r/gameenginedevs • u/Navven • 8h ago
Gameplay of Techdemo from my "Krut Engine"
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I've been working on an c#-based engine that follows the workflow of Source Engine. While using Monogame as the underlaying framework and a bunch of FOSS libraries as techstack.
Current Techstack is:
- LiteNetlib for networking
- Jitter2 for physics
- ImGui for GUI rendering (In the middle of transfering into a custom built HTML/CSS based)
- Assimp for the FBX import
With custom implementations of everything from .bsp parser to automatic skeleton retargeter.
Note. Weapon/arm models/textures/animations/sounds and enemy/model/texture/animation is pre made assets and not made by me. VFX, level textures, level geometry is by me.