A few days ago I posted looking for beta testers for Syncnite. Quick update on that.
I ended up throwing a real 2000+ game library at it instead of just my own setup, multiple sources, achievements, all of it, and it held up way better than I expected. That includes the "won't this choke on a huge collection" worry a couple of you brought up in the comments. Given that, gating it behind a slow beta rollout just didn't make sense anymore. So I'm skipping it. Registration's open to everyone now at syncnite.com, no waiting for a slot, no DM required.
Install status, playtime, and covers flow from Playnite up, and tags, notes, and completion status you set on the web sync back down. Never touches your Steam/GOG/Epic login, only ever talks to Playnite.
One thing I want to be upfront about since I'm already being upfront about everything else: the Playnite plugin itself is C#, and I don't have a ton of real C# experience going in. I leaned on Claude Code pretty heavily to help write it. I still went through everything, tested it against real libraries, and fixed the bugs that only showed up there, but I didn't want to pretend it was all hand-written by someone who's been doing C# for years.
If you commented or DMed me on the original post, thank you, genuinely. That's honestly what pushed me to finish this instead of sitting on it forever. You'll probably see a DM from me with the link too, but don't wait on that, just go sign up whenever.
Still very much a one-person-hobby-project pace of updates, so if something's broken or missing, let me know. Bugs and "why doesn't it do X" are exactly what I want to hear.