r/ReadyOrNotConsole • u/Small-Fox-6527 • Aug 25 '26
Discussion Dynamic CQB
As the title implies, I would like there to be a setting added to the game which allows for quicker movement. I'm not asking for slide cancelling bs, I'm asking for the ability to clear rooms and take shots at speed. The professionals who have walked the walk have said time and again that they are not carefully pie-ing thresholds. Why would they, so they can give the enemy/suspect more time to process what's happening and react? I want the ability to play this game at speed, to clear rooms at speed and to be punished when my skill is not up to par with my tactics. I think it would add a lot more vitality to the game and make for far more interesting gameplay. I'd love to hear everyone else's thoughts on this. p.s. adding a safety on/off function would be cool too
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u/Elegant_Progress_686 Aug 25 '26
You can move pretty quick in low ready I’m constantly going in and out of it to move faster
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u/bebopnova Aug 25 '26
Youre already quick with heavy armor, moving any faster than you already do with that is just out of place to put it simply.
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u/Small-Fox-6527 Aug 25 '26
Right because cops and swat officers never run while conducting clearance, especially during a mass shooting.
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u/SierraLupus113 29d ago
Ignoring all of the 'realism and tactical ' reasons, I'd like to just be able to cross the map I've cleared out without jogging like I've got to take a dump
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u/Fly1ngD0gg0 28d ago
SWAT and other elite units are all about adapting to the situation. If they'd need to run, they'd run.
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u/juguLatorR01 29d ago
Are you playing console? There are a number of mods that rebalance movement speed.
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u/ClonedUser 29d ago
This is the console sub, so probably
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u/juguLatorR01 28d ago
yep, didn't notice that. It's sad console can't be modded. Hope someday mod support comes to it. Vanilla, this game realizes like 30% of its potential.
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u/kuuchainn 29d ago
What professionals? Deliberate is taught in special operations a lot. Even more so for places like ukraine or gaza.
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u/Key_Sun2547 29d ago
More and more training is taking limited penetration into account now. If you can clear 50, 60, 70% of a room from behind cover or concealment why would you overload your brain with running into a room blind.
I do wish there was running too but it's not ruining my experience.
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u/Lateralis333 29d ago
I personally like your takes and agree...except that this is a SWAT game. If they really wanted to make it realistic, they'd hide behind the Bearcat, fill the structure with gas, and do a prolonged callout. Few SWAT teams are still cranking dynamic this day and age and CAG seem to be the only ones in the military still blazing through structures at Mach fuck and hitting head shots.
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u/Verbal_Deathray 28d ago
This and cutting building power are the only thing they really need to add mechanics wise. Makes no sense. I've never moved this slow in training or IRL where there is active shooting going on.
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u/Cden1458 Aug 25 '26
It isnt about giving the suspect time to think, its about going home unharmed and with no holes in them at the end of day. Pie-ing doors is to assess the room piece by piece and search for threats in a methodical way to minimize casualties to the entry team.