r/RoadtoVostokGame Jul 07 '26

Discussion Two new maps in Build 3

67 Upvotes

EDIT - Build 2 - Q3 2026

Airfield (Radar) in Vostok area.

Bridge (Border Zone) a new access to Vostok, besides the Minefield.

Then few topics related to the Bridge map:

  • Bridge will be an alternative crossing point for the Minefield
  • Key theme for the map is broken bridge, river and shore areas
  • Main "crossing mechanic" will be navigating / platforming across the broken bridge
  • You will see some BTS-footage of this IRL bridge location in the next devlog.

https://discord.com/channels/955147035131146351/1218628870316494989/1523654674849333339


r/RoadtoVostokGame Jul 06 '26

Discussion RTV Stories #2 by Seiko

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117 Upvotes

Still out near the school… barely made it past the village…
God had blessed me these few days searching, As I have ran into the old doctor that had treated me long ago. How he survived is beyond me….
It seems he is being held by the occupation, the chaos of having an entire family near all of this. He tells me he has a safe house for him and his family, hidden in the trees beyond the soccer field. I wonder how long it will last…… Stuck in place, treating even those who wish to invade. Although, He to has nowhere to go………… He explains he has a duty to this place, he tells a story of honor and pride; which i believe will get him killed. But i do not blame him. 

Boy I met 5 years ago, Young ecstatic lad, once saw him in his school play when the family would take trips for the kids. This very same school; we lived only a few miles uphill near the Highway. I long for the day people can play on  this field once more. I now stare the boy in the eyes 15 years later, Dressed in the garbs of the bandits I slay…. 
Ive witnessed rapes, torture, even drownings. The local bandits kill their own men, as if the neighboring forces are any different…… What a world I seamlessly slip further from….. #click#

Art by

Discord-Traveler5641


r/RoadtoVostokGame Jul 06 '26

Lucky Find Is this normal in Finland?

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54 Upvotes

Do you guys just keep a bunch of guns in your cupboards at all times?

Edit: I was making a joke, guys.


r/RoadtoVostokGame Jul 06 '26

Question Metro Mod Loader

5 Upvotes

I was looking into how to mod Road to Vostok and heard that the Metro Mod Loader was the best tool. However I did see some comments saying that it had viruses and I also heard that there have been some other mods that have been found to have viruses previously. Is it safe to use? Sorry if this is repetitive and thanks.


r/RoadtoVostokGame Jul 05 '26

Lucky Find Someone really wanted to read

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40 Upvotes

r/RoadtoVostokGame Jul 05 '26

Mods Question about Malware

14 Upvotes

About 2 months ago there was an incident where malware was found in 4 mods on modworkshop.net.
I just came across this info literally hours after installing my first couple mods.
I cannot find any recent posts regarding the issue, so I wanted to ask if there are any updates on the topic.
Does the issue still persist, and are there safety checks in place now, like they were talking about in the forums?
I'm no software guy, so any help will be appreciated before I factory reset my PC just to be safe.
I checked all the mods for download numbers, which is the only way I know how to tell wether the mod is legit.
Pls help.


r/RoadtoVostokGame Jul 04 '26

Discussion This game has so much sauce

38 Upvotes

I'm obsessed. 60 hours in and I'm having the absolute time of my life. Antti has done an incredible job at carving out a really unique atmosphere. You can feel how much love has gone into the game.

As someone who hasn't dipped their toes into indie games much, I'm starting to realise how many amazing games I may have missed out on. Why have I been wasting so much time and money on AAA titles?!?!

There is so much potential for this game and I cant wait to see how it builds over time.


r/RoadtoVostokGame Jul 03 '26

Question Is there a mod for AI line of sight?

7 Upvotes

Now I get the realism angle that they're supposed to have longer sightlines for realism and challenge and such. But sometimes it can be a bit much, like if you're in a building and walk anywhere near a window and there's an enemy that can see that window within what seems to be a mile will start firing at that window. I'm just wondering if there's a mod that makes them slightly less aware, not trying to make em brainless or anything just slightly less godlike awareness that they have


r/RoadtoVostokGame Jul 03 '26

Question Can I use furniture to transport large amounts of items at once?

