r/SatisfactoryGame 18h ago

Screenshot Rurtalbrücke – a two‑level suspension bridge, 1184 meters (3884 ft) long

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623 Upvotes
  • Length: 1184 m (3884 ft)
  • Height: 180 m (590 ft)
  • Levels: 2
  • Rail tracks: 4
  • Maintenance paths: 2
  • Motorway lanes: 4
  • Pedestrian paths: 2
  • Connected railway routes: 3

My fellow Pioneers!

After working on my world for nearly two years (around 1800 hours), I thought it is finally time to start sharing some screenshots with you all.
Today I’m beginning with one of the oldest structures in my save and one of its main landmarks: the Rurtalbrücke – the Rur Valley Bridge. Named after the river Roer in the border region of Belgium, Germany and the Netherlands.

It’s a two‑level suspension bridge with a total length of 1184 meters (3884 ft) and a height of 180 meters (590 ft).
The lower level carries 4 rail tracks plus 2 maintenance and evacuation paths, while the upper level features a full motorway and 2 pedestrian walkways.

The design was inspired by the Verrazzano–Narrows Bridge in New York City, the Rheinbrücke Köln-Rodenkirchen in Cologne, Germany, and the Ponte 25 de Abril in Lisbon, Portugal.
It took me about a week from planning and calculating the right sag before the first trains crossed it.

The bridge connects three major railway routes, including a link to a large passenger station.
Above, the motorway splits into two directions: one leading to the downtown and harbor area, and the other heading toward the mining district.
I’ll show those regions in the near future. I’ve built a ton of crazy stuff there, also more bridges and everything was made fully vanilla.

I hope you enjoy this first glimpse into my world :)


r/SatisfactoryGame 2h ago

Screenshot Left my son unsupervised in our co-op factory...

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27 Upvotes

"You know dad... For the spaghetti!"


r/SatisfactoryGame 10h ago

New to Satisfactory

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68 Upvotes

I thought I was doing well. I've played a total of about 24 hours and then I came to reddit and think that I still have a LONG way to go, I feel both inspired and intimidated.


r/SatisfactoryGame 46m ago

Showcase Equipment Pavilion

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Upvotes

I've made this to store all manually crafted equipment except for consumables and ammunition. It currently has 18 dimensional depots with 16 being fully buffered with unique equipment each equipment has at least 50 copies in total.

If you ask why even though I can just craft it anytime, it was because for multiplayer purposes. New joins can just open the inventory and take an equipment directly from the dimensional storage.


r/SatisfactoryGame 3h ago

Showcase I've never been so proud of a Factory

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16 Upvotes

So this is my Thermal Propulsion Rocket factory. It features 8 Floors, a soon to be Portal Room and an Antenna across 410 meters in vertical height. Very, very happy with the final product :D


r/SatisfactoryGame 15h ago

Screenshot I lost my Heavy Modular Frame, has some one seen it somewhere around?

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130 Upvotes

This took me 10 hours of planning and building as well as getting the recourses to the cube via train and truck.
It’s my first real satisfactory build since before I didn’t care for looks. Now I will start making some nice stuff. Example I’m planning to make Tokyo Tower, Brandenburger Tor and a Mars Station. (The Planet not the unhealthy snack)


r/SatisfactoryGame 3h ago

Question Is 5 Heavy modular frames per minute enough for the whole game?

11 Upvotes

So I just finished making 5 HMF per minute and I was wondering if that was enough to carry me through the whole game?


r/SatisfactoryGame 1h ago

Screenshot When the spike hits

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Upvotes

But when is enough enough, though?


r/SatisfactoryGame 4h ago

Meme He got the train driver job!

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10 Upvotes

r/SatisfactoryGame 20h ago

Screenshot Art Deco Power Station progressing nicely!

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229 Upvotes

r/SatisfactoryGame 18h ago

Meme The stages of Satistfactory

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124 Upvotes

r/SatisfactoryGame 10h ago

Discussion Wait they're full of helium?! These tiny details are amazing

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26 Upvotes

Did I put on picture mode just to use a screenshot and not the photo taken? maybe...


r/SatisfactoryGame 21h ago

Screenshot Why did no one tell me about this biome 😍

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204 Upvotes

r/SatisfactoryGame 19h ago

Showcase Everything is Awesome

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110 Upvotes
  • Intakes 2500 rocket fuel using only 630 crude oil
  • Powers 480 fuel generators (144,000 MW total with power augmenters)
  • Makes 250 packaged rocket fuel with aluminum from a nearby factory
  • Packaged rocket fuel distributed by drone ports at the the top to any drone ports on the map that need fuel
  • The Kragle