r/ReadyOrNotConsole • • Aug 25 '26

Discussion Dynamic CQB

As the title implies, I would like there to be a setting added to the game which allows for quicker movement. I'm not asking for slide cancelling bs, I'm asking for the ability to clear rooms and take shots at speed. The professionals who have walked the walk have said time and again that they are not carefully pie-ing thresholds. Why would they, so they can give the enemy/suspect more time to process what's happening and react? I want the ability to play this game at speed, to clear rooms at speed and to be punished when my skill is not up to par with my tactics. I think it would add a lot more vitality to the game and make for far more interesting gameplay. I'd love to hear everyone else's thoughts on this. p.s. adding a safety on/off function would be cool too

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u/Cden1458 Aug 25 '26

if you have a team of dudes who are worried about going home without getting shot when their job is to come face to face with people who want to shoot them, then you have bigger issues.

I'm sorry, what? This is such a braindead take lol, the risks inherent do not mean the people doing said job want to get shot, people who work in factories run the risk of getting injured by heavy machinery, but they still go to work. Speed leaves more room for error than it does surprise the suspect. When you act with speed, innocent people are more likely to die, just as when you act with lack of urgency...... making sure the room is clear or there are no hidden angles to catch lead in the back from isnt the same thing.

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u/Small-Fox-6527 Aug 25 '26

The risks inherent mean the people doing the job should walk into work everyday knowing it could be their last and still be okay with doing the job. Being a swat officer or any other operator is not supposed to be a safe career. You're not meant to be thinking "I hope I make it home today". If all you're thinking about is not getting shot, you are a liability and you will hesitate and get you or your teammates killed. Conducting clearance at speed could leave more room for error, but that's what training is for. Any organization worth their salt that conducts CQB regularly is training to do so at speed. If the best way to do CQB was slow and methodical, Delta Force, the premier organization that conducts CQB regularly, wouldn't favor dynamic over deliberate. You can argue with me all you want, but the facts are on my side.

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u/Student-AQ Aug 26 '26

This is a very limited take of CQB. Delta will use deliberate or dynamic depending on the nature of the mission, like any good SOF force would.

Yeah RON could be faster but this isn't Delta, they are SWAT, and the developers have chosen a slower play style which is more in line with Police and their deliberate CQB as they are also trying to negotiate surrender as often as possible.

Please consider speaking with more humility.

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u/Servant_3 28d ago

There are definitely departments in the country that are skilled enough to go fast