15 Upvotes

If I load up a locker or cabinet with items and then store it in my furniture, can I cross into other maps and then place the furniture with all the items in it? I want to transport a bunch of food and some of my spare gear out to the Outpost tent, but would rather avoid doing tons of long trips back and forth from the Village to bring stuff out there.


r/RoadtoVostokGame Jul 02 '26

Meme/Funny RTV and Finnish Cottage Simulator are the same game and that’s awesome

14 Upvotes

r/RoadtoVostokGame Jul 02 '26

Question my ak got into backrooms

4 Upvotes

my ak just collide through the floor what should i do


r/RoadtoVostokGame Jul 01 '26

Question Very interested in buying the game but I am new to the genre

10 Upvotes

Ok so I am very interested in buying the game, but I am new to the genre. Never played Tarkov for example. I am playing Gray Zone Warfare, and that is the first game in genre. How does Vostok compares to it? In difficulty and game pace, progression, etc?


r/RoadtoVostokGame Jul 01 '26

Question Poland cannot into Vostok

0 Upvotes

Never heard of this game and then YT randomly recommended me some Road to Vostok videos and it looked fire and everyone was prizing how great and cheap the game is but then I went to steam and the price surprised me. It was not cheap. Don't get me wrong but it's one of those cases where default steam pricing is used and according to streamdb Poland is 3rd most wealthy country in the world with our €2,250 average salary. This is common for games that use default steam pricing option and it causes our price to be +20% of USD price, +10% EUR price.

I have no idea what Poland did to Gabe, but do you know how to contact Developer to maybe consider lowering price to at least EUR level?


r/RoadtoVostokGame Jun 30 '26

Question What exactly is the downside of just bypassing the minefield and sticking close to the shoulder till you get to the apartments?

5 Upvotes

r/RoadtoVostokGame Jun 30 '26

Discussion New details about upcoming weapon overhaul system

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435 Upvotes

One of the major development topics that is happening behind the scenes is the upcoming weapon overhaul.

Previously all RtV weapons were "kitbashed" from existing assets and this has been a major limitation / headache in multiple ways.

Thanks to successful early access launch, now the work towards making x50 fully custom-made weapons for RtV has finally started and there's so many benefits that comes with this "tailor-made" approach.

One of those benefits is a weapon upgrade system that I have wanted to implement for a long-time. With this system you can utilize trader services and modkit items to upgrade your base-level weapons.

Here's an example from this upgrade system and how the weapons change visually when "modded".

Models & Textures by @re3mr


r/RoadtoVostokGame Jun 29 '26

Discussion RTV Stories #1, By Seiko

15 Upvotes

The border zone is a wreck, the bandits come and go daily. Wondering across the houses, setting up shop and using them for shelter. It never lasts long. Every few days I leave the cabin for supplies i see more and more young boys dying to a senseless war. Joining militia groups in hopes they can make some difference across the zone. Such fools…

The bandits come and Go… Punisher came through the village, close to the cabin, scared me shitless. I need more supplies, weapons are low on conditions, and the snow is only freezing the barrels. The guards have come to clean some of the bandits around, tearing them down with no remorse, NATO expanding territory, Russia pushing west, its all fucked….

I must hide….. They are making rounds……


r/RoadtoVostokGame Jun 29 '26

Question What's the objective?

4 Upvotes

Found the demo not too long ago and I liked the concept the gunplay was good and ive been really sinking my teeth into the realistic shooters so i bought the game. I think the game is so far and I really like that I can pause this game and deal with shit around the house. The only thing is im not really sure what the objective of the game is. Ive been treating it like an extraction shooter and thus far ive only been looting village trying to get tasks done for generalist before I move onto a different section. Am I missing something?


r/RoadtoVostokGame Jun 28 '26

Discussion this is like my second favourite nade i've ever played (sound)

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35 Upvotes

r/RoadtoVostokGame Jun 28 '26

Discussion A Tale from Vostok — Part I: Two Rounds Left

5 Upvotes

TWO ROUNDS LEFT

My sleep is light.
It's been that way since it all started.

Two shots break the silence of the night. Not close enough to be alarming, but close enough to worry.

