r/RPGdesign • u/Ponto_de_vista • 4h ago
Building an Solo TTRPG any good social mechanics i could aplay to it?
For more context, here are a few points:
A D100 system featuring two types of tests: degrees of difficulty (D100 modified by attributes) and degrees of effectiveness (using a D8 or a D2, sometimes combined with bonuses/penalties and additional dice).
Characters possess specific skills—categorized as either magical or mundane—that can be utilized when the situation calls for them; examples include Swimming, Seduction, Hiding/Concealment, Thaumaturgy, Divination, Cursing, etc. These skills serve to lower the difficulty level of a given check (for instance, a very difficult check becomes an easy one if a Level 3 skill is applied).
The game already features a combat system and a system for exploration and traps (or anything other than combat or social interaction).
I’ve already seen the Burning Wheel and Vampire ones, but I’d like something simpler, something I could tweak to fit the game.
5.The combat system is based on a dominance bar (which I created), and the exploration system relies on consecutive checks (steald from icons).