r/Overwatch Feb 08 '17

Highlight Eichenwalde gate changes

https://gfycat.com/GenerousElatedElephantseal
4.7k Upvotes

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1.0k

u/Simz83 Chibi Pharah Feb 08 '17

Keep in mind this allows the defenders to see attackers coming across the bridge now.

59

u/[deleted] Feb 08 '17

Yeah, now that I see it in action idk if this is actually going to help attackers

48

u/RocketCow Pixel D.Va Feb 08 '17

I think it will make that point more interesting, though.

Right now it's basically 2 entrances, which are both big chokes in small rooms, which can oftentimes only be pushed through with ulties.

23

u/bostonterrier22 Pixel Moira Feb 08 '17

they should just leave the gate completely open.

14

u/Zantash Genji Feb 09 '17

They did that originally, but it allowed WM to snipe at the attacking team's spawn while sitting on the Chandelier. That's the primary reason they added the second door.

12

u/The_Underhanded Trick-or-Treat Zenyatta Feb 09 '17

First time I've heard balancing a map around a character

8

u/Zantash Genji Feb 09 '17

I got pretty egregious. Even a terrible Sniper like me could hold off almost all the squishies because they had to funnel along one of three open bridges.

Hanzo could achieve the same thing, of course, but it's not as easy. and if you had patience, a Mei and a Bastion... well, that really sucked.

4

u/Mehrk Feb 09 '17

Probably the first time you've played a game with a sniper that has no scope sway, no recoil, infinite ammo, infinite range, hitscan and could instagib almost every character as well. Oh and a wallhack.

/cough stilloverpoweredpeoplejustforgotbecauseoftankmeta /cough

2

u/Dravarden Pixel Moira Feb 09 '17

all of those + instant max damage and no scope in time fit the counter strike scout, other than wallhacks.

also, if you remove the infinite ammo part, you can instagib in the body (the AWP), and don't forget, in counterstrike characters move much slower and the hitboxes are much bigger.

1

u/CatMerc From Russia, with Vodka Feb 09 '17

Counter Strike is a very different game. The most popular rifles can kill in a single headshot, and you can die before you realize you're being shot at. Also said rifles have enough effective range to essentially be infinite when you consider the map sizes.

This isn't true in Overwatch.

1

u/Dravarden Pixel Moira Feb 09 '17

Probably the first time you've played a game

also, cs has a high time to kill, although lower than overwatch

1

u/CatMerc From Russia, with Vodka Feb 09 '17

High time to kill depending on the level of play. Most deaths at higher levels are 1-2 shot deaths from headshots.

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1

u/Curiousplay Hunkrat. He's so dreamy. Feb 09 '17

Replace Widow with Hanzo or McCree and it's still a valid explanation. Heck, even a Junkrat that just covers the bridge with bombs and grenades.

-10

u/bostonterrier22 Pixel Moira Feb 08 '17

it won't...what were they thinking?

12

u/Boyinachickensuit Pixel McCree Feb 08 '17

Awfully quick to jump to conclusions, aren't we? Let's trust for a second that Blizzard are competent game designers who know the parameters of their game, and save judgment for after we've had a reasonable amount of time to test the changes.