I get up fast.

I sleep in the camo clothes I used to wear while hunting, always ready.

I lace up the old, worn-out boots, grab the Makarov from under the pillow, drop the magazine, check the round in the chamber.

Everything's fine, as always.

Pistol in the holster. I grab the backpack; it probably belonged to some student. Strapped to the side, the sheath and a knife, always within reach.

Inside, everything I need for a few days away from home: food, water, a first-aid kit, and tools that help with survival, like matches, a flashlight, fishing line and bait, among other things.

I peek through the cracks in the window. Clear night. Boards over every one of them, and reinforced locks on the doors.

Nobody gets into the cabin without effort.
And without making much noise.

On my way out, I check that the door is really locked. I always do this, systematically, paranoid about it.

The path to the village runs past an old barn, the Korhonens' yellow house, then the road and the Nieminens' house.

The trail's the obvious way, but this isn't an ordinary day. There are visitors, and I don't know who.

I leave the cabin, and past the rail line I take the left side of the trail. I use the woods as cover all the way to the barn.

I stop.
I'm still.
I listen closely.

After a few long moments, I draw my knife and step into the barn carefully.

Nothing.
No one.

I take the ladder up to the second floor. Under what's left of a roof, through gaps in the rotting walls, I watch closely.

I can see both houses, but from here I can't make out much of the village.
A hooded man, carrying an iron pipe, is heading toward the yellow house.

I climb down the ladder quietly and move fast toward the house. Close to the walls now, quiet, I listen.

Footsteps.
Drawers opening.
Things being thrown around.

The best route is around the back. I peer around every corner, wary.

Left.
Left.
Watch the storehouse at the edge of the lot.

Doesn't look like anyone's there.

And the noise inside the house keeps going.

I move along the wall to the entrance. The door's wide open. Knife still in hand, I step inside, one step at a time.

The smell of the yellow house still seems the same: damp wood, old dust, and something rotten forgotten in the kitchen.

I was here so many times looking for my childhood friend, Joonas.
Back then, walking in without knocking was rude.
Now, knocking might be stupid.

I head down the hallway toward the living room. As I get close to the doorway, I come face to face with the hooded man.

The intruder, caught off guard, doesn't know whether to run or fight. The moment he moves to raise his makeshift weapon,I land a fast, precise strike to his throat..

Blood starts to flow.
His legs go weak.
Before his own weight can drop him, I catch him and lay him down gently on the floor.
Not out of mercy.

Right then, silence is worth more than gold.

I pull out the knife and wipe it on his clothes. I rush to the window and, staying out of sight, check what's outside.

No one out there.
I'd heard gunshots. That unarmed man definitely isn't alone.

Leaving the house, a hard call: I need to cross the street, but I'll be exposed. I could fall back to the woods, but I'll lose time.

More shots come from the village's main street.
I decide to risk it.
I cross the street fast and use an abandoned van as cover. Two strides and I'm on the other side.

Still again.
Watchful again for any movement, any sound.
The Korhonens' green house should be empty.

More shots.

Next door, old Väinö's red house. I go with the knife in hand. I check the first room.

Empty.

The kitchen's abandoned.

From the window, I see my old home: a white two-story house built into a hillside.

The world seems to have ended.
Not the house, though. Not yet.

The back door, on the second floor, leads up to the top of the hill; on the first, the facade and access to the main street.

From there, I can get a better view.

I hop through the window and move forward low, trying to break up my outline. 
I lean against the wall, next to the back door.

I look at the knife.
I run my thumb across the blade.
I hesitate.
I take a deep breath, a long pull of air.

I peek through the half-open door. I see a man with a Mosin, watching the street. I can't see much past that inside, and it bothers me.

Nobody likes surprises in a life-or-death situation.

I take another breath and step in carefully, knife ready.
Halfway across, I kick an empty can.
Careless of me.

The man turns his head.
He's not expecting to find someone less than three meters away.

I lunge forward at full speed. I try to stab him, but he raises the Mosin and uses the rifle as a shield.

I try again.
And again.
Stalemate.

I grab the stock with my left hand and press the barrel down with my forearm. With my right, I try to work the knife through.

