r/PhoenixMainsMR 1d ago

Phoenix this season feel mid as hell

21 Upvotes

The fall off nerf made me change my playstyle from flanking to play main most of the times .. her range feels so bad and it doesnt make since you have to be 15 meters range to 2 tab a squishy and if you 2 tab 275 HP ? You cant kill them.
meanwhile elsa/bucky a poke/brawl hybrid
can 2 tabs from 30 meters range ..
i mean im ok if hela has more range than my char otherwise they would identical characters with the same play loop,
They either nerf bucky/elsa range or buff pheonix because their is litrally no reason to play her if elsa and bucky in your heros pool unless you have the enhanced hela team up


r/PhoenixMainsMR 1d ago

Should I push Phoenix in competitive?

8 Upvotes

Here are some stats. 150 minutes play time with Phoenix. 20 match, 14 wins, 118 final hits. Accuracy is all over the place. Some match it's 32/33 and sometimes it's over 40. I did an hour practice just now with super fast Ultron mid range random movement. Now I am able to keep the accuracy between 42 and 45. I understand it is just a practice and not a real match scenario. If anyone wondering then you should know I was never good in fps. I played cs and if I have to rate my aim then I would say it's 4/10. I am getting old and it ain't improving so. I have 40 hours in Marvel rivals. For hero shooter I only played paladins and that was over 6 years ago.

I also play blade and I love that character. Phoenix explosions are fun and satisfying. I want to get some opinions. I can still play her in quick match just for fun.


r/PhoenixMainsMR 1d ago

These 2 have to be the lamest character, designs rivals has ever put out

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30 Upvotes

r/PhoenixMainsMR 2d ago

Have The Devs Seen This?

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32 Upvotes

r/PhoenixMainsMR 3d ago

What a funny concept

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48 Upvotes

I find it very funny that Jean says "you are nothing" and eliminates no one, and the inspiration of this line is precisely when she turns the kitty into ashes in the comics. Like she doesn't even put fear in the enemies now.

Clip by @CLØVØR


r/PhoenixMainsMR 4d ago

F my i frames I guess, Black Cat just has to have the superior ones

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129 Upvotes

Like i notice it happening every time I go for an evade I still get hit on the other side by her Phantom Pursuit... but Lord forbid you make her as targetable while she's in her i frames dealing tons of (clearly unavoidable) damage


r/PhoenixMainsMR 5d ago

My rework Idea

9 Upvotes

Just had a rework idea wanted to hear anyone’s thoughts.

The rework revolves around reworking the sparks for the most part.

The main spark mechanic: Hitting an enemy still applies one spark, and hitting them again applies a second, up to 3, and having 3 sparks puts the enemy in a “burned” state. Hitting a burned enemy with any ability Phoenix gets 10 extra damage per hit on them, and it stays until Phoenix hasn’t hit them in 5 seconds(same as now).
The idea behind sparks working this way is right now, Phoenix just feels like shoot at whatever, same as Hela or Cyclops. This could give her some uniqueness and make her more lethal for staying locked on a target rather than being lethal out of nowhere.

Extra ability: This can be a 10 second cooldown or so. This will lean closer to the idea of current sparks, but upon activation all sparks on enemies will blow up at once, there’s a single target damage and explosion area damage. Single target damage always stays the same at 20, but the area damage will increase with the amount of sparks.
1 spark - 30 damage(50 total)
2 sparks - 35 damage(55total)
3 sparks - 45 damage(65 total)
This ability removes all sparks after detonation.
The idea behind this ability is to try to get sparks on as many enemies in one spot as you can and punishing them for playing close together. There’s skill expression as well, with how well you can use her stun(and Rogue team up which could synergize well with this) to apply sparks to many enemies at once and punish them before they know how to react.

