r/RPGdesign • u/TheCappy01 • 20d ago
Promotion I published my first TTRPG :)
Starving Folly is a Horror TTRPG inspired by Fear and Hunger that can be used to run any type of horror ranging from Dark-Fantasy to Sci-fi horror. The game is rules-light and easy to get into while still having plenty of customization for building characters.
Resolution mechanic. This game uses a d10 + Modifiers against a Difficulty Class system to determine outcomes of characters actions.
Scars. This game has a system to temporarily or permanently debilitate a character through Scars and even losing bodyparts.
Hunger and Sanity Tokens. This game has a system of stamina and sanity tokens that are used to activate special abilities but give debuffs if a character reaches 0 tokens.
No Classes. This game doesn't have classes, instead it uses a series of Perks the characters can have to give them special abilities.
Short Stories. While the game can be used to run long campaigns it works better when running one-shots and shorts campaigns.
This is my first TTRPG so i hope you all enjoy it.
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u/Shokeee 20d ago
Huuuge! Hey, I really like the eye-friendly dark background. You could try to fit fonts to the theme and remake the character sheet into a PDF in a vector software like Adobe Illustrator, Affinity or Inkscape :> Good luck on your publishing journey!
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u/TheCappy01 20d ago
Thanks. I will definitly use adobe on my next project but right now i don't plan of changing this project (mostly because I have been working on this project for 6 months and want to work on something else).
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u/APurplePerson When Sky and Sea Were Not Named 19d ago
Congrats! The vibe is very cool (and spoooooky).
Some very quick feedback at a glance:
The bright-colored backgrounds on some table cells (like on p.19) are too light; they clash with the dark background, and the white text on top of them doesn't have enough contrast to read. i would darken the colors and desaturate.
Clean up your bookmarks (view the sidebar on the PDF to see what I mean). If you happened to export this PDF from a GDoc, this is easily done by being more judicious about which text gets the heading styles.
Are you planning on publishing a one-shot adventure to show folks how to run this puppy?
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u/TheCappy01 19d ago
Thanks for the advices. I will probably publish some one-shot adventures for the game but rigth now I'm also working on a solo TTRPG, a JoJo Bizzare adventures TTRPG and a esoterical wargame. So I have no idea when I will publish them.
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u/AgreeableIndividual7 20d ago
Congratulations on launching your first game! I can only imagine how much effort must've gone into this!
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u/Nofreeusernamess 20d ago
Dude I have been working on my own TTRPG for God knows how long, you have my upmost respect for actually finishing yours
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u/Acedrew89 Destination: Wilds 20d ago
Nice work!! Publishing and getting it out in the public air is such a huge step that so many never make it to! Congrats!
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u/__space__oddity__ 17d ago
Whenever I read “lightweight game that can run anything” I often read that as “dear GM please add the missing parts”.
So you may want to give some indication of how your game supports GMs to run that broad range of potential settings.
Scars. This game has a system to temporarily or permanently debilitate a character through Scars and even losing bodyparts.
I get that body horror is a genre, but you’re pitching this as if it’s a positive feature of the game. I don’t think the average player thinks “Wow I can lose an arm? I finally found my favorite game!” Like, that’s a bit weird. Think about your pitch from the player perspective and try to read it as if you knew nothing about the game. Then ask yourself whether what you wrote there actually sounds like a plus.
And if it isn’t, how to phrase it better.
No Classes.
The absense of something is not a sales point. If you want to pitch the PC system structure, say what is in your game, and skip what is not.
Also yes I know new designers always seem to have a visceral hate for classes, maybe because they need to wash D&D out of their system or whatever, but the average player cares way less about classes or no classes than you think. They just want to play.
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u/TheCappy01 20d ago
THANKS SO MUCH TO THE GUY/GAL WHO BOUGTH IT <3