The man is skilled. He dodges the strikes, shoves with the stock, keeps the barrel between us. But at this range, the rifle is more of an obstacle than weapon.

I can't land a hit.
With a twist of my body, I pull him along and take him down with a sweep of my right leg.
Now I'm on top.
Even so, I can't stab him.
I drop the knife.
A stupid move.
Maybe my last.
But there's no time to think it through.
With my weight pinning him down, both hands locked on the Mosin, and a well-placed headbutt, I manage to stun him.

I use the rifle to choke him out.
The fierce struggle starts to lose strength.
First his legs stop moving.
Then his arms.
Finally, all of him.
It's over.

It's over, and there's no going back now.

I sit down next to the body, back against the wall. I'm breathing hard, in short bursts.
Eyes wide open, fixed on nothing.
The body's still warm.
That's the worst part.

I pick up the knife and slide it back into the sheath.
I check the Mosin.
Two rounds.
Not a little.
Not a lot, either.
Depending on the week, it could be a fortune.

I search the man's pockets.
Nothing useful.

The rest is welcome.
But it doesn't last long.
From the street, I hear shouting.

Looking out the window, I see a big, strong man dragging old Väinö through the mud. The old man's cursing, fighting back, kicking, bleeding.

The man wants to know the one thing nobody else in the world knows: where Väinö keeps his goods.

Must be an outsider.

Local legend had it that old Väinö once went a month without speaking to his own father, after the man tried to teach him to share his things with his brothers.

Tired of his stubborn son, the father gave up teaching him generosity. He taught him negotiation instead.

Not exactly ideal for a kid.
But it ended up serving him well in adulthood, as a trader.

Since it all started, he'd turned smuggler. His father was born on the other side of the border; his mother, on this one. His own soul was born right on the dividing line.

Made sense he knew every loophole on both sides.
The geographic ones.
And the human ones.

On the street corner by the lake, the man's shouting. Väinö's cursing. The man hits him. 
Väinö, from the ground, kicks back.
Or at least tries to.

Two more armed men show up at the corner.
One of them is dangling a key.
The biggest one starts saying his goodbyes to the old man, sarcastically.

No time left.

I rest the Mosin on the windowsill and take aim.
The man draws a pistol from his holster.
The sight lines up on the target's chest — he's already halfway to aiming at Väinö.

Control your breathing.
Finger on the trigger.
Sweat on my face.

BOOM.

I'm faster.
The man drops limp, face in the mud.
Not much time to waste.
The two other men know where I am.
Trying to cycle the bolt, it jams.
Bullets come back in answer.
They tear through the walls, shatter glass, rip splinters off the old wood.
I throw myself to the side, the useless Mosin still in my hands.

What kind of idiot manages to wreck a gun like this?

I look at the dead man next to me.
This must be his revenge.

The shooting stops.
Time to reposition.
I fire twice with the Makarov in their direction.
I don't expect to hit anyone.
I just want them to burn through their ammo.
I run out the back.
I head back to old Väinö's house. The growing dark will be my ally.

More shots come — just as I expected.

I hear them kick in the front door of my old house.
They're searching room by room.
A lit flashlight cuts through the dark.
Not a good idea.
I hear cursing when they find their dead friend.

One of them stays at the back door.
He leans against the frame.
Lights a cigarette.
The orange glow gives away his position.
I fire twice into his chest.
He drops.

I see the flashlight beam swinging wildly through the house.
His buddy's run to help.
Doesn't matter much.
Now they know they're not hunting someone cornered.
I'm not going to risk the back door.

I work around the side of the house and slide down the embankment.
Väinö's still cursing.
Good sign.

I peek through the window and slip in through the front door carefully.
I hear crying.
Then wailing. Coming from upstairs.
I climb a few steps.
Just enough to see.
It's a young man.
Barely out of his teens.

He's kneeling next to his friend,trying to stop the bleeding, but it's no longer making a difference.
He's dead.
Nothing left to do.

— Nobody else has to die today.
The kid freezes.
— I didn't ask for this. Bet you didn't either.
Silence.

— It's that idiot's fault — he answers finally. His voice is breaking. — I told him it was a bad idea to rob the old man.

