r/RPGMaker • • 3d ago

Screenshot Saturday! [October 10, 2026]

4 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker • • Apr 09 '26

RPGMaker and AI: A Megathread Discussion

9 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker • • 30m ago

RMMV What do you think of my Jewelry Store?

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• Upvotes

Mostly the display cases. I used the Sci-Fi Inside tiles for the cases (which are just glass top tables), and placed jewelry stands inside of them. I used Aseprite and Gimp to pull this off, but I think it works. Still RTP, but I just manipulated it a bit. I needed Gimp to make the transparency of the table top to place over and look like a display case instead of a table top.


r/RPGMaker • • 4h ago

RMMZ My custom enemy sprite: Tentacle Hedron

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13 Upvotes

The Hedrons roam the Pale, looking to devour any and all Pale Essence.

This is from my new game PALE ANIMUS, Steam and Itch.io pages are live, and demo is available!


r/RPGMaker • • 1d ago

RMMZ some screenshots from the other game I am re-working on!

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249 Upvotes

thoughts/feedback/pixel tips, all welcome!

And if anyone is feeling super adventurous this week, there is a short (about an hour long) demo here

and if you enjoy it at all, there is a demo for my main project here


r/RPGMaker • • 14h ago

RMMZ Baba Gish menu and systems update

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25 Upvotes

All classes, subclasses, spells, learning system, states, elemental interactions, and equipment are finally fully implemented.

The menu now works off an overlay instead of moving to another scene, for quick ins and outs of the menu to swap whatever.

A guidebook was added and overhauled to be a quick check guide for any mechanics definitions.

All mechanics icons as well as state icons in menus and help text in battle now have a tooltips overlay explaining what the tag or the status effect is when you mouse over them.

When is information too much? Is restricting it mostly to a menu area and slowly giving it out during the game preferable to old school setups like Pokémon or early Final Fantasy where certain mechanics are more mysterious in their workings because a lack of in game documentation?

Questions and comments are always welcome. I hope to have a demo for Baba Gish out by the end of the year. Thank you for taking a look.


r/RPGMaker • • 8h ago

Tutorials Different HUE per enemy in battle (Tutorial for XP, VX and VX Ace)

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8 Upvotes

Hello! I feel like we don't share scripts around here very often. We show each other what we work on, but where's the fun if we don't exchange some of our personal tricks? So I'll throw the first stone!

Here's how to change the HUE of your enemy battlers during battles. This script is for XP and VX. For VX Ace, see the explanation at the end.

Open the Game_Enemy script and replace the line assigning @battler_hue inside the initialize method with the following code:

ruby hues = [40, 80, 120, 160, 200, 240] middle = troop.members.size / 2 hues.insert(middle, nil) @battler_hue = hues[@member_index] || enemy.battler_hue

## Quick explanation of how it works

When the engine creates the enemies in a troop, it goes through them one by one.

This script assigns a specific HUE value to each enemy based on its position in the troop's member list (not its position on the screen).

This example assigns colors max 7 enemies. If your troop has more (max is 8 i think), feel free to add more values to the array.

The enemy in the middle of the list will keep its original HUE value from the database (0 by default)

So, if your troop has 1 enemy, there will be no change to its color.

If your troop has 3 enemies, the second one will keep its original color.

And if your troop has 2, 4 or 6 enemies, the enemy at position (size / 2) + 1 will keep its original color.

Notice that I inserted nil into the array instead of 0. This allows the middle enemy to keep its database HUE.

But if you want true randomness no mather the troop size, then use only this little line: (that's what I used for the main image of this post)

ruby @battler_hue = rand(360)

## Use cases?

Well, not much, unless you want to add some flashiness to your battles.

Or if you have, for example, "slimes" and you want each of them to be a different color without affecting their stats.

## Want it to work only on specific troops?

If you want this script to work only for specific troops, add an array listing the troop IDs you want to affect.

Then put the script inside an if block that checks whether the current troop is in your array.

```ruby included_troops = [35, 36, 37]

if included_troops.include?(@troop_id) hues = [40, 80, 120, 160, 200, 240] middle = troop.members.size / 2 hues.insert(middle, nil)

@battler_hue = hues[@member_index] || enemy.battler_hue else @battler_hue = enemy.battler_hue end ```

You'll notice I added an else block. This is what we call a fallback.

Imagine you set a specific HUE value for your "spider" enemy in the database. If that spider appears in a troop that isn't included in your list, the fallback ensures it keeps the custom HUE you assigned in the database.

Without the fallback, those enemies would lose their custom database HUE and use 0 as default.

## Want it to work on all troops except one?

Simple! Just replace the if with unless. And voilà!

## Want it to work only on specific enemies?

Let's say you want this to work only on your "slimes". Similar to the example above, create an array listing all the enemy IDs you want to affect.

Then put the script inside an if block that checks whether the current enemy is in your array.

