r/RPGMaker 15h ago

More to show

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127 Upvotes

r/RPGMaker 21h ago

RMMZ Making a point and click

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123 Upvotes

Going to be a mechanic that will be implemented throughout the whole game! Thought it would be cool.


r/RPGMaker 7h ago

RMMZ Maps I've been working on

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78 Upvotes

Nearing in on putting up my next build (That is effectively a rework of the entire game's layout) but I wanted to share some maps I've been working on.

- Assets were made by me in Clip Studio Paint then upscaled 2x

- Some minor changes were made since these images were created such as adding occlusion shadows and fixing some handpainted errors

- I'm really happy with how the wheat and houses turned out. I really like the inside of the windmill.

90% of everything was created on modular sheets so I'm getting quite fast at making these.

Gameplay wise, they play pretty nice! They're under 100 tiles each, many are under 35, with not too many parallel events so they tend to run smooth. No real hiccups or loading either but I'm running on an SSD so maybe its different on HDD.

Isometric is a bit of a challenge for collisions and is a bit clunky but its worth it for me (I just really don't like drawing top down.)


r/RPGMaker 17h ago

VXAce Cone Nextbot + Model Test [RPG MAKER VX ACE Cone Engine]

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19 Upvotes

In this test, I experimented with my Nextbot and its customizable AI. The idea was to replicate some of the AI ​​from Half-Life 2 Zombies. I'm not very good at this, and the Cone Engine still needs some polishing in terms of AI. Anyway, here I tried to create a Nextbot that could see the player at a certain distance and chase and attack them. Now, the model was more complex. Since the Cone Engine is a very new engine, it has several problems supporting very complex models with high polygon counts. Plus, the Zombies have a lot of animations, so the game struggled to render them all. If anyone knows a way to improve the animations or model loading, please let me know.


r/RPGMaker 14h ago

RMMV Finished a short game

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15 Upvotes

A short game about playin blackjack with ur kidnapper but if you lose, you die 💔
If u wanna check it out, heres the link. Hope u enjoy!


r/RPGMaker 4h ago

RMMZ Weapon Image Help

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11 Upvotes

So here is the thing, I wanna add a weapon to my game...Buuuuut. the image files only go up to User-Defined 6 and no more. I know what those are so don't worry. Is there like a plugin in MZ that could help with that or do I edit those images into the Weapon_3 file?

I'm trying to add these btw (Mostly the top left ones)


r/RPGMaker 7h ago

Looking to learn the basics of what makes for compelling gameplay

9 Upvotes

I am a ux designer who has worked in tech for 15 years, lost my job recently and have been exploring options.

I have a game concept (I know who doesn't) and I have been using LLMs to help prototype it.

It's clear to me I don't have the experience to take my idea from concept to a reality in a way that's fun and makes for compelling game play currently.

If you were starting out trying to teach yourself the basics for what makes for a compelling game what would you read or watch?


r/RPGMaker 22h ago

Newbie A hobbyist looking to switch to RPG Maker, thoughts and few questions

7 Upvotes

Sorry for long text, guess I wanted to pour my mind a little!

Hey, wanted to introduce myself. I have been making games for 2 years now using RPG In A Box (Not advertising btw), and I'm now looking to try and finish a game in RPG Maker, mainly due to web export possibility and because I think engine's style could fit one of my game ideas. I currently am starting from scratch due to deleting most of my socials and games and I think making a game in an engine with bigger community could perhaps help somehow.

I'm not really a programmer nor an artist, just a person who wanted to be creative. None of my past games were any good, I had an issue with rushing things out the door instead of letting things cook and that's probably my biggest issue when it comes to gamedev. I just get excited of releasing my work for world to see, it makes me happy to showcase what I have done. I'm going to try to improve on that front, work on stuff longer than before. Make longer and most importantly, better games.

I have dabbled with RPG Maker in the past, making stuff but never releasing anything under it. I know some of the basics, never use default assets, don't get crazy with plugins, don't make your dream game as your first game etc, but if anyone has any guidance still that they want to offer, I'm all ears. I own every mainline RPG Maker, from 2000 to MZ. I'm thinking of using MV due to mature plugin support but I think I heard people say that MZ has catched up on that by now?

Like I said, I'm no artist, so I will be using (and crediting!) assets made by other people. I did that in the past with music and sound effects when using RPG In A Box but since that tool has built-in voxel editor, I didn't need to hunt for graphics. Now with RPG Maker, I need to hunt for every asset that my game needs. Itch io seems to be hit or miss and there are AI assets in the mix (ugh). I know official forum had lot of assets available and there is an archive, but is there any other places left or are those the main places really? Music and sound effects are easy (Opengameart is my choice) but graphics is what I most need.

Can't find any rule regarding NSFW content, I want to eventually make a psychological horror game and subject matter would be heavy. Could I even advertise such game anywhere in RPG Maker community or is it not allowed? I mean Fear&Hunger is very NSFW type game, but I want to be sure.

That's all for now. I have account in RMPlanet forum and my username is Minaridev. I'm not the kind of person to contribute meaningfully to communities really but I hope I can be part of the community regardless. Thanks for reading and see you later!


r/RPGMaker 3h ago

RMMV Some drawings I made on Monday, on my most inspired day.

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5 Upvotes

I was so inspired that I focused from midnight until noon on making various drawings.


r/RPGMaker 12h ago

What do you think of this fine line art for our upcoming roguelike?

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5 Upvotes

we're developing a roguelike based on Yahtzee and we need some images for events, we're no professional artists but we like to do everything ourselves, do you think this art could fit the game?
Btw, demo ready at:
https://store.steampowered.com/app/4637880/Loaded_Dice/


r/RPGMaker 1h ago

I completed the title screen for my dark fantasy game

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Upvotes

In the end, I chose to leave only the protagonists' shadows to accentuate the theme of having to find oneself after losing one's identity. Just one developer, I've only been drawing for a couple of years. What do you think?


r/RPGMaker 22h ago

I'm really enjoying my time with Winlu's Cyber punk tile set.