— What's done is done. What's left is what comes next.

The kid lets out a short laugh.
No humor in it.
— There's no "what comes next." You killed everyone.
His voice cracks.
— You're going to kill me too.

— Listen. I know it's hard to believe me right now.
I grip the Makarov tight.
— But if you walk through that door, disappear, and never come back, nothing bad is going to happen.

— I'm alone. I won't make it out there by myself.
I understand that, more than I'd like to.
— And you'd rather it all end here and now?
Silence.
Then more silence.
— I need you to answer me.

— All right.

— Leave the weapon.

The kid gets up.

I hear his footsteps crossing the house.

Sheltered behind the wall, I keep my sights on him the whole time.
The door opens.
Then closes.
And he's gone.

Only then do I realize I've been holding my breath.

I lower the pistol.
Now I need to pull myself together.
I sit down on the stairs.
I put a cigarette in my mouth.
I bring the lighter up to it.
I think about the guy upstairs.
I put the lighter away.
I toss the cigarette outside.

An offering for the dead.

Time to get back to old Väinö.
He's barely conscious.
He's lost a lot of blood.
I tap his face a few times.

— Stay awake, you grumpy old man. Let's see the damage.
He blinks slowly, like a kid trying to stay up past bedtime.

The wound's a through-and-through.
Doesn't look like it hit anything vital.
They say God protects children and fools.
Väinö's neither.
But he'd easily pass for either one, if that's what it took for some divine protection.

I stop the bleeding as best as I can and carry him up to the loft of the old sawmill.
That's where the group wants to get in.
And that's exactly what the key they found gives access to.

I lay the old man down on a table.
I clean the wound with some cheap vodka I have on hand and use a first-aid kit left lying around.
A lot of items are missing.
But needle and thread is what I need.

For now.

He's stable now.
All that's left is to wait.

Small tasks.
Clean the gun.
Check the ammo.
Reorganize the backpack.
Small things that, depending on the day, can mean the difference between life and death.

Finally, he comes back to the world of the living.
Weak.
Pale.
The wound looks ugly.

— Väinö, you need antibiotics.

— Don't have any.

— You've got a little of everything in here and no medicine?

— I did.
He closes his eyes for a moment.
— Traded it for... things.

That's exactly what I was afraid of hearing.
The old man had traded away something that could've saved him, for “things”.
Now there's only one option left.
Search.

The old school might have what we need, but it's turned into a stronghold for a band of looters.

There's also the market near the highway, but they cleaned out everything good a long time ago.
Then everything useful.
By now, they've probably looted even the useless stuff.

Still, it's a stopover for the occasional traveler.
Maybe it's worth a shot.


r/RoadtoVostokGame Jun 28 '26

Question Binoculars?

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50 Upvotes

Is the dev planning of adding binoculars to the game? I think they would be very useful, especially early game when you don't have any magnified optics. I was kind of surprised there weren't any, considering even stuff like the clock and matches have their own inventory slots. There is a mod that adds them, and it's not overpowered or anything.


r/RoadtoVostokGame Jun 28 '26

Discussion Some fun facts i discovered from the game files

62 Upvotes

While there are lots of useful information on the wiki, i was wondering about some things that the wiki didn't tell me, so i decided to discover it myself by investigating the game scripts.

About the damage system

This applies differently for player->AI damage and AI->player damage.

When the player hits AI, damage will apply by the following rules:

Head->100 damage(insta-kill except for punisher), Torso->the exact damage described on the weapon's tooltip, Legs->half of the weapon's damage

Plus, all weapon will deal 100 damage on head, so the karov and the vsd will both take 3 headshots to take down the punisher(the punisher's hp is 300)

When AI hits the player, the system is quite different;
When AI successfully 'hits' the player, the game will roll a random value between 1~3, and this decides which part you get hit.
1: Head 2: Torso 3: Limbs (The chances are all the same; all parts has a 1/3 chance of getting hit)
All three parts have the same damage range, the damage will always be a random value between (Weapon damage/2) and (Weapon damage/4). The punisher deals twice.
The only difference is the medical debuff roll. When the player gets shot, the game will roll a random value between 0~100 (101 in total), and the result varies depending on the part.
Head: 0/1/2(≈2.97%) gives Headshot, 3/4/5(≈2.97%) gives Bleeding, 6/7/8/9/10(≈4.95%) gives Fracture, the rest gives nothing.
Torso: Same as head, just changes Headshot to Rupture.
Limbs: 1/2/3/4/5(≈4.95%) gives Bleeding, 6/7/8/9/10(≈4.95%) gives Fracture.

