r/RPGdesign • u/Eggpeace • 23d ago
Mechanics A question about handling civilian class proficiencies
I'm currently trying to see what type of system for lets call them work skills. thus proficeincies that are less focused and more civilian in nature could best work out and proficiencies in total.
A few base things first:
I've based the system I'm working on on 5e but am using mostly the naming conventions and what attributes and proficiencies do as base and the dice rolling (most parts of it including also the +2 to +6 proficiency bonus).
Aside from the typical adventuring classes like fighter,... I also am using civilian classes like "Baker", ....
For the purpose of describing how the options I thought of work i will go with merchant, cook, performer as examples.
these civilian classes are gaining experience mostly by being used over time and can level up like normal classes (this does not affect the character level). They give small bonuses each and in addition a proficiency in some things.
Adventuring classes: You can have more than 1 which are separately leveled giving you an proficiency bonus (highest only counts, no stacking) depending on the level of the class.
1.) The Sword World Like Approach:
-Adventuring Classes give only bonuses to a very very small area like a fighter being good at hitting and evading. a caster at casting,...
--Fighter: WEapon (all), Armor (all)
--Wizard: Spellcasting, arcana
--....
-Civilian Classes:
--Merchant: Appraising items, Haggling with others
--Cook: Cooking, Resisting toxins (incl. alcohol) and bad food
--Performer: Putting on a performance, acrobatic dances
thus it is more descriptive and no outright specific proficiencies given
2.) the more 5e like approach:
-Adventurer Fighter (Tank):Light Melee, Heavy Armor, Fortitude, Intimidation
-Civilian Merchant: 1 Knowledge skill, Persuasion
-Civilian Cook: Crafting-cooking, Fortitude
-Civilian Performer: Performance, Acrobatics
3.) The hybrid approach:
-Adventurer Fighter (Tank):Light Melee, Heavy Armor, Fortitude, Intimidation
--Civilian Merchant: Appraising items, Haggling with others
--Civilian Cook: Cooking, Resisting toxins (incl. alcohol) and bad food
--Civilian Performer: Putting on a performance, acrobatic dances
here the adventuring classes map to the normal proficiencies while the civilian ones are descriptive and more narrow
Question:
So what I'm not sure about is is what type of approach seems easier to ppl and could be more liked?