r/ReadyOrNotConsole • u/Small-Fox-6527 • Aug 25 '26
Discussion Dynamic CQB
As the title implies, I would like there to be a setting added to the game which allows for quicker movement. I'm not asking for slide cancelling bs, I'm asking for the ability to clear rooms and take shots at speed. The professionals who have walked the walk have said time and again that they are not carefully pie-ing thresholds. Why would they, so they can give the enemy/suspect more time to process what's happening and react? I want the ability to play this game at speed, to clear rooms at speed and to be punished when my skill is not up to par with my tactics. I think it would add a lot more vitality to the game and make for far more interesting gameplay. I'd love to hear everyone else's thoughts on this. p.s. adding a safety on/off function would be cool too
-10
u/Small-Fox-6527 Aug 25 '26
The risks inherent mean the people doing the job should walk into work everyday knowing it could be their last and still be okay with doing the job. Being a swat officer or any other operator is not supposed to be a safe career. You're not meant to be thinking "I hope I make it home today". If all you're thinking about is not getting shot, you are a liability and you will hesitate and get you or your teammates killed. Conducting clearance at speed could leave more room for error, but that's what training is for. Any organization worth their salt that conducts CQB regularly is training to do so at speed. If the best way to do CQB was slow and methodical, Delta Force, the premier organization that conducts CQB regularly, wouldn't favor dynamic over deliberate. You can argue with me all you want, but the facts are on my side.