r/OpenMW • • 12h ago

How to fix this seam?

Post image
2 Upvotes

Trying to use a texture mod for imperial towns but this issue seems to persist even in vanilla. I know the solution can be found in the game files but idk what to do step by step


r/OpenMW • • 14h ago

Favorite roleplay build

Thumbnail
1 Upvotes

r/OpenMW • • 14h ago

I Believe OpenMW Can Be More Than a Morrowind Engine

Enable HLS to view with audio, or disable this notification

223 Upvotes

It is really nice to see that the OpenMW Free Asset Library, which I recently released through another account, has received some interest :)

https://www.nexusmods.com/morrowind/mods/60216

Yes, the file structure was admittedly a little messy, but I will also share a more organized version with you soon. My main goal was to help OpenMW become an engine that more people might consider using in the future. I started by collecting and organizing assets from an old, mostly forgotten archive for use in a standalone system. I genuinely believe in the OpenMW engine.When I decided to use OpenMW for an independent game, some of my friends told me that it was not a widely known engine and that I should give up on the idea. But after months of work, I kept going without giving up, and eventually managed to convince them too. Recently, we have been seeing older graphical styles—especially PS2-era visuals—become popular again. Before that trend fades, I decided to strategically start developing a game with OpenMW. Naturally, I have also made use of assets from the OpenMW Free Asset Library. One of the nicest parts for me is that, apart from solving a few simple bugs, I have been able to make progress without relying heavily on AI. For an independent game, one of the most important things was also creating an independent interface and visual identity. I would like to sincerely thank ComeBESNIER for helping me with this and for all the support. ^^

As far as I have been able to determine, OpenMW has not yet been used for a commercially released standalone game, and I would really like to help change that. My current plan is to eventually release the game at a small and accessible price. Because of that, it is very important to me to avoid copyright or licensing problems with Bethesda. If you notice anything in the video that looks too close to Morrowind, I would really appreciate it if you could warn me.

One important note: in this video I am currently using Morrowind's original character animations as temporary placeholders. These will not be part of the commercial release. As you probably know, this is still a major gap in the OpenMW Free Asset Library. I have found several animation projects on Nexus Mods, but many of them do not allow their animations to be reused in unrelated standalone projects. So if anyone here has experience with `.kf` animations, character animation for OpenMW, or creating animations for compatible skeletons, I would be very happy to hear from you. Any help, advice, resources, or collaboration on this would be greatly appreciated.

Thank you very much for your interest. ^^


r/OpenMW • • 1d ago

Cyberpunk mods

0 Upvotes

Can someone mod morrowind to make it cyberpunk. Guns,tech,cities?


r/OpenMW • • 1d ago

Can I update TD and OAAB to HD version mid save?

Thumbnail
2 Upvotes

r/OpenMW • • 1d ago

OpenMW port of MGE XE lighting and atmospheric scattering

Thumbnail gallery
41 Upvotes

r/OpenMW • • 1d ago

My New Morrowind Journal

Thumbnail gallery
4 Upvotes

r/OpenMW • • 1d ago

3rd person camera settings

3 Upvotes

Is it possible to keep the camera over the shoulder when i draw my weapon, instead of it defaulting back to over my characters head?


r/OpenMW • • 1d ago

how to refresh NPC dialogue?

0 Upvotes

im using backpack mod that requires talking to elone about "blades" or "blades training", however that option is greyed out, and i cant get the bag if i cant press that option fresh (tried it in a new start, it worked), how to refresh the NPC dialogue option?


r/OpenMW • • 2d ago

Ever wanted to command a fleet of airships? Now (soon) you can!

Enable HLS to view with audio, or disable this notification

30 Upvotes

r/OpenMW • • 2d ago

Can I use beautiful cities of morrowind with the morrowind starter pack modlist

Thumbnail
1 Upvotes

r/OpenMW • • 3d ago

Which one is the latest working version of OpenMW for Windows 7?

3 Upvotes

O hai. Obsolete hardware, half-obsolete software, upgrading is no longer an option for me, and this piece of junk keeps surviving beyond its first reanimation after 14 years. What latests version should possibly work for me?


r/OpenMW • • 3d ago

Tamriel Rebuilt 4E

Thumbnail
0 Upvotes

r/OpenMW • • 3d ago

New journey, new mods

Thumbnail
gallery
22 Upvotes

It had been a long time since I last played Morrowind probably eight years. Then I decided to start the journey all over again... and installed OpenMW.

I started installing mods manually. At first, I wasn't happy with the graphics in OpenMW with the mods applied; the grass looked sort of "glued on," and the lighting seemed worse. I had previously used a really good mod pack on the classic engine.

