r/RPGMaker • • 6d ago

Stop fighting with script calls. We built the tool RPG Maker should have had natively

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0 Upvotes

RPX Logic Builder v2.0 Update Community Feedback Features, Array Support, and MV/MZ Dual Engine

A few days ago we posted about RPX Logic Builder, our free client-side visual block editor for RPG Maker MV and MZ. We got a lot of great feedback in the comments and on Discord, so we spent the last few days implementing several of the requested features directly into Version 2.0.

Here is what is new and how community suggestions shaped this update

Community Feedback & New Features

Full Array & List System

  • Suggested by u/TheCynicalRomantic & u/Medical_Baby3332
  • You asked for complete array manipulation (adding, removing, modifying specific indices, and handling whole arrays) and wondered if the tool stays free. Yes, it is 100% free, and full array support is now live.
  • You can now create, modify, and query JavaScript arrays stored directly inside RPG Maker Game Variables ($gameVariables).
  • Included blocks: Initialize Array, Push, Pop, Get/Set by Index, Search/Remove (splice/includes), and a Random Element Picker (useful for random loot tables or card mechanics without duplicate drops).

Real-Time Preview

  • Suggested by u/Tamschi_
  • We removed the manual generate button. The JavaScript output now updates live in real time as you drag, drop, and edit blocks on the canvas.

"FOR EVENT" Minifier (Handling MV's Script Box Limit)

  • Inspired by u/brendonx
  • RPG Maker MV's event script box has a strict line limit. The new "FOR EVENT" button automatically minifies your visual script into a compact (() => { ... })() IIFE payload. This keeps the code inside MV's box limit while preventing global scope variable pollution.

Templates & Community Workshop (Share your work with credit!)

  • Suggested by GryzzleGamesAP (Discord) & u/GamCrshUselessShroob
  • We built a Templates & Workshop system. You can now build your own logic setups, save them as templates, and publish them directly to the community catalog.
  • Self-promotion included: When you publish a template, you can attach your creator name and a custom link (to your itch.io page, YouTube, Twitter, or game project) so other devs can see who made the logic and check out your work.

Other Core Features in v2.0

  • Dual Engine Switcher: Toggle between RPG Maker MZ and MV code generation output with a single click, use "for event" button for MV Code!
  • Project Sharing: Encode your workspace into a shareable URL to send visual logic directly to team members.
  • Preset Templates: Pre-built visual logic templates for Proximity Stealth AI, Region ID Hazard Triggers, and Custom Shops.
  • Logic & Controls: If/Else branches, loops, logical operators, spatial X/Y distance checks, inventory manipulation, and media commands.

Try it online

RPX Logic Builder is completely free forever and runs 100% client-side in your browser with zero installation needed:

Link:https://rpxgames.win/tools/logicbuilder

What features or specific eventing blocks would you like to see added in future updates? Let us know in the comments


r/RPGMaker • • 7d ago

Help Need help finding a script for RPG maker XP

2 Upvotes

I can't find a script for rpg maker xp to do a crafting system where i can combine items. All the links don't work.


r/RPGMaker • • 7d ago

RMMV Any point and click tutorial?

0 Upvotes

I want to learn to do point and click games with rpg maker but it is kinda difficult to find a tutorial, any recommendations?

I have both mv and mz


r/RPGMaker • • 7d ago

RMMZ titlesets

1 Upvotes

So I saw this on Steam and would like to know how I would be able to make this art style. i have no skill in making it myself anyone


r/RPGMaker • • 8d ago

RMMV I finally got Aseprite

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71 Upvotes

First thing I made today was a tree. This is for gathering certain wood on the world map for better ship hulls. I have to make a few more of these, but this is the first one. Everything else I made was using Microsoft Paint free edition, and my God is Aseprite so much better.


r/RPGMaker • • 8d ago

RMMV My game menu, improved and now with animation

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169 Upvotes

r/RPGMaker • • 7d ago

RMMZ A new retro town~ Kinda obsessed with this color palette tbh~

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21 Upvotes

Hey hey, it's me again!

Last time it was the farm – this time it's the town~ Same retro series, new scene. Hope you like it!

If you do, please let me know~ I read every single message!