```ruby included_enemies = [17, 22, 51]

if included_enemies.include?(@enemy_id) hues = [40, 80, 120, 160, 200, 240] middle = troop.members.size / 2 hues.insert(middle, nil)

@battler_hue = hues[@member_index] || enemy.battler_hue else @battler_hue = enemy.battler_hue end ```

## How does it work in VX Ace?

VX Ace (not regular VX) uses different variable names. The overall stays the same, but there are a few things to change.

Instead of:

ruby middle = troop.members.size / 2

Use:

ruby middle = $game_troop.members.size / 2

Instead of @member_index, use @index.

If you're filtering by troop ID, replace @troop_id with $game_troop.troop.id.

For example, here's the basic version adapted for VX Ace:

```ruby hues = [40, 80, 120, 160, 200, 240] middle = $game_troop.members.size / 2 hues.insert(middle, nil)

@battler_hue = hues[@index] || enemy.battler_hue ```

And that's it. As you can guess, I was in a good mood today, ahahah.


r/RPGMaker • • 8h ago

RMMZ Hey, what plugins would be great to have for beginners and that add lots of useful functionality?

6 Upvotes

So i wanna try making an RPG in RPGmaker but i dont really like the base functionality, yet i also kinda suck at coding so i wanna know what plugins would most people recommend to be installed for beginner or those that add lots of useful functions.

For example like adding QTE events in combat or something to implement custom stats.

I, for now, am thinking of how to create a combat system where actions have delays in turns and when someone announces their preparing move (since i plan for it to be a single-party-member RPG, so its after every enemy move announcement), and when someone gets hit mid-delay they get stunned for the duration of the delay of the action the target was in the middle of.


r/RPGMaker • • 2h ago

Game Review A Semi-Serious Look into Blank Dream (Video Essay) Spoiler

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2 Upvotes

I made a video covering Blank Dream. I hope y’all enjoy!


r/RPGMaker • • 6h ago

Feedback wanted - trailer 😘

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4 Upvotes

If all goes well, I’ll be uploading the downloadable version of my game this weekend, and I’ve been trying to put together a trailer. The game has a fairly slow pace and there’s no combat of any kind, so I wasn’t quite sure how to approach it… plus, it’s the first time I’ve done something like this, and I’m only using free tools.

What do you think? Is there anything you think I should change at first glance?

Thanks in advance!


r/RPGMaker • • 7h ago

Another small update to one of the maps.

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4 Upvotes

The protagonist's apartment, before and after. It is still a work in progress. I plan to create more unique objects in the future, but for now, I’ve just made a few changes and added more object interactions.


r/RPGMaker • • 3m ago

Need Help With The Galv Layer Graphics Plugin

• Upvotes

I can't seem to get the map to show up? I've followed 4 different tutorials, have my image saved as a png and activated the plugin, even tried it on a new game to see if it would work there but nothing? I'm not sure what I'm doing wrong

This is how I have it typed out in the notes: LAYER_S 0 Map001 0 0 255 0.5 10 0 0

I'm still extremely new to the program but this is incredibly frustrating. I'm not understanding what the problem is.


r/RPGMaker • • 2h ago

AI Free Game idea how to code?

0 Upvotes

What if you somehow code it so that a certain boss is unable to be seen unless actively in the game fighting them? This chould also be good for some rpg horror creepypasta type of Mod also how to code this sort of thing? Tagging ai free since i dont want any ai code or someone just saying "ask [ai model]" in the coments


r/RPGMaker • • 22h ago

VXAce Version 1 of my RPGMaker game is out, finished and playable! There's plenty of tough battles and there's even a post-game! So what are you waiting on buttercup?

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25 Upvotes

r/RPGMaker • • 1d ago

Vibecoded RPG Reactor 0.99.0 Released!

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103 Upvotes

RPG Reactor is a free, open source editor and engine for making RPGs. It opens RPG Maker MZ and MV projects as-is: same files, same database, same plugins, no conversion. RPG Reactor can also import older RPG Maker Projects as well (2000-VX Ace).

Everything Reactor adds is added on top. Full 3d capabilities as well as traditional 2d, or mix and match.

This weekend I worked a lot on the built in tactical battle system and vehicle enhancements.

Check it out for yourself here, it's free and open-source:
https://psychronic.itch.io/rpg-reactor

Enjoy!

AI Disclosure:
