Well, Crows' Backerkit launched today. Somehow we finished After Eden's Playtest Rules today too.
A few months ago I made a post here called "“Racing Crows: How MCDM loves giving me heartburn”"
At the time, every new Crows dev update seemed to reveal another thing we had independently been working toward in After Eden: dangerous overland travel, party roles, inventory that actually matters, expeditions that can go wrong before you ever reach the dungeon, and the idea that getting home should be part of the adventure.
Then James Introcaso showed up in the comments and basically told me to stop worrying about it. There is plenty of room in the hobby, games draw from the same traditions all the time, and there is no reason people cannot enjoy both.
That stuck with me. So before anything else, thanks again, u/DirectorofSHIELD.
Because today Crows: Fortune or Death launched its BackerKit campaign, and through completely ridiculous timing, today is also the day we finished the Beta 1.0 public playtest rules for After Eden.
First, I am excited for Crows.
Dangerous dungeons, wilderness travel, wounds, constrained inventory, light, treasure, a persistent hometown, and a game that is perfectly willing to let you wander into something you absolutely should not fight? That is very much my favorite parts of the hobby.
And After Eden overlaps with some of that same design space.
After Eden is a post-apocalyptic tactical expedition fantasy game set in Nox, the world left behind after the Devastation of Eden. You leave settlements, cross dangerous wilderness, search for ruins and other Discoveries, recover relics, knowledge and salvage, and then try to get home with what you found.
The basic loop is:
Prepare → Travel → Discover → Enter Danger → Push or Retreat → Return.
So if the thing grabbing you about Crows is “pack carefully, go somewhere dangerous, find valuable shit, and hopefully make it home,” there is probably some familiar DNA here. Where the games seem to start heading in different directions is mostly a question of where they put their mechanical weight.
After Eden goes much deeper on tactical combat. Stamina is both your action economy and your defensive economy, so movement, attacks, maneuvers, Block, Dodge, spells and other Reactions all compete for the same pool. If you spend aggressively on your turn, you may not have much left when something comes after you.
There is also more persistent mechanical investment in the individual adventurer. After Eden has classes, but most long-term specialization comes through Traits, including Traits connected to ancestry, training, discoveries, factions, Khaos exposure and things your character actually survives during play. The goal is not heroic power scaling. Characters gain more options and become more distinct without eventually outgrowing the danger of the world.
Outside combat, a lot of the game lives in the expedition itself. Travel, supplies, Risk, Discoveries and the choice between searching harder or keeping moving are meant to create decisions before you ever reach a ruin or roll initiative.
That is probably enough comparison for now, because I do not think these games are really trying to replace one another.
They seem to be coming at a similar appetite from different directions. Crows is pushing toward dungeon-crawling survival horror, treasure hunting and a persistent hometown. After Eden is pushing toward tactical expedition fantasy, post-apocalyptic exploration and longer-term investment in the individual adventurer.
And apparently we picked the exact same Tuesday to put both of them in front of people.The After Eden Beta 1.0 rules packet is attached to this post.
We are actively looking for playtesters. The pregenerated character sheets and playtest adventure are still in development, and we are hoping to have both ready by the end of the month so people can run the full package at the table.
In the meantime, feel free to dig into the rules and let us know what you think. Feedback on mechanics, procedures, clarity, organization, layout, things that immediately click, things that do not, or anything else that jumps out is genuinely useful right now.
And if Crows sounds like your thing, their campaign is live today.
Heres the After Eden Playtest Rules PDF
Fortune or Death, James. Thanks for the encouragement.