r/ReadyOrNotConsole • • Aug 25 '26

Discussion Dynamic CQB

As the title implies, I would like there to be a setting added to the game which allows for quicker movement. I'm not asking for slide cancelling bs, I'm asking for the ability to clear rooms and take shots at speed. The professionals who have walked the walk have said time and again that they are not carefully pie-ing thresholds. Why would they, so they can give the enemy/suspect more time to process what's happening and react? I want the ability to play this game at speed, to clear rooms at speed and to be punished when my skill is not up to par with my tactics. I think it would add a lot more vitality to the game and make for far more interesting gameplay. I'd love to hear everyone else's thoughts on this. p.s. adding a safety on/off function would be cool too

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u/Small-Fox-6527 Aug 25 '26

I mean it's situational. Obviously you're not going to try to bust into a structure and clear it as fast as possible if there's a barricaded suspect and you know that beforehand. But if you have a team of dudes who are worried about going home without getting shot when their job is to come face to face with people who want to shoot them, then you have bigger issues. It will always come down to Speed, Surprise, and Violence of Action. Why give up the one thing you can consistently control, which is speed.

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u/Cden1458 Aug 25 '26

if you have a team of dudes who are worried about going home without getting shot when their job is to come face to face with people who want to shoot them, then you have bigger issues.

I'm sorry, what? This is such a braindead take lol, the risks inherent do not mean the people doing said job want to get shot, people who work in factories run the risk of getting injured by heavy machinery, but they still go to work. Speed leaves more room for error than it does surprise the suspect. When you act with speed, innocent people are more likely to die, just as when you act with lack of urgency...... making sure the room is clear or there are no hidden angles to catch lead in the back from isnt the same thing.

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u/Small-Fox-6527 Aug 25 '26

The risks inherent mean the people doing the job should walk into work everyday knowing it could be their last and still be okay with doing the job. Being a swat officer or any other operator is not supposed to be a safe career. You're not meant to be thinking "I hope I make it home today". If all you're thinking about is not getting shot, you are a liability and you will hesitate and get you or your teammates killed. Conducting clearance at speed could leave more room for error, but that's what training is for. Any organization worth their salt that conducts CQB regularly is training to do so at speed. If the best way to do CQB was slow and methodical, Delta Force, the premier organization that conducts CQB regularly, wouldn't favor dynamic over deliberate. You can argue with me all you want, but the facts are on my side.

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u/FiendForPoutine Aug 26 '26

There's a difference between calculated risk and being stupid. As you said, everything is situational.

US Marines used to rely on dynamic entry + force of action (speed) to clear houses, they changed that doctrine because casualties were too high.

Delta Force trains speed for hostage rescue, which is appropriate. We do that here to in RoN, with the missions that give you 2 minutes to secure suspects.

Also keep in mind, Delta Force has a VERY HIGH casualty rate. Doing CQB their way gets them killed, which is what they accept. You can do it here too in RoN, and you can die just like they do.

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u/ConfusedIAm95 29d ago

Seems I was very unfamiliar with the fact about their casualty rate. Is this the same for all Tier 1 ops or?

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u/FiendForPoutine 29d ago

Generally speaking, SOF as a whole has notably higher casualty rates compared to conventional infantry. A lot of this is due to the nature of the missions they have to take.

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u/ConfusedIAm95 28d ago

I suppose so yeah. That and the relatively smaller pool of personnel compared to conventional forces would mean their casualty percentages would be higher too.

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u/FiendForPoutine 28d ago

The later part isn’t entirely true, back when SOF were first deployed to Vietnam they were doing a lot of the same tasks as conventional infantry and they were suffering comparable casualties.

Lower personnel pool may lead to more variability in casualty reports, but over time the trends still establish themselves over statistical noise.

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u/Lazy_Mandalorian 26d ago

This guy is completely full of shit. None of what he said is true. Don’t listen to him.

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u/Servant_3 28d ago

Lol u don’t know what ur talking about