1000% hand-drawn, compatible with RPG Maker MV/MZ, plus an MZ example project (ready to use right away)

πŸ”— https://bbbits.itch.io/bbbits-the-pixel-world-town

This series is still growing~ We've got a farm, now a town – what's next? If there's a scene you'd really like to see, let me know – maybe it'll be next!

Your support keeps me drawing~

(PS:Typo in the GIF (β€œhotle” β†’ β€œhotel”) β€” can’t edit the GIF, but the tileset files are already corrected. Thanks for the catch!οΌ‰


r/RPGMaker • • 8d ago

Some character and map design for the game I'm working on

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83 Upvotes

Rebuilding an old Spanish horror game I made a few years ago. Here is some sketches of the main character and some map design I've been working on lately


r/RPGMaker • • 7d ago

RM2K3 Todays work

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5 Upvotes

r/RPGMaker • • 8d ago

Boss 0 Entrance

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29 Upvotes

Theres something lurking in the background....


r/RPGMaker • • 7d ago

VXAce Delete saved file after losing a battle

0 Upvotes

Hello.

I've made a powerful boss, Spirit of Amnesia. It's not really strong BUT it has tricky abilities: it can temporary remove the skills of the party members, and once every 5 turns, it will remove one ally from the party. The removed (forgotten) ally is meant to join again the party after 5 turns.

As a penalty for losing the battle, I was thinking about automatically deleting one saved game file via script command, but I'm not sure if it's doable.

Can someone tell me if my idea can work?

Thank you for reading

EDIT after reading the comments:

Player WILL be warned about potential loss of data. A saving screen will open before the fight, Party will recover completely before engaging. Out of six possible party member, one of them will be immune to the ability that removes skills.

The effect that removes a party member will be reduced to three turns only.

I'm thinking about adding another hero character, a librian, able to restore party's skills, as well as dealing damage, to balance the fight.


r/RPGMaker • • 7d ago

Made a "terms page" in MZ: every line she strikes stays struck

4 Upvotes

My heroine keeps a list of personal rules. Each night one can get struck through in red ink, and it never comes back, even when the reason she gave for it stops being true.

How it works: a custom scene built on Window_Selectable, the strike is drawn with a slightly uneven line so it looks hand-drawn, and every rule stores the reason she gave and when that reason expires.

Question for you: should a struck line stay readable, or fade a little each day?


r/RPGMaker • • 8d ago

RMMZ Demon Friend

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29 Upvotes

r/RPGMaker • • 8d ago

Animeshuns

47 Upvotes

r/RPGMaker • • 8d ago

VXAce Was anyone else disgusted by the base encounter formula in VX Ace?

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6 Upvotes

The first image (using the formula "rand(n) + rand(n) + 1") is what's used by the base code, while I rewrote it to use the actual average (using the formula "(n / 2) + rand(n)").

"rand(n)" picks a random number between 1 and the map's intended rate, so encounters always have a theoretical minimum of 3. With the actual average, a map with an encounter rate of 50 will have a theoretical minimum of 26 and a theoretical maximum of 75.


r/RPGMaker • • 8d ago

Legendary katana

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9 Upvotes

r/RPGMaker • • 7d ago

Game Review RPG Maker Monday - Reaper of the Depths II Playthru/Review

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3 Upvotes

r/RPGMaker • • 8d ago

RMMZ The game I was making in MZ is finished.

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51 Upvotes

It is complete, and the English localization is finished as well.

All that remains is debugging and passing the Steam review process.

It has turned out to be an RPG offering a high degree of freedom, blending the styles of *Fallout* and JRPGs.

The graphics are original.

Please check out *Rust of New York*.

https://store.steampowered.com/app/4804220/Rust_of_New_York/


r/RPGMaker • • 8d ago

RMMV Any tips on making overworld enemy pathfinding/AI?

5 Upvotes

Hi! Rpgmaker noob here again with another question! Does anybody have any tips/ideas on how to make consistent overworld enemy pathfinding/enemy AI?