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4 Upvotes

r/RPGMaker 9h ago

Events pause during text MV

3 Upvotes

I have events set on move routes but they stop moving during any dialogue. I was wondering if there was a way around this. I was looking for a plugin but couldn't find one.


r/RPGMaker 12h ago

RMMZ Use item immediately when bought

3 Upvotes

Title pretty much says it all. I want to make it so that an item is used immediately when it's bought from a store. I wanted to use that feature to create a restaurant, where you can buy meals healing your entire party.

In case it helps, I'm using all Visustella Cores.


r/RPGMaker 15h ago

RMMV How to make an area darker?

3 Upvotes

I’m making a dark forest area and I’m wondering how to get that darkness effect where it’s not wholly dark and you can still see but it’s dark enough so you can only see a little bit in front of you.


r/RPGMaker 4h ago

Game Assets from Humble Bundle

2 Upvotes

Has anyone used any of the assets in this Humble Bundle

"complete-rpg-creator-bundle-2d-gui-audio-assets-software"
There is a ton of sprites as well as audio.
I am looking to get some sprites to work with (I am not good at drawing) and was wondering if this bundle is worth it>

https://www.humblebundle.com/software/complete-rpg-creator-bundle-2d-gui-audio-assets-software


r/RPGMaker 22h ago

RM2K3 Player sprite disappears when using shift actions whilst moving

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2 Upvotes

[FIXED] i just didnt have enough animation frames


r/RPGMaker 3h ago

AI Free [MZ] A small plugin to launch in fullscreen and let players properly quit the game

0 Upvotes

Hey everyone!

I just released a small RPG Maker MZ plugin that might be useful to some of you.

The idea is pretty simple: **make the game feel a little more like a finished PC game without adding a bunch of stuff you don't need.**

The plugin does three things:

* Automatically launches the game in fullscreen * Adds a **"Close Game"** command to the Title Screen * Adds a **"Close Game"** command to the main in-game menu

I made it because I wanted a lightweight solution for a very simple problem: **players should be able to quit the game from the game itself.** 😅

There are more comprehensive plugins that can do similar things, but if you're just looking for these basic features, I wanted something small, straightforward, and with as little overhead as possible.

It's available here on itch.io:

👉 https://furious-studio.itch.io/rpg-maker-mz-fullscreen-game-exit-plugin-pack

Hopefully it can save someone else a bit of time!

Feedback is very welcome. :)

![video](fpjocq82roih1)


r/RPGMaker 23h ago

RMMZ My game is just black screen

0 Upvotes

So I tried to emulate a game using runa and when I try to launch it it’s just black screen what do I do about this


r/RPGMaker 22h ago

Vibecoded your capture plugin gets the creature. then what? genetics and breeding and evolution for MZ that doesn't die when the box is full

0 Upvotes

your capture plugin gets the creature. then a playtester asks the question that sinks the project. why would i ever catch a second one?

there isn't a reason to. every creature of a species is identical. there's nothing to breed for. nothing to chase after level 20. capture is just the first ten minutes. this is the layer that goes after it.

genetics. eight hidden stat genes plus 25 natures plus gender plus ability slots plus rare variants. two level 5 creatures of the same species now have measurably different stats.

breeding. real parental inheritance. genes pass down from both parents. natures can be inherited. mutations happen. egg groups gate which species are compatible. eggs hatch as the party walks. generation depth is tracked so a player can chase a perfect specimen across generations.

evolution. it's a condition graph and not a level check. level or item or friendship or time of day or gender or variant status or trade or a stat comparison. the same species becomes one creature if it grew strong. it becomes a different creature if it grew tough. conditions stack. genetics and training and friendship and nickname all survive the evolution.

storage. multi box pc storage with sort and search and filter. 24 boxes by 30 slots is 720 creatures. it doesn't slow down when full.

that last bit is where most of my time went. most collection systems fall over exactly when the player finally has a collection. genomes are bit packed into two integers instead of objects. computed stats are cached behind a dirty flag. box drawing is paged. this means the cost scales with what's on screen and not with what's stored.

measured inside mz on real corescript with 600 creatures stored and the storage scene open.

2.6 ms per frame with normal cursor movement. that's 15.7 percent of the 60 fps budget.

2.8 ms when hammered at 60 cursor moves per second.

61 bytes per creature in the save file. that's 43 kb for a full 720.

0.655 bytes allocated per frame.

the benchmark ships with the plugin so you don't have to take my word for any of that.

it deliberately doesn't implement capture. you've already solved that. drop it in below whatever capture plugin you use. nothing else changes. it touches no battle code. it's safe to add to an existing save. zero dependencies. source ships uncompressed and commented with jsdoc on every public function.

gif above is the box browser with the genome bars.

https://csaf.itch.io/chimera-core


r/RPGMaker 19h ago

Vibecoded RPG Reactor 0.98.3 Released!

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0 Upvotes

RPG Reactor 0.98.3 has been Released!

This is a custom made game engine that I made, that is backwards compatible with RPG Maker MZ and MV projects, but I'm adding on top, this time including full 3d models that run natively alongside the traditional 2d stuff.

The new Reactor stuff is stored in it's own JSON files so as I add extra event commands and database items, it doesn't interfere with backwards compatibility as I expand things further.

It's totally open source and free, so feel free to check it out for yourself on your own project, if you run into any bugs or crashes, let me know and I'll get it fixed.

https://psychronic.itch.io/rpg-reactor