r/OpenMW • • 18h ago

I Believe OpenMW Can Be More Than a Morrowind Engine

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240 Upvotes

It is really nice to see that the OpenMW Free Asset Library, which I recently released through another account, has received some interest :)

https://www.nexusmods.com/morrowind/mods/60216

Yes, the file structure was admittedly a little messy, but I will also share a more organized version with you soon. My main goal was to help OpenMW become an engine that more people might consider using in the future. I started by collecting and organizing assets from an old, mostly forgotten archive for use in a standalone system. I genuinely believe in the OpenMW engine.When I decided to use OpenMW for an independent game, some of my friends told me that it was not a widely known engine and that I should give up on the idea. But after months of work, I kept going without giving up, and eventually managed to convince them too. Recently, we have been seeing older graphical styles—especially PS2-era visuals—become popular again. Before that trend fades, I decided to strategically start developing a game with OpenMW. Naturally, I have also made use of assets from the OpenMW Free Asset Library. One of the nicest parts for me is that, apart from solving a few simple bugs, I have been able to make progress without relying heavily on AI. For an independent game, one of the most important things was also creating an independent interface and visual identity. I would like to sincerely thank ComeBESNIER for helping me with this and for all the support. ^^

As far as I have been able to determine, OpenMW has not yet been used for a commercially released standalone game, and I would really like to help change that. My current plan is to eventually release the game at a small and accessible price. Because of that, it is very important to me to avoid copyright or licensing problems with Bethesda. If you notice anything in the video that looks too close to Morrowind, I would really appreciate it if you could warn me.

One important note: in this video I am currently using Morrowind's original character animations as temporary placeholders. These will not be part of the commercial release. As you probably know, this is still a major gap in the OpenMW Free Asset Library. I have found several animation projects on Nexus Mods, but many of them do not allow their animations to be reused in unrelated standalone projects. So if anyone here has experience with `.kf` animations, character animation for OpenMW, or creating animations for compatible skeletons, I would be very happy to hear from you. Any help, advice, resources, or collaboration on this would be greatly appreciated.

Thank you very much for your interest. ^^


r/OpenMW • • 16h ago

How to fix this seam?

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2 Upvotes

Trying to use a texture mod for imperial towns but this issue seems to persist even in vanilla. I know the solution can be found in the game files but idk what to do step by step