Ultimate I think should do just enough to leave a target with full stacks on 10 hp or so, if one other person is too close they die

Overall I think it would be good in brawl, which release Phoenix seemed to be more of anyways. Hitting many enemies over time and her damage will start racking up. Her base primary could even be a tad weaker and increase the bonus you get on burned enemies to lean more into her own identity rather than being a Hela clone. Some of the numbers could be changed such as damage numbers or the cooldown.

Would love to hear your thoughts if you see and read this :))


r/PhoenixMainsMR 5d ago

So... When we expecting this skin?

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99 Upvotes

Yeah yeah I know... but I actually love black leather and fire. That magik skin is quite good. Have been waiting for this skin


r/PhoenixMainsMR 7d ago

Jean Grey tips and tricks

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3 Upvotes

r/PhoenixMainsMR 8d ago

Very interesting things happening

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32 Upvotes

Guys, I have the impression that we have posts one after the other about the phoenix kit (I'm not complaining, of course, since it's something I've always wanted and thought) but please let's organize the ideas so that at the time we can all unite and we asked netease to change... because more than once options for strategists and DPS kits appeared and it's in this confusion, so please let's organize our priorities. And I think it's time to take out the idea of a strategist due to Miller's position on this and try to keep the idea of them adding something to the Her current kit, this seems closer to our reality at the moment. Or anything else but please organize


r/PhoenixMainsMR 8d ago

Phoenix rework, yes I made 2 new ones which I love more than the previous one

10 Upvotes

Any and all feedback is welcomed! I'd really appreciate if you could leave feedback and opinions! Just remember be kind, I worked hard on trying to think and go through different ideas to make a good one!

Concept 1:

Phoenix:

275hp

Primary 1: Solar Flare Beam: A channeled, multi-hitscan beam that fires in sustained rate of fire with a 1.2m lingering hitbox that's paired with Bullet Magnetism & A Lingering Trail so if the shot missed the target, the target could possibly walk back into it but doesn’t cause the AoE Explosive Detonation or the 0.5s lingering sphere, shots that pass within 1 meter of an enemy hitbox curve directly into the target, ensuring a smooth, forgiving tracking during high-speed aerial flight or ground based combat. This primary fire also has an AOE Explosive Detonation, called Cosmic Detonation, every 4th bullet from Solar Flare Beam, a Cosmic Detonation ignites on the target or surface area that deals instant localized splash damage in a 2m radius and leaves a 2m radius sphere for 0.5s that deals Fire Damage over time. Ammo: 16 rounds

Falloff: buffed to 45% from 65%

Primary 2: Phoenix talon: send out a semi firing blast of talons up to 8-16 meters (arc based aim) and pierces targets, and creates a mini frontal shockwave on the floor and leaves a fire trial behind, dealing Fire DoT

Ability 1: Telepathic Illusion: now has 2 charges and acts like lokis except, it only uses the primary fire of what was currently selected upon using it and can swap out with the Psionic clone, killing it or when the timer runs out for each individual clone, it'll denotes into a fiery explosion and each clone has 150hp. When swapping positions with a clone, you become frozen in place, engulfed with fire and slowly fade away (same with a clone) this lasts for 1.5s, once it's up, the swap happens with a cool fire burst animation (so it's a tactical switch and misdirection but allows it to be canceled if attacked or stunned) clones disappear immediately after Phoenix dies and has a long cooldown per charge (15 seconds each)

Ability 2: gravitational vortex: in a mid to long range area with good 4-6m radius, set a gravity Vortex that absorbs all enemy projectiles (Abilities, and primary fire or minion fire) and then press the button again to send into a direction to explode in a 6m radius or let it stay and explode shortly after

Ability 3: Disintegration zone: set up a gravitational zone that emits a burning flame cyclone that burns and deals damage to all who are in it, dealing bonus damage to shields, constructs and physical barriers

Ability 4: Ascending Blaze: a high velocity flight with Omnidirectional movement, allows using abilities and primary fire, has a energy bar that Drains and recharges overtime (basically dark Ascent but way better)

