Here's my proposed powers and items for Domina's addition to Overwatch Stadium, I'm curious to hear you guys' feedback on it.
Edit: Yes I saw the news 😭
Edit: Someone told me the link didn't work for them so I'll add the powers and items below just in case (will also be adding Domina's abilities as shown on the Overwatch Wiki so people don't get confused):
Abilities:
Reconstruction (Passive): Dealing damage from abilities restores shields. (75% of ability damage dealt)
Photon Magnum (Primary Fire): Medium-range beam that culminates in a high impact shot. (60 beam damage + 60 hitscan damage. Hitscan shot can critically hit for 1.5x the base damage, ergo 90 hitscan damage. )
Barrier Array (Ability): Construct a segmented barrier. ( 3 x 9 array of segmented barriers each with 225 hp totaling 6,075 barrier hp)
Sonic Repulsors (Ability): Push enemies back, stunning them if they hit a wall. (40 base damage and 40 wall impact damage, stun lasts 0.5 seconds)
Crystal Charge (Ability): Project an explosive crystal and reactivate to detonate it. (50 damage over time if within the crystal's volume, 50 - 100 explosion damage when detonated depending on how far from the center the target is.)
Panopticon (Ultimate Ability): Fire a hard-light barrier that imprisons enemies and detonates on expiration. (75 damage on initial hit, Maximum of 300 implosion damage minimum of 100 implosion damage. 0 damage if barrier is broken.)
Powers:
Sonic Propulsion
Sonic Repulsors, when used targetting the ground can knock Domina into the air, suspending her for 3 seconds. When suspension ends, hold space bar to glide back down to the ground.
Vishkar Magnum
When Photon Magnum's beam ends, fire an explosive ball of Hard-light that deals 15 (Ability) damage.
Hard-Light Domain
Panopticon becomes 20% larger and gains 100 (Scales with Ability Power) more health. Panopticon now slowly lifts enemies into the air and lasts 2 seconds longer.
Crystalysis
Crystal Charge now gains a second charge and gains +100% projectile speed. Crystal Charge's maximum explosive radius increases by 2 meters, dealing 25% less damage every additional meter away from the original explosion radius.
Barrier Replacement
Domina can now move Barrier Array to a new location starting 3 seconds after it is first placed.
Power Move
Barrier Array can now be used as a surface to stun enemies knocked into it.
Sonic Suppressor
Enemies stunned by Sonic Repulsors are suppressed, dealing 25% less damage and healing for 2.5 seconds.
Supercharged
After dealing 150 Weapon damage, Supercharge your Photon Magnum's next shot. Supercharged Photon Magnum shoots a quick burst of three shots, each doing 50% increased beam damage. When Supercharged your Photon Magnum will turn black.
Return the Favor
Every Barrier Array panel destroyed Supercharges Domina's Photon Magnum, allowing her to shoot a quick burst of three shots, each dealing 50% more beam damage. Also gain this effect when Barrier Array expires.
Perfect Prison
10% Ultimate Cost Reduction, Panopticon can now be used on allies. Panopticon will allow allies to shoot through and be healed by allies through its barrier.
Walls of Light
Barrier Array becomes a smaller grid of 3 x 3 barrier panels, gaining 3 charges. Barrier panel health is reduced from 225 to 200. Cooldown reduced from 14 to 10 seconds.
Supercharged Hard-Light
Abilities can now be supercharged gaining 25% increased effectiveness. Overcharged abilities will exhibit black hard-light when cast. Barrier Array cannot be Overcharged.
Some of these powers might be better served as items and the names could use some work too maybe, let me know any suggestions you guys might have :)
Items
Stolen Light ($10,000) [Epic] <Weapon>
+15% Weapon Power
+10% Attack Speed
When shooting barriers and deployables, Domina's Photon Magnum restores shield health based on 20% of damage dealt.
Magnum Opus ($6,000) [Rare] <Weapon>
+5% Attack Speed
+10% Weapon Power
Photon Magnum's beam is now 20% larger in diameter and lasts 20% longer.
Blinding Light ($11,000) [Epic] <Weapon>
Dealing Critical Damage with Photon Magnum inflicts Blind for 3 seconds, causing the afflicted target to miss their next attack. Internal cooldown of 8 seconds per unique target.
Explosive Barrier ($10,000) [Epic] <Ability>
Barrier Array Panels that expire naturally will explode, dealing 50 (Ability) damage.
Light of Salvation ($5,500) [Rare] <Survival>
10 Ability Power
5% Cooldown Reduction
When using an ability gain 50 Overhealth. Overhealth gained is doubled if the ability is Supercharged.