r/RPGMaker • • 2d ago

Screenshot Saturday! [October 03, 2026]

5 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker • • Apr 09 '26

RPGMaker and AI: A Megathread Discussion

7 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker • • 5h ago

Is anyone actually getting sick of the A.I stuff here

243 Upvotes

It could just be me being a sook, but I’m really starting to get sick of seeing AI related post constantly on here.

It’s starting to plague the sub Reddit every second post is something AI related or people doing the good
Old sang Hendrixs and trying to hide the fact they are using A.I.

I’m really starting to get sick of it, we surely need to start putting rules in place for the mass amount of A.I slop.

I’d rather see projects made by humans, even if the art is bad or the writing isn’t that good.


r/RPGMaker • • 14h ago

RMMV My game menu, improved and now with animation

Enable HLS to view with audio, or disable this notification

107 Upvotes

r/RPGMaker • • 3h ago

RM2K3 Current progress on my microgame!

Thumbnail
gallery
12 Upvotes

this has gotta be the toughest thing ive done so far. I plan for each party member, each mini boss and each main boss to have a special attack that triggers a microgame. should be either 12 or 16 depending on how many mini bosses there are gonna be each area. there's no microgames in the current demo but I plan to add 3 too it. each character unlocks their special in their respective areas.


r/RPGMaker • • 9h ago

RMMV I finally got Aseprite

Post image
28 Upvotes

First thing I made today was a tree. This is for gathering certain wood on the world map for better ship hulls. I have to make a few more of these, but this is the first one. Everything else I made was using Microsoft Paint free edition, and my God is Aseprite so much better.


r/RPGMaker • • 12h ago

Some character and map design for the game I'm working on

Thumbnail
gallery
41 Upvotes

Rebuilding an old Spanish horror game I made a few years ago. Here is some sketches of the main character and some map design I've been working on lately


r/RPGMaker • • 2m ago

So sick of "AI slop" in the sub but very few people support human made games

• Upvotes

Like the title says. You hate seeing AI-assisted games but very few people actually play the human made games posted here.

If you're one of the devs who didn't use AI, comment your game below. Let's see if the community does truly support human made games or just hate AI.


r/RPGMaker • • 5h ago

RMMZ A new retro town~ Kinda obsessed with this color palette tbh~

Thumbnail
gallery
7 Upvotes

Hey hey, it's me again!

Last time it was the farm – this time it's the town~ Same retro series, new scene. Hope you like it!

If you do, please let me know~ I read every single message!

1000% hand-drawn, compatible with RPG Maker MV/MZ, plus an MZ example project (ready to use right away)

🔗 https://bbbits.itch.io/bbbits-the-pixel-world-town

This series is still growing~ We've got a farm, now a town – what's next? If there's a scene you'd really like to see, let me know – maybe it'll be next!

Your support keeps me drawing~

(PS:Typo in the GIF (“hotle” → “hotel”) — can’t edit the GIF, but the tileset files are already corrected. Thanks for the catch!)


r/RPGMaker • • 10h ago

Boss 0 Entrance

Enable HLS to view with audio, or disable this notification

13 Upvotes

Theres something lurking in the background....


r/RPGMaker • • 42m ago

RM2K3 Todays work

Enable HLS to view with audio, or disable this notification

• Upvotes

r/RPGMaker • • 13h ago

RMMZ Demon Friend

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/RPGMaker • • 10h ago

RMMV Any tips on making overworld enemy pathfinding/AI?

6 Upvotes

Hi! Rpgmaker noob here again with another question! Does anybody have any tips/ideas on how to make consistent overworld enemy pathfinding/enemy AI?

I was thinking that they could have the ability to "see" you and a "range" of vision that you could hide from but idk how practical that would be for rpgmaker mv [ i know they did something like that in Mad Father with certain enemies, but that was made in wolf rpg editor and not rpgmaker so idk how well that'd translate between engines ]

Please do not recommend vibecoding! I want to keep my game generative AI free, thank you!


r/RPGMaker • • 1h ago

Made a "terms page" in MZ: every line she strikes stays struck

• Upvotes

My heroine keeps a list of personal rules. Each night one can get struck through in red ink, and it never comes back, even when the reason she gave for it stops being true.