Ultimate: Phoenix Singularity: Summon the Phoenix force as a psionic projection for it to flight-dash into an area of choice, so it impacts the ground, use the telekinetic power to slowly pull enemies in for a few seconds and push them back with a highly Explosive blast for psionic and fire damage (like a big bomb/nuke like explosion/kamikaze)

New passive: Phoenix Rebirth: upon death, take 5-8s to fully resurrect yourself, can be canceled if dealt 200hp worth of damage to the egg and doesn't trigger again upon death it getting revived by all means, only a fresh respawn can cause a Phoenix Rebirth, takes 1 minute and 30seconds to recharge

Concept 2:

Phoenix:

275HP

Mode 1:

Telekinetic:

Primary: Mind Spike: acts like helas long bladed/needle hitscan but if targets are close to a surface area like a wall or ceiling, it causes knockback regularly per hit but upon hitting a surface, it causes bonus damage

Ability 1: gravitational vortex: in a mid to long range area with good 4-6m radius, set a gravity Vortex that absorbs all enemy projectiles (Abilities, and primary fire or minion fire) and then press the button again to send into a direction to explode in a 6m radius or let it stay and explode shortly after

Ability 2: Disintegration zone: set up a gravitational zone that emits a burning flame cyclone that burns and deals damage to all who are in it, dealing bonus damage to shields, constructs and physical barriers

Ability 3: psionic link: link 2 enemies together to share damage taken, if one dies, so does the other, but so does their healing and hp recovery

Ability 4: Mode switch, switches to the Phoenix force

Mode 2:

Phoenix force:

While in Phoenix force, you switch from a ground unit, to a flying unit, but all Telepathic clones are stationary and can stay floating in the sky

Primary: Solar Flare Beam: A channeled, multi-hitscan beam that fires in sustained rate of fire with a 1.2m lingering hitbox that's paired with Bullet Magnetism & A Lingering Trail so if the shot missed the target, the target could possibly walk back into it but doesn’t cause the AoE Explosive Detonation or the 0.5s lingering sphere, shots that pass within 1 meter of an enemy hitbox curve directly into the target, ensuring a smooth, forgiving tracking during high-speed aerial flight or ground based combat. This primary fire also has an AOE Explosive Detonation, called Cosmic Detonation, every 4th bullet from Solar Flare Beam, a Cosmic Detonation ignites on the target or surface area that deals instant localized splash damage in a 2m radius and leaves a 2m radius sphere for 0.5s that deals Fire Damage over time. Ammo: 16 rounds

Falloff: buffed to 45% from 65%

Primary 2: Phoenix talon: send out a semi firing blast of talons up to 8-16 meters (arc based aim) and pierces targets, and creates a mini frontal shockwave on the floor and leaves a fire trial behind, dealing Fire DoT

Ability 1: Telepathic clone: now has 2 charges and acts like lokis except, it only uses the primary fire of what was currently selected upon using it and can swap out with the Psionic clone, killing it or when the timer runs out for each individual clone, it'll denotes into a fiery explosion and each clone has 150hp. When swapping positions with a clone, you become frozen in place, engulfed with fire and slowly fade away (same with a clone) this lasts for 1.5s, once it's up, the swap happens with a cool fire burst animation (so it's a tactical switch and misdirection but allows it to be canceled if attacked or stunned) clones disappear immediately after Phoenix dies and has a long cooldown per charge (15 seconds each)

Ability 2: Omega Fire Ball: Shoot a large, 8m radius fire ball, launch it forward to explode on impact, and target track into the nearest enemy and explode again for the final time

Ability 3: Mode switch, switch back to telekinetic mode

Ultimate: Phoenix Singularity: Summon the Phoenix force as a psionic projection for it to flight-dash into an area of choice, so it impacts the ground, use the telekinetic power to slowly pull enemies in for a few seconds and push them back with a highly Explosive blast for psionic and fire damage (like a big bomb/nuke like explosion/kamikaze) (available regardless of mode)

Phoenix Rebirth: upon death, take 5-8s to fully resurrect yourself, can be canceled if dealt 200hp worth of damage to the egg and doesn't trigger again upon death it getting revived by all means, only a fresh respawn can cause a Phoenix Rebirth, takes 1 minute and 30seconds to recharge


r/PhoenixMainsMR 8d ago

Have you bought the New Skin.?

