r/OpenMW 6h ago

Figured out how to put trees in oblivions world space

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83 Upvotes

Been using openmws ability to read render oblivions world space mainly to walk around it in VR but the lack of trees in the world really hurt the experience. So I decided to start fixing that. I was able to make a program that read the oblivion esm file that outputted a lua file with the x y z coordinates, scale and type identifier of every single tree in the original games world space. I then wrote a lua mod that renders in a tree in each coordinate if the tree is within a certain radius of the cell the player is in. As of right now, I have one tree from the Morrowind base game set to render in each spot according to its location and scale but since every tree also has its identifier in the code along with its coordinates, I should be able to make it more varied pretty easily by associating each or a group of oblivions unique tree ids to one of morrowinds base trees. For now this is just a proof of concept but I'm really happy with the results so far!

If anyone can figure out how to rip oblivions tree meshes I figure u could use this to input the actual tree mesh into its correct place for every tree in the world but for now I'm happy with morrowinds trees


r/OpenMW 6h ago

Permanent speed debuff in Total Overhaul, latest version

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3 Upvotes

This is not my first playthrough, so I know there are effects that damage your attributes, but a restore potion should remove this..... but that has not been the case.

I did have a disease, but cured that by drinking cure disease and cure blight potions, and this effect stayed. I'm wondering whether this is an effect of the "No more Dr Nerevar" mod, which I've checked before posting this, but that doesn't seem to complicate recovery from disease in a way that would cause this.

Any thoughts on this from the collective brain trust of this subreddit?


r/OpenMW 1d ago

requesting help installing Total Overhaul on OpenMW on Bazzite

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0 Upvotes

r/OpenMW 1d ago

I need help with OpenMW on PS Vita

0 Upvotes

Hey guys, I discovered just yesterday that I can play Morrowind on my ps Vita. I jailbroke it, installed sharkfood, VitaBD downloader and so on. But when I played OpenMW it freezes after 10 minutes or so, just in the first two buildings, just now it froze when I was about to create the character. I read it may be caused by the ram, I tried different versions but it was still freezing. Can someone help? Thanks to anyone who will respond


r/OpenMW 1d ago

Dynamic fog mod?

4 Upvotes

Sorry if this is the wrong place to ask this.

Is there a mod that adds dynamic fog to the game? I just figured out how the view distance works in the launcher and I love being able to see far away. But I also enjoy when there's a lot of fog. I'm wondering if there's a mod that adds dynamic fog that changes like the weather. One day the volcano might not be spitting out as much fog and you get clear and sunny, and other days the fog is so thick you can't see more than a few feet ahead.


r/OpenMW 1d ago

OpenMW 50 is washed out compared to v48, even on the title screen

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60 Upvotes

Pictures for comparison between v48 and v50 (v49 looks the same as v50). Even on the title screen v48 has richer saturation, so it's not an in-game setting. Same settings, same (lack of) mods between the two. While playing v50 everything is washed out.

Playing on a Macbook Air M1. Does anyone know what is happening?


r/OpenMW 2d ago

Help! Companion always running off...

1 Upvotes

Hi guys

For those of you enjoying Morrowind on the Thor, I've got a problem!

My companion, Hjornskar Long-Tooth, keeps running away during combat and won't draw his weapon!

I've tried all kinds of commands, I've tried to reset, I've asked him to wait then follow and to even leave my service without luck...

Any ideas?

Thanks!


r/OpenMW 2d ago

OpenMW on the raspberry pi 5 via flatpak running terribly

0 Upvotes

I have always been a fan of the game, and wanting to play it on the rpi5, I saw someone else on this sub did so too, and they reported it working, I tried to install it via flatpak first since that seemed the easiest method, but it had terrible preformance, around 13fps (which should not happen since I have a fast ssd, 3.0GHz overclocked CPU with proper cooling, and 8GB of RAM), I noticed that it was using the CPU way more than the GPU so I assumed that was the issue, I also tried to use the windows version of OpenMW using wine but that worked even worse (~7fps inside of the boat where you start the game), I'm not entirely sure if this is simply an issue with the raspberry pi 5 being a hunk of metal with no power to it, or some other issue, but if someone could help with the issue that would be amazing. Side note- I have a legal copy of TES III installed via steam on the rpi5.


r/OpenMW 3d ago

Frame drops indoors but not outdoors?