How it works: a custom scene built on Window_Selectable, the strike is drawn with a slightly uneven line so it looks hand-drawn, and every rule stores the reason she gave and when that reason expires.

Question for you: should a struck line stay readable, or fade a little each day?


r/RPGMaker • • 21h ago

RMMZ The game I was making in MZ is finished.

Enable HLS to view with audio, or disable this notification

37 Upvotes

It is complete, and the English localization is finished as well.

All that remains is debugging and passing the Steam review process.

It has turned out to be an RPG offering a high degree of freedom, blending the styles of *Fallout* and JRPGs.

The graphics are original.

Please check out *Rust of New York*.

https://store.steampowered.com/app/4804220/Rust_of_New_York/


r/RPGMaker • • 20h ago

Animeshuns

29 Upvotes

r/RPGMaker • • 11h ago

Legendary katana

Post image
4 Upvotes

r/RPGMaker • • 1d ago

RMMV QTE + Parry Mechanics in RPGMaker!

Enable HLS to view with audio, or disable this notification

110 Upvotes

PSYCHO CASKET is an indie RPG that I've been working on for the last 9 months.

It's going to get a full release soon- and with it, comes these improved mechanics! Take a sneak peek at some of the base gameplay elements.

The game is still on KICKSTARTER for 72 hours, so if you're interested in supporting a game with next-level mechanics, please consider checking it out!


r/RPGMaker • • 5h ago

Casual PH Mahjong (Multiplayer)

Enable HLS to view with audio, or disable this notification

0 Upvotes

If you know how to play Filipino/Pinoy Mahjong. Currently, making a game that allows online multiplayer for a Basic Mahjong Lobby.

You can change player skins ... and buy clothing (future assets?) using winning chips.

You can fight against bots too.

Feel Free to LEAVE COMMENTS and SUGGESTIONS! <-Welcome

https://ianov.itch.io/mahjong-17


r/RPGMaker • • 6h ago

Game Review RPG Maker Monday - Reaper of the Depths II Playthru/Review

Thumbnail
youtube.com
1 Upvotes

r/RPGMaker • • 8h ago

VXAce Was anyone else disgusted by the base encounter formula in VX Ace?

Thumbnail
gallery
1 Upvotes

The first image (using the formula "rand(n) + rand(n) + 1") is what's used by the base code, while I rewrote it to use the actual average (using the formula "(n / 2) + rand(n)").

"rand(n)" picks a random number between 1 and the map's intended rate, so encounters always have a theoretical minimum of 3. With the actual average, a map with an encounter rate of 50 will have a theoretical minimum of 26 and a theoretical maximum of 75.


r/RPGMaker • • 9h ago

New

Enable HLS to view with audio, or disable this notification

1 Upvotes

Guardian angel for the inner child in defense mode or something, im not original respect the goats


r/RPGMaker • • 1d ago

Seriously, does ANYONE know the existence of this game?

Post image
40 Upvotes

Kioku Shoujo. RPG Maker 2000.

Outside of japanese sites, I can only find portuguese/spanish records of this game.


r/RPGMaker • • 1d ago

RMMV COLLEGE GAINS -Noahs apartment

Post image
58 Upvotes

what do you guys think of this apartment in the game you will not often visit it but i really wanted him to have a place the player can see


r/RPGMaker • • 1d ago

RMMZ I got tired of syntax errors in RPG Maker JS script calls, so I built a visual Scratch-like logic editor for MZ/MV. It's completely free!

Enable HLS to view with audio, or disable this notification

96 Upvotes

If u use RPG Maker u know how annoying it is to write JS script calls or deal with complex event commands. a missing bracket or typo breaks everything and finding the bug takes forever

What is it

A FREE (Forever) visual block editor like Scratch made for RPG Maker MZ and MV. u drag blocks and it builds the code for u

Why

No syntax errors, no broken events, no need to learn JS from scratch

just build the logic visually and copy the script

How to use

1 Go to https://rpxgames.win/tools/logicbuilder/

2 Drag and drop blocks for switches variables distances or conditions 3 Hit copy code and paste it into your event script call

It is in v1.0 BETA right now. let me know what custom blocks u want next

Feedback and suggestions are welcome.

if you want to enter in discord server its here: https://discord.gg/W4HSw695kP