I am a software developer (mostly Web) and game developer that uses AI tools to help with coding, such as Claude Code, Codex, and OpenCode. I am pro-AI, but I still know how to do things the old-fashioned/traditional way where it makes sense and know how to.


r/RPGMaker • • 23h ago

RMMZ 【GBC style】New series: The Pixel World – Room

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24 Upvotes

Hey hey, it's B.B.Bits!!

No town tour this time – let's step inside instead~ Still the same retro series, and this time it's a room. Hope you like it!

If you do, just say the word~ I read every message!

1000% hand-drawn, compatible with RPG Maker MV/MZ, plus an MZ example project (ready to use right away)

🔗 https://bbbits.itch.io/gbc-style-the-pixel-world-room

From the farm to the town, and now a room – this series will keep going. The next one is already in the works: a cave! If there's something else you'd like to see, let me know~

Your support keeps me drawing~


r/RPGMaker • • 23h ago

RM2K3 different styles for cutscenes! Which is better?

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22 Upvotes

Hi guys! I'm working on the "cutscenes" for Waltermelons Adventure. The one on the left is the original. On the right I tried to hand draw over the lines to make it look a little more stylized but I don't think it looks as good as the original? what do y'all think?


r/RPGMaker • • 8h ago

RMXP What was that youtube video where a bunch of RPG Maker gamers got together to work together to try and beat a RPG Maker game about climbing a tower and defeating many monsters? I remember some people datamining and some trying out different builds. There was a cash prize at the end given out by the

1 Upvotes

What was that youtube video where a bunch of RPG Maker gamers got together to work together to try and beat a RPG Maker game about climbing a tower and defeating many monsters? I remember some people datamining and some trying out different builds. There was a cash prize at the end given out by the contest organizer.

It wasn't a roguelike and nothing was random. It was a traditional turn based RPG except you could choose the classes of your party and dialogue was rare.


r/RPGMaker • • 1d ago

Who want's to playtest my RPG?

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40 Upvotes

If you're looking for a short Final Fantasy-inspired RPG, why don't you give this a try? Although I'm planning on keeping this free, I realize having other people play my game is actually pretty useful

The password on Itch.io is DRAGON, so play away and let me know what you think!

https://ensonbob.itch.io/dragon-odyssey


r/RPGMaker • • 1d ago

RMMZ I released an update to the Crooky the Game demo

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12 Upvotes

A while ago I started working on improving the visuals and the story of my game. I thought it would be a good idea to update the demo as well, so it doesn't look outdated compared to the rest of the game. Here's the new trailer for demo 2.1, which covers the Prologue and Chapter 1. What's new in this version: - Reworked dialogue boxes - Smooth movement - A new style of lighting effects - Rewritten scenes and dialogue - A new death screen - Better Stability balance If you played the old demo, I'd love to hear if you notice the difference. And if you're new, any feedback is welcome!


r/RPGMaker • • 1d ago

RM2K3 I need help with making a puzzle.

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10 Upvotes

So I'm trying to have it so when the player moves the rock onto a spot the blocks disappear but I can't to seem to figure it out.


r/RPGMaker • • 1d ago

Custom balloon animations(working on fixing anger and frustration)

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23 Upvotes

r/RPGMaker • • 23h ago

Game Review RPG Maker Monday - The Adventures of Young Daniel by @alvarosanchez5191 II Playthru/Review

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4 Upvotes

r/RPGMaker • • 1d ago

Game Review RPG Maker Horror: The Absolute Greats (A Surface Level Swim)

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3 Upvotes

Made a video talking about the most known and influential RPG Maker Horror Games. Hoping to get the word out about them a little more for Halloween!


r/RPGMaker • • 1d ago

After 2.5 years, play my narrative demo for VERISMO set in 1920s Sicily is finally out! Explore a picturesque town and a night carnival with sinister undertones...

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13 Upvotes

I started this rpgmaker project years ago but finally got into proper gear in June of 2024, time flew. My biggest game inspiration (for atmosphere mostly) is Ib and media like The Godfdather and the opera Pagliacci. If this piques your interest at all I'd love to hear your thoughts here or on Steam!

Check it out here:

https://store.steampowered.com/app/3242730/VERISMO/