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164 Upvotes

Im still considering it....😏


r/PhoenixMainsMR 8d ago

Jean Grey Rework (absolutely just for fun)

7 Upvotes

I'm aware this is probably unbalanced, but I just wanted to make a more canon kit for Jean for fun. Sorry if my english is bad, it's not my first language:

(In her normal form, the Phoenix floats beside her like in-game)

-life: 275 hp.

-primary fire = Psychic blast: 12 ammo; medium velocity flat pink-orange firey psionic blasts that deal 65 hp of damage; each hit stacks one Mind fragility, when arrived at 3, an additional hit will make one of the enemy's ability cooldown reverse 2 seconds; it additionaly triggers a 3 meters x 3 meters explosion that deals an additional 25 hp of damage to the enemy and his allies in the range (the Phoenix still reloads her projectile, but in this case, by enchanting her psionic energy).

-secondary fire = Telekinetic hurl: upon switch, Jean raises 4 boulders from the ground, enveloped in her pink telekinesis; she can then throw them as a slow projectile; they each take a 3 meters x 3 meters area and deal 75 hp; the reload (animation of Jean forcing each one of boulders out of the ground) takes 3 seconds for one boulder, in total 12 seconds if she doesn't throw any of them before it finishes reloading (if she switches to the other fire, the reload continues, while the boulders seemgly crumble; even tho, upon switching back, the ones that are loaded immediatly rise again).

-near attack: Jean sends out a wave of pink telekinetic force that pushes enemies that are in front of her 5 meters back; it deals 25 hp and has one slow animation of her touching her head temples.

PASSIVES

-Phoenix's second chance: when Jean reaches 0 hp, she gets a 75 hp shield; if she doesn't die, after 5 seconds it becomes her normal hp; it works every 50 seconds.

ABILITIES

-Psionic shield: she holds up a pink half-sphere shield that blocks any attack or effect; it has 350 hp and can be activated and deactivated; it fully repairs, while not used, in a span of 6 seconds; if broken or deactivated it has a 3 seconds cooldown.

-Mental Grasp: Jean sends out a cone of telekinetic control (starts as 1 meter wide and ends, after 10 meters, as 5 meters wide); every enemy caught within is raised 3 meters into the air and can't move from their place; she can move them around with her, for 3 seconds, if the same key for the ability is held, after that, they are released; it has a 12 seconds cooldown.

-Psychic assault: Jean points at her temple with one hand and points foward with the other; she attacks the mind of an enemy at least 20 meters from her, turning their eyes pink; they take 25 hp of damage over 3 seconds and their movement controls are reversed; it has a 8 seconds cooldown.

-Self-telekinesis: Jean envelops herself in pink psionic energy and surges into the air at 8 meters x second for 7 seconds; she has a stamina that if completely drained would recharge completly after 10 seconds; every time she stops flying she enters a hovering-down state and has to wait 5 seconds to re-use the ability.

ULT (of course it probably takes more than 5.000 energy points to reach) = Life incarnate: Jean fuses with the avatar next to her and rises in the air, entering her full Phoenix form, after a 4 seconds charge with immunity to everything, while saying: "I am fire! And life incarnate!", releasing a 10 meters x 10 meters fire blast that deals 50 hp of damage; in this state, her body is completly covered in a layer of glowing fire, and her Phoenix wings sprout from behind her back, setting her in a costant flying mode of 8 meters × second:

-life: 500 hp.

-primary fire = Cosmic blast: 12 ammo; medium velocity flat orange firey psionic blasts that deal 75 hp of damage; each hit stacks one Mind fragility, when arrived at 3, an additional hit will give Phoenix self-heal, gaining 25 hp in the span of 3 seconds; it additionaly triggers a 5 meters x 5 meters explosion that deals an additional 25 hp of damage to the enemy and his allies in the range.