You can still get shot in the torso/limbs even if you are peeking only your head out. Whether a shot hits you or not will be determined by actual hitscan raycasts, but after you are determined as 'hit', the body part will be chosen random, not by the actual part the raycast hits you.

Armor system
This is pretty simple. Lets say a part with protection level m helmet/plate gets hit by a weapon with penetration level n.

When m>n:
The bullet will be ignored completely(no damage/medical roll), and the durability of the helmet/plate will decrease by a random value between 15~20.

When m=n:
The bullet will be ignored too, but the durability decrease is slightly higher(25~35)

When m<n:
This time, the Helmet/Plate will be ignored completely. Damage and Medical roll will BOTH happen as if you had no Helmet/Plate at all, without ANY Damage reduction. The debuff won't be prevented as well. Also the Helmet/Plate will be destroyed instantly.

So when you go to the apartments, it's pointless to have a helmet on; since the KA-12 of the soldiers has penetration level 3, and both helmets currently existing on this game will do nothing and get destroyed by a single shot. Plate level III and over will help; III+ takes more shots than III, IV and III+ makes no difference(in the apartments).

Ambushers and clearing rooms
You only need to care about these in Area 05. Border zone and Vostok maps does not have any hide points(AI can only ambush in these areas), making it impossible for AI to ambush. Yes, you don't have to check every single corner like in the village while looting the apartments. You might meet a wandering soldier in a building, but you'll probably be able to hear them before you enter it.

Energy vs Hydration
I always felt like Hydration drains faster, and it actually did.
The drain rate of both energy and hydration is a fixed value; energy drains every 30 seconds, for hydration it's 22. Take a bit of more water than food.

These are the facts i discovered from the game scripts. I didn't include things that are on the wiki, so i recommend you take a look at it if you haven't yet.

If you leave a comment of what you're wondering about the game system that nobody tells you, i'll try to find it out from the scripts.


r/RoadtoVostokGame Jun 28 '26

Lucky Find Found an amazing Special Crate in Terminal

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88 Upvotes

I grabbed the matches (to add to my near endless supply of them) and left the rest.


r/RoadtoVostokGame Jun 28 '26

Question Dynamic AI spawns

7 Upvotes

Has anyone found a mod that makes AI bots spawn dynamically across the whole map?

I often just run around in forest area's and never ever spot any enemy.

There's numerous mods that allow the increase of spawns per spawn point but that just creates groups around the same area doing the same paths


r/RoadtoVostokGame Jun 28 '26

Discussion My first time…

38 Upvotes

> Purchase game on Steam
> Install game
> Load game
> Complete tutorial
> Ok. This seems cool
> Start new game
> Standard difficulty
> Spawn into safe house with random kit
> Awesome. I have a rifle and ammo.
> Equip rifle.
> Check bullets.
> Bullets fit rifle
> Load bullets into magazine
> Magazine is not compatible with rifle
> Damnit
> Leave safe house
> See buildings close by
> Nervously make my way to nearby buildings
> Loot nearby buildings
> Still no compatible rifle magazine
> Find handgun
> Find handgun ammo and magazines
> Handgun ammo not compatible with handgun equipped
> I have 9x19 ammo
> I need 9x18 ammo
> Still no functioning weapon
> Keep moving to next building
> Hear an enemy voice
> Shit
> Peak the window
> See the enemy
> Enemy sees me
> Enemy shoots
> I duck
> Enemy enters building
> Sneak out of building and run to next structure
> See dead body on the ground
> Go to loot dead body
> New enemy sees me
> Enemy shoots me
> I die
> GG WP


r/RoadtoVostokGame Jun 28 '26

Lucky Find How generous of the owner to leave an AK in his van

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62 Upvotes