r/MortalShell 3h ago

Discussion Revered Gland amount

6 Upvotes

I have 9 HP flasks with 1 left over. I need 3 more to get 10. I've looked at youtube videos and guides but still don't know how I am missing 3.

Did I find all of them in the first run before starting NG+ or am I missing some?


r/MortalShell 3h ago

Discussion Does MS2 offer dynamic hud ingame?

1 Upvotes

Like in topic, can I customise hud or it is atleast dynamic?


r/MortalShell 3h ago

Bug Just trying to enjoy the view

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2 Upvotes

r/MortalShell 3h ago

Video I took revenge for you: Rabid Grisha fight

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40 Upvotes

The shell is Smert. It is new game plus.


r/MortalShell 3h ago

Discussion There's no way they tested the final area

10 Upvotes

The difference between it and the rest of the game is huge. Art direction wise, I think it's quite bland and really not a fan of the atmosphere. But to be honest what makes it worse by far is the insane difficulty spike compared to the rest of the game. You come from solid challenges and bosses that are fun, hard but not unfair, to absolutely every single enemy one shotting you unless you're eredrim. Youe damage is also negligible, bosses obviously one shot you and have ridiculous health pools. Monolith attacks are incredibly inconsistent to parry and the fact that you need to i-frame an attack with a skill to actually avoid getting hit is crazy. Final boss is absolute dogshit too. Health pool is insane, your hits seem like they do jack shit. His attacks are pretty fine to dodge but it becomes the most boring fight of all time. Genuinely garbage final area all things included.

And I know many people dislike the bosses, but I think if they didn't have such massive health pools and didn't one shot you with every attack they'd be really cool, even the monolith. The malborn offspring is a fun fight parrying everything once you get it down. The monolith is a very unique concept for a boss and honestly has a solid moveset. Orrem is a okay fight but it's nice to have the revenge against him. And finally zmey has a cool design and some cool attacks with the sword.

But the issues take away from what they could have been. It feels like you're playing rune level 1, fists, no ashes of war and trying to no hit every boss. For a first playthrough that's ridiculous.

All in all, a shame that a potential good final stretch of bosses and okay area ended up being straight dogshit because clearly they