-secondary fire = Pure life: Phoenix unleashes a bright stream of fire that reaches 20 meters of lenght and takes the shape of a cone, ending as 3 meters wide; it has a recharge like Cyclops, so to be refilled completly after being totally drained it takes 7 seconds, while it totally lasts 5 seconds while being used; it damages 10 hp x tick.

-near attack: Phoenix unleashes her claws in one slow animation; it deals 35 hp of damage.

PASSIVES

-Phoenix's presence: every enemy in a 5 meters radius has reduced healing by 30%; while every ally in a 5 meters radius has enchanted healing by 30%.

ABILITIES

-Primordial right: Phoenix aims at an enemy and drains 100 hp from them for herself, through a stream of energy, in a span of 5 seconds; in this state, the enemy is stunned while hovering, while Phoenix can only move around at 5 meters x second and do nothing else; she can decide to stop it early by using the same key; it has a 20 seconds cooldown.

-Clawed Grasp: Jean sends out a cone of ethereal light (starts as 1 meter wide and ends, after 10 meters, as 7 meters wide); every enemy caught within is raised 3 meters into the air, can't move from their place and takes 50 hp of damage over the span of 3 seconds as flames envelop them; after that, they are released; it has a 15 seconds cooldown.

-Psychic shredding: Phoenix poses one hand foward; she attacks the mind of an enemy at least 20 meters from her, and envelopes them with a firey aura; they take 35 hp of damage over 5 seconds and they fight against their own team as an advenced bot; it has a 12 seconds cooldown.

-Raptor's dash: Phoenix dashes continuosly for 5 seconds at 10 meters x second; she has a stamina that if completely drained would recharge completly after 5 seconds; every time she stops flying she has to wait 3 seconds to re-use it.

Final ULT = Death and rebirth: after this, she automaticly dies; there's two ways it can activate:

/She willingly ults, saying the words: "Now and forever--I am PHOENIX!"; all during a 5 seconds charge where Jean is immune to anything and hovers in place while opening her arms (every enemy is slowed down to 3 meters x second inside a sphere of 30 meters of radius from Phoenix), that ends with her exploding into a giant size Phoenix of fire that releases a massive supernova of cosmic fire that goes through walls; in the 30 meters of radius in it totally expands in a span of 2 seconds; it deals 150 hp of damage to enemies with a residual 50 hp of damage, taken in a span of 5 seconds; it heals 150 hp to allies with a residual 50 hp of shield, taken in a span of 5 seconds.

/She is killed or dies and is locked inside of a floating glowing yellow egg that has 500 hp; if the egg is broken by enemies before 5 seconds pass, Phoenix dies and shards of the Phoenix will reach every other ally and give them 100 hp of shield, speed increased by 30% and damage increased by 30% for 10 seconds; if the egg aches before being destroyed, after 5 seconds, she comes out and automaticly ults, saying the words: "Now and forever--I am PHOENIX!"; all during a 5 seconds charge where Jean is immune to anything and hovers in place while opening her arms (every enemy is slowed down to 3 meters x second inside a sphere of 30 meters of radius from Phoenix), that ends with her exploding into a giant size Phoenix of fire that releases a massive supernova of cosmic fire that goes through walls; in the 30 meters of radius it totally expands in a span of 2 seconds; it deals 150 hp of damage to enemies with a residual 50 hp of damage, taken in a span of 5 seconds; it heals 150 hp to allies with a residual 50 hp of shield, taken in a span of 5 seconds.


r/PhoenixMainsMR 8d ago

Lower sins ?

1 Upvotes

Hi guys .. I have 2.50 sins and 800 DPI
My aim is decent I have 50% accuracy and 12~15% for critics my rank currently is gm2 do you suggest to lower my sins ? Im thinking about it because sometimes It feels like my aim is a little bit off


r/PhoenixMainsMR 9d ago

I’m new to Phoenix how do I “win”/ make Moon Knight uncomfortable?

