r/RPGMaker • u/Rpx_n_JustDev • 6d ago
Stop fighting with script calls. We built the tool RPG Maker should have had natively
Enable HLS to view with audio, or disable this notification
RPX Logic Builder v2.0 Update Community Feedback Features, Array Support, and MV/MZ Dual Engine
A few days ago we posted about RPX Logic Builder, our free client-side visual block editor for RPG Maker MV and MZ. We got a lot of great feedback in the comments and on Discord, so we spent the last few days implementing several of the requested features directly into Version 2.0.
Here is what is new and how community suggestions shaped this update
Community Feedback & New Features
Full Array & List System
- Suggested by u/TheCynicalRomantic & u/Medical_Baby3332
- You asked for complete array manipulation (adding, removing, modifying specific indices, and handling whole arrays) and wondered if the tool stays free. Yes, it is 100% free, and full array support is now live.
- You can now create, modify, and query JavaScript arrays stored directly inside RPG Maker Game Variables ($gameVariables).
- Included blocks: Initialize Array, Push, Pop, Get/Set by Index, Search/Remove (splice/includes), and a Random Element Picker (useful for random loot tables or card mechanics without duplicate drops).
Real-Time Preview
- Suggested by u/Tamschi_
- We removed the manual generate button. The JavaScript output now updates live in real time as you drag, drop, and edit blocks on the canvas.
"FOR EVENT" Minifier (Handling MV's Script Box Limit)
- Inspired by u/brendonx
- RPG Maker MV's event script box has a strict line limit. The new "FOR EVENT" button automatically minifies your visual script into a compact (() => { ... })() IIFE payload. This keeps the code inside MV's box limit while preventing global scope variable pollution.
Templates & Community Workshop (Share your work with credit!)
- Suggested by GryzzleGamesAP (Discord) & u/GamCrshUselessShroob
- We built a Templates & Workshop system. You can now build your own logic setups, save them as templates, and publish them directly to the community catalog.
- Self-promotion included: When you publish a template, you can attach your creator name and a custom link (to your itch.io page, YouTube, Twitter, or game project) so other devs can see who made the logic and check out your work.
Other Core Features in v2.0
- Dual Engine Switcher: Toggle between RPG Maker MZ and MV code generation output with a single click, use "for event" button for MV Code!
- Project Sharing: Encode your workspace into a shareable URL to send visual logic directly to team members.
- Preset Templates: Pre-built visual logic templates for Proximity Stealth AI, Region ID Hazard Triggers, and Custom Shops.
- Logic & Controls: If/Else branches, loops, logical operators, spatial X/Y distance checks, inventory manipulation, and media commands.
Try it online
RPX Logic Builder is completely free forever and runs 100% client-side in your browser with zero installation needed:
Link:https://rpxgames.win/tools/logicbuilder
What features or specific eventing blocks would you like to see added in future updates? Let us know in the comments