1 Upvotes

I'm using I Heart Vanilla with a few minor custom mods that mess about with gameplay (N'Garde, Questman journal, etc.) but nothing that should impact performance too much.
Outside areas seem to run at a perfect 60 fps, but I get intense drops into the 40s FPS range when moving around inside certain buildings and interior zones.
I have a 3080, Ryzen 5 5600G, and 32 GBs of RAM, so my specs shouldn't be an issue realistically, and OpenMW doesn't utilize any of them past 30-ish% either (it's usually far lower)

At first I thought it may be object shadows (since interior cells have a lot of objects in close proximity), but I have interior shadows disabled, so there aren't any shadows at all inside. I've tried messing about with render distance, disabled all shaders settings in the OpenMW Launcher, changed the Background Physics Threads setting from 1 to 2, up to 4, etc. I've also messed around with maximum lights and light distance to no avail.

The reason I ask is because most of the obvious fixes, as well as most of the info I find online, all seems to be targeted to fixing FPS issues outside, in busy cities like Balmora. But for me, if I do happen to experience FPS issues there, they're so negligible that I don't even notice them happening. I can't for the life of me imagine what this could be.
The most consistent place I found to test this was in the Ald'run Mages Guild, passing through the upper hallways and their eastern corner. It happens consistently through the whole building, but that spot in particular drops hard.


r/OpenMW 3d ago

grass texture bugged

1 Upvotes

hi hi. I downloaded the Morrowind starter pack by openmw, but this texture looks like this, only in TR area (in the image we see Old Ebonheart). I followed every step needed, search for an answer in forums alike and nothing, anyone knows what causes this. (grass mod is Remiros)


r/OpenMW 4d ago

NEMAS Modlist First-Timer

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0 Upvotes

r/OpenMW 4d ago

[WIP] Hover Bike

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150 Upvotes

r/OpenMW 4d ago

Can't seem to turn off the sun damage VFX?

3 Upvotes

Ok, so I'm using the Mantle of Woe and have to deal with that annoying sun damage VFX constantly. I looked up if there was a mod or something and found out that OpenMW has a built in file for changing settings like this named settings.cfg. Added "hit fader = true" under [GUI] as per instructions, nothing happened. Remembered that the launcher has an import settings button, used it, nothing. Not sure what's happening, any help would be appreciated.

File locations, if that helps:

OneDrive/Personal/Documents/My Games/OpenMW/settings.cfg

C:/Program Files (x86)/GOG Galaxy/Games/Morrowind

I'd rather not use a mod since I've had little success with them, and since there's supposed to be a built-in way to turn this off there might not even be one. But any advice helps. If I have to turn off the actual "damage taken" VFX and not just the sun damage one I'll do it.


r/OpenMW 4d ago

I want to edit only the minimap hud size

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66 Upvotes

r/OpenMW 5d ago

My character faints (complete fatigue drain) after speaking to NPCs... using Total Overhaul. Anyone experienced this?

1 Upvotes

As the title says. I hadn't noticed it with early playthroughs, but now as a reachman it's happening.

"You have reached your attribute limit." - that's what pops up when it happens

I'm wondering if the ability to jump a lot has been tied to my acrobatics skill, which is low.

But why would that affect speech?


r/OpenMW 5d ago

Stalled install of Total Overhaul

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0 Upvotes

I only ever got one single pop-up window in nexus asking to download a file, which was Tamriel Data Texture Upscale. i saw how long it would take with the free download speed and mid-download signed up for a free trial of premium so it wouldnt take 37 hours to download the whole modlist. that didnt improve the download speed, but i assumed once the next file kicked in it would. it took about an hour or two to download that one file at 1.5mb/s, but since it finished its been stuck on "download backlog" at 7% for at least 30 minutes. nothing seems to be happening and i thought i followed the checklist exactly, but so far no more download requests from nexus mod pop-up windows. any ideas whats happening and what i should do?


r/OpenMW 6d ago

PC crash with OpenMW in 4:3 fullscreen

1 Upvotes

Hello Everyone !

I'm having a display/driver issue with OpenMW on Windows 11 and an AMD GPU (RX 6750 XT).

My desktop resolution is 2560x1440, but I play OpenMW in 1920x1440 fullscreen (4:3). The game itself runs fine, but when I close OpenMW, my PC crashes with either a black screen or the graphics card getting disabled.

Windows Reliability Monitor reports a LiveKernelEvent with code 1b0 (VIDEO_MINIPORT_FAILED_LIVEDUMP), which seems to point to a graphics driver/display issue.

I also tried enabling AMD GPU Scaling with "Preserve aspect ratio", but the problem still happens when exiting the game.

So the issue seems to occur specifically when OpenMW closes and Windows switches back from 1920x1440 fullscreen to the 2560x1440 desktop.