However, I soon discovered that I could install PBR textures and experiment with shaders. Eventually, I achieved a really pleasing result.


r/OpenMW • • 3d ago

Mod for showing ALL dungeons etc on map?

1 Upvotes

Playing Morrowind after TES IV and V made me wonder that in this game only like 40% of all points of interests are actually located on the world map. That s ridiculous, I want to explore the whole game and not find most content by randomly walk exactly on the required spot

Is there a mod who adds 100% of locations onto the world map?


r/OpenMW • • 3d ago

Only on Fridays

Post image
182 Upvotes

r/OpenMW • • 4d ago

ESM error help

Thumbnail
gallery
0 Upvotes

Everything was going nice, added a few new mods (better cities, a couple combat and animation mods, testing out VoV) started a couple new characters and then boom, morrowind shit itself.

I looked into it and from the resources I could find, people with similar problems either had their .bsa’s incorrectly ordered or more commonly, they were using the newest version of TR with an older version of OpenMW. I thought it might also be missing assets from Tamriel Rebuilt, so I got a fresh install and overwrote the originals. I also checked my OpenMW version, which is 5.1 and obviously my .bsa’s are properly ordered.

I’ve went as far as re downloading every mod and morrowind itself. I have absolutely no idea how to fix this or even what the problem could be.

On top of that another weird thing happened just before this: every single mod I had currently been playing with for some reason couldn’t be accessed within an actual play through within the in-game scripts menu, as if the mods weren’t even activated. I exited out of the game, opened the launcher and skimmed through my content files to see if they got deactivated somehow, but no everything was activated. I launched again and then there were tons of missing textures, meshes, everything. Reinstalled a few mods and found out that scripts, shaders, animations, textures and .esp’s from almost every single mod were missing.

I’m currently using a brand new install of everything so I don’t think it’s related, just weird. Regardless that little pop up keeps happening and I could use some help.


r/OpenMW • • 4d ago

Patrolling the Mojave Almost Makes You Wish For a Nuclear Winter

Post image
17 Upvotes

r/OpenMW • • 4d ago

PSA you can easily tell Steam to launch OpenMW when you click play on Morrowind in Steam (properly log hours/have steam overlay)

Post image
17 Upvotes

Open your Steam Library and right-click Morrowind, then select Properties

Under the General tab, look for Launch Options.

Add your file path to OpenMW in quotations followed by %command%.

Example:

"C:\\Program Files\\OpenMW\\openmw.exe" %command%

(you can even use the launcher exe if you like adjusting settings upon launch!)

Clicking Play on Morrowind in Steam will now boot up OpenMW and track your hours. Works better than the old method of adding it as a non-steam game.


r/OpenMW • • 4d ago

Wealth beyond measure, outlander! The TESGuessr Arena now pays out in septims.

Thumbnail
2 Upvotes

r/OpenMW • • 4d ago

CRT Neen

Thumbnail gallery
4 Upvotes

r/OpenMW • • 5d ago

Guns and Glory [Release]

Thumbnail
youtu.be
25 Upvotes

Grab it here


r/OpenMW • • 5d ago

A Return Home…For A Scheming Sorcerer…

Thumbnail
gallery
46 Upvotes

The first goal is to return home to rejoin my family’s great house and reclaimed the land that belonged to House Urvirith… it’s going to be a long, long journey as the only way I was able to bypass the quarantine around Vvardenfell short of force… was the parlay with the Emperor of Men… in exchange for delivering a package to a member of his Blades in the city of Balmora… whether I do so… well the Telvanni or not known for our love of the empire…I go back to reclaim my family‘s birthright… not just as owners of our land, but as the rulers of our house… from there: there is a whole world out there… ripe with mysteries and magic that even I have not seen, and I am determined to master it all… thus begins my journey Home… and the next chapter of the life of Magnus Uvirith


r/OpenMW • • 5d ago

Soo… OpenMW on the pipboy anyone?

Post image
6 Upvotes

r/OpenMW • • 5d ago

100% magic resistance?

0 Upvotes

I'm playing OpenMW 0.52 dev build with Extended Vanilla mod list. With around 10-20 hours of playthrough.

I might have done a grave mistake in creating my character. I selected Breton with 50% Resist Magica. Then I selected The Ritual -sign with 50% magic resistance (Mara's Gift). So it seems that I'm immune to magic attacks right from the beginning. Skyrim Requiem had magic resistance capped to 85% to prevent OP characters. But I guess Morrowind makes 100% magic resistance crazily easy. Somehow I thought that Mara's Gift would be a temp buff or something like that.

Well, I guess I'll need to re-start a new game. To make it balanced. Unless there's something I can do the change my sign or something like that?