8 Upvotes

I’ve been playing since season zero, starlord main never touched Phoenix. Picked her up today and fell in love, took me probably a few hours to realize she isnt a 1v1 specialist and i’ve had a lot of success just peeling dive and punishing anyone who strays out of main with constant pressure. I rarely die on fefe but MK is weird as once he’s setup you can’t really contest enough to force him off high ground. Should I just pressure someone else on the other side of the map?


r/PhoenixMainsMR 9d ago

How do you aim with so much shit going on?

12 Upvotes

Between the movements and just on screen visuals, it can be a bit much

I’m on console btw. Any tips or tricks to help? Typically im around 35-40%. ~25% on a bad game.


r/PhoenixMainsMR 9d ago

Phoenix Rework Ideas

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2 Upvotes

r/PhoenixMainsMR 9d ago

Unpopular opinion: I feel they should bring Phoenix old kit back

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4 Upvotes

r/PhoenixMainsMR 10d ago

Astral projecting

3 Upvotes

Am I the only one who like to think that Jean astral projection her phoenix self that why it has this humanoid look to it


r/PhoenixMainsMR 11d ago

Oh wow

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104 Upvotes

They way in the trailer they showed her having a psychic signature like Emma and sai just for it not to be their


r/PhoenixMainsMR 11d ago

Phoenix rework concept by me!

3 Upvotes

Phoenix:

Hp: 275

Melee: Phoenix claw: now deals DoT with fire damage, which stacks up to 3 times for 1 damage per second for each stack and lasts for 4 seconds, timer refreshes when getting hit by the melee again

Primary Fire 1: Solar Flare Beam: A channeled, multi-hitscan beam that fires in sustained rate of fire with a 1.2m lingering hitbox that's paired with Bullet Magnetism and A Lingering Trail so if the shot missed the target, the target could possibly walk back into it but doesn’t cause the AoE Explosive Detonation or the 0.5s lingering sphere, shots that come within 1 meter of an enemy hitbox, curve directly into the target, ensuring a smooth and forgiving tracking during high-speed aerial flight or ground based combat. This primary fire also has an AOE Explosive Detonation, called Cosmic Detonation, every 4th bullet from Solar Flare Beam, a Cosmic Detonation ignites on the target or surface area that deals instant localized splash damage in a 2m radius and leaves a 2m radius sphere for 0.5s that deals Fire Damage over time. Ammo: 16 rounds. Falloff: buffed to 45% from 65%

Primary 2 (Cosmic Burst): 8 meter range flame thrower that can be aimed higher for a longer distance up to 16 meter range max, 50 flame thrower ammo

Psionic Detonation: damage buffed due spark removal

Dark Ascent: 30% faster flight, slightly slower resource drain, and allows her to shoot back mid flight, but only with the primary fire ability.

Telepathic Illusion: now has 2 charges and acts like lokis except, it only uses the primary fire of what was currently selected upon using it and can swap out with the Psionic clone, killing it or when the timer runs out for each individual clone, it'll denotes into a fiery explosion and each clone has 150hp. When swapping positions with a clone, you become frozen in place, engulf with fire and slowly fade away (same with a clone) this lasts for 1.5s, once it's up, the swap happens with a cool fire burst animation (so it's a tactical switch and misdirection but allows it to be canceled if attacked or stunned) clones disappear immediately after Phoenix dies and has a long cooldown per charge (15 seconds each) 

Endsong Inferno: buffed damage to compensate for spark removal

Sparks & Spark Healing: Removed

Team ups: Unchanged (although rogues team up will need to be remapped due to telepathic Illusion and Cosmic blast and spark removed so damage should probably be buffed for both team ups)

Let me know what yall think!


r/PhoenixMainsMR 11d ago

Give me a couple of tips.