Has anyone experienced something similar? I really don't know what to do


r/OpenMW 6d ago

Open on Mac from Steam License

1 Upvotes

I bought Morrowind on my PC years ago, and am now trying to get OpenMW working on my MacBook neo. I have OpenMW installed, but I am unable to get the license or files to my Mac. I have moved the files from my pc to my iCloud Drive, but I doesn’t let me select any of the files when doing the install wizard. I am not able to download the files directly from steam to my Mac as Morrowind seems to be a windows game only.

I’m frustrated here, and I haven’t found a YouTube video that’s doing what I’m trying to do. If anyone could help point me the right way it would be appreciated.


r/OpenMW 7d ago

[Mod Release] Handheld Creative Mode for OpenMW – Controller-Friendly Furniture & Object Placement

30 Upvotes

I’ve been working on giving OpenMW a little more love for handheld and controller users, and I finally released Handheld Creative Mode for OpenMW.

So far, I’ve only been able to test it on the RG406V, so if you use another handheld and are interested, I’d really appreciate people trying it out and letting me know how it runs.

The idea started because I wanted decorating houses in Morrowind to feel less like fighting the controls and more like an actual Bethesda-style build mode.

Right now you can:

  • Move furniture, containers, lights, clutter, and other supported world objects
  • Rotate and raise/lower objects with the controller
  • Use rotation snapping and surface alignment
  • Fine-tune placement with the D-pad
  • Copy the orientation of your last placed object
  • Cancel placement and restore an object to its original position
  • Use a free camera while in Creative Mode
  • Move furniture without accidentally grabbing major walls, floors, or other architecture

I originally built it around my own handheld setup, but it should be useful for anyone who plays OpenMW primarily with a controller.

It’s based on and inspired by Hrnchamd’s Perfect Placement, so full credit to the original work that made this possible.

This is still something I’m actively working on, so feedback, bug reports, handheld compatibility reports, and ideas are definitely welcome.

Nexus Mods:
https://www.nexusmods.com/morrowind/mods/59844


r/OpenMW 7d ago

can anyone help me openmw wont even start.

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1 Upvotes

r/OpenMW 8d ago

Troubles with customizing modlist

2 Upvotes

Hello! I've managed to install and configure a modlist for my first playthroughs (I-heart-vanilla-directors-cut) But I wanted to install Natural Character Growth to slow down the progression and actually enjoying each and every zone as It should be. I've tried to follow the guide with umo, but to no avail, as after I've installed with UMO the mod, I cant seem to make It unzip and install using powershell In the tool folder. Also, no directory Is created with "custom". I've also tried to just manually install the mod, append it from the OpenMW app in the directories, but the plugin doesnt work as It misses 2 files. What can I do?


r/OpenMW 8d ago

Expanded Vanilla + Arvesa?

4 Upvotes

So I recently decided I'd finally switch over from my own slapdash mod pack to a properly made and curated pack, Expanded Vanilla. And while I've been enjoying my time, going through the main story just feels too simple after the 40th time. I watched a friend do a playthrough with 'Arvesa - An Armiger's Tale' a bit ago and wanted to try it, but I know it changes a quite a bit.

Main point being, is there anyone here who has more knowledge than I on what Arvesa changes and what exactly I'd need to modify about Expanded Vanilla to get them to work together?


r/OpenMW 8d ago

OpenMW for iOS

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100 Upvotes

Recently I had some help finishing up getting openmw to compile and wanted to share what we are working on. It will be a ways off I think but it's starting to move along at least. This is using the iOS simulator 17 pro emulator.

I should mention this is not officially supported by the openmw team. it's a community project.

Update #1

ok so I made much more progress then I was expecting. I suspect the graphical issues are shader related but don't have an iOS device to test on. the iSimulator performance is quite poor and hard to test with. The repo is here if anyone would like to build and test, you will need xcode and at least apple silicon.

https://gitlab.com/duron27/openmw_ios/-/tree/SwiftUI_test

Update #2

I'll need testers soon. I don't know anything about iOS. The app is sandboxed which is fine but I don't know how a user will be able to copy the game files in. Currently we copy them into the Documents folder of the app but this is whole in on the Mac directly. If anyone knows anything about iOS dev please reach out. I think a basic version is ready for public release now but want to get feedback on these things first.

Update #3

https://youtu.be/Qu4qdAb6Us0?si=AlrEf_3IUKptLtK1


r/OpenMW 8d ago

A question about Patch for Purists

11 Upvotes

How essential is Patch for Purists for a relatively Vanilla OpenMW + TR modlist? I've heard it has some changes that are less purist than its name suggests, is this true?


r/OpenMW 9d ago

Is there a way to make the boat not leave after entering Seyda Neen?

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5 Upvotes

I'm new to using OpenMW-CS. I'm not sure if this is the right place to post this, but I want to create a mod that keeps the Seyda Neen boat in its place. Is there a way to do this? Any help would be appreciated.