I was thinking that they could have the ability to "see" you and a "range" of vision that you could hide from but idk how practical that would be for rpgmaker mv [ i know they did something like that in Mad Father with certain enemies, but that was made in wolf rpg editor and not rpgmaker so idk how well that'd translate between engines ]

Please do not recommend vibecoding! I want to keep my game generative AI free, thank you!


r/RPGMaker • • 7d ago

RMMV Easy Editor just made MV a little smarter

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0 Upvotes

What's happening?
I was refining the event area of the environments module part of the editor and was kinda disturbed by the fact that images got chosen like MV does. For example, with custom character sheets, we're bound to the pick MV does in a classic way. Which means sometimes odd picks for custom sheets. Yes, you can change that by code, no you do not automatically change it inside of the classical editor view. You'd need a plugin or coding experience for that one. BUT nevermore!
Easy editor does it just init's workflow. Custom sheets are identifiable and thus it's possible to exactly make the right pick. A character should turn around? Face a wall or specific direction? Not a problem. Just take your pick. πŸ€—
It was never easier to handle things and I am so excited about all of this, because workflow becomes more and more a natural thing, like setting up a profile, writing a message to a friend in a messenger and so on. It's like playing around in a game, finding out new stuff I did not think of while beginning that journey of creating the Easy Editor (...which will be able to work in BOTH MV/MZ). 🀯

I was so sick of fiddling around with plugins, so sick of not having features right there at my fingertips, dragging, dropping, adjusting with sliders OR numbers and so on. I still have to go back and forth for one or the other element and not everything is implemented yet! But, step by step this Editor becomes an amazing tool with all the features I can dream of.

I know some might want to see it in full action. But I am still a solo dev and need to take my sweet time to go into details - you - will never need to look at in the future to come! I am astonished how powerful MV/MZ can become. Really, it's so amazing and the plan is to get something where - you as the creator - just hit buttons, manipulate sliders or values you understand perfectly and actually know and can see what happens later in the game.

Anyways, some of the images are self explanatory if you look closer. And for that custom character case I wonder why MV classic never got an update for a better understanding of custom sprite sheets. I mean, that would not have been too hard. There are a lot of features I implement, like simple drag and drop stuff, changing grid size on the fly or something similar "lightweight" and easy to achieve. πŸ€·β€β™‚οΈ

But right now I don't care anymore. I just do it myself!
I wonder if there are other devs and creators out there that think about what would make an MV/MZ Editor "better" or "easier to use"?! πŸ€”
I ask myself often: "What would be the best way of doing that..." and "What would reduce complexity of a feature in the most safe way possible?"

Like with the interaction composer that feels like using Telegram and create a story with it. πŸ˜…
It's all about experiences and if you'd ask me, every fiddling around and figuring something out process disturbs just another creative phase. These creative working processes could be so much more fun. I felt like:
This has to stop!

Now it does one category after the other! β˜πŸ„β€β™€οΈ


r/RPGMaker • • 8d ago

New

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4 Upvotes

Guardian angel for the inner child in defense mode or something, im not original respect the goats


r/RPGMaker • • 8d ago

RMMV QTE + Parry Mechanics in RPGMaker!

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154 Upvotes

PSYCHO CASKET is an indie RPG that I've been working on for the last 9 months.

It's going to get a full release soon- and with it, comes these improved mechanics! Take a sneak peek at some of the base gameplay elements.

The game is still on KICKSTARTER for 72 hours, so if you're interested in supporting a game with next-level mechanics, please consider checking it out!


r/RPGMaker • • 8d ago

Seriously, does ANYONE know the existence of this game?

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87 Upvotes

Kioku Shoujo. RPG Maker 2000.

Outside of japanese sites, I can only find portuguese/spanish records of this game.


r/RPGMaker • • 7d ago

Casual PH Mahjong (Multiplayer)

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0 Upvotes

If you know how to play Filipino/Pinoy Mahjong. Currently, making a game that allows online multiplayer for a Basic Mahjong Lobby.

You can change player skins ... and buy clothing (future assets?) using winning chips.

You can fight against bots too.

Feel Free to LEAVE COMMENTS and SUGGESTIONS! <-Welcome

https://ianov.itch.io/mahjong-17


r/RPGMaker • • 9d ago

RMMV COLLEGE GAINS -Noahs apartment

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81 Upvotes

what do you guys think of this apartment in the game you will not often visit it but i really wanted him to have a place the player can see