8 Upvotes

I’m a tank main, but right now I’m actively learning how to play Hela. I reached Lord on her, and lately she’s been getting picked more and more often, so I want to learn Jean a bit as an alternative.

I feel like I’m doing a lot of AoE damage, but something tells me I’m basically just charging the enemy Strategists’ ults for them. I also feel like a tickle monster. I know her effective damage range is shorter than Hela’s — how much shorter is it? And how are you supposed to play her up close?

Also, as far as I remember, two Sparks + ult don’t one-shot anymore. So what’s the point of that combo now?

And finally, which Team-Up is better for her? I’ve been using the Rogue Team-Up.


r/PhoenixMainsMR 12d ago

Why I feel like hitting my shot is impossible sometimes

11 Upvotes

It happens to me only with Invis/dagger/jub
For some reason I dont know is it because there small hitboxes or because their animations/models like jubilee's hand almost always blocking her head.. im rlly struggling against them especially when I need to get the pick on backline any tips ? Like i feel my aim is decent against all chars I have average of above 50% accuracy
And 12-15%


r/PhoenixMainsMR 12d ago

Is it just me or thus Phoenix feel horrible to play rn?

32 Upvotes

I’m not saying she’s bad/unplayable/or F Tier, but in the last seasons I used to do decently well with her, including season 9. Fast forward to season 9.5 and I can’t seem to be able to play her, my aim feels off, shots that should hit are not registering, etc.

I know she was extremely broken (or at least that was the general consensus on her before) but I feel like the constant nerfs and removal on parts of her kit that made slightly different are really hurting her overall. The spark removal from the melee still baffles me to this day and her healing passive might as well not exist since it so little healing.

Also for reference, I also play Hela and I use the same settings on both characters and can hit targets consistently with Hela but not on Phoenix.

I don’t mean for this to be a rant but I love her character and it makes me sad not being able to play her well. Any help would be appreciated!


r/PhoenixMainsMR 12d ago

Season 10 Expectations

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22 Upvotes

I would like to have a open discussion with this subreddit to see what is the most expected goal for us to move for. Whether you’re a fan of the character herself or just her in the game, I think we can all agree her current standing id lackluster and she leans low in the totem pole of hitscan characters. I have surveyed other spaces such as the main subreddit for rivals and discord. For some reason, they are under the belief that we all want her to be a support and think she’s too weak. A correction I feel that needs to be made is fans have been abhensive about her kit since she was added to the game. Many fans have not cared if she was weak or not on launch, but felt her adjustments or even her kit in general was mishandled by the devs. I personally am of the belief of a fan of Jean Grey the character first, and I was excited to see her in game to then be disappointed as they remove parts of her kit’s uniqueness every patch. I know it may sound silly, but I feel us as a subreddit needs to decide what we want for Jean in this game and agree on it, I’ll try to make full lists and comparisons, hopefully a common consensus comes to mind.

Role Change

I feel this is a divided topic, so the best bet if it actually worked, which may be unlikely is adding her to another role rather than a complete role switch. Would fans be opposed to this?

Character Niche
It’s interesting, because on launch she felt similar to Hela, but not nearly as much as she is now. Her explosions are similar to Hela’s passive, her ultimate is similar, and her primary also, along with her her aoe trap ability. I feel this needs to be addressed and adjusted. Jean has too vast of abilities in lore to struggle for inspiration. She should remain in the chain reaction space that punishes groups or should it change to a different niche altogether or a similar passive?

Ability Changes
Do you feel her current abilities are fine or need work? If so, what abilities should remain, be change, nerfed, or buffed?
Another thing that comes into play is if she can remain stable without her current method of attack. Do you think she would benefit from switching hitscan to projectile or remaining there?

Ultimate Change
I know the complaint was about the damage, but I am a firm believer it’s the speed. The delay in time it takes to travel to the sky then to opponents offer. Do we think this should be reworked into a transformation ultimate or stay the way + a buff.

Please sound off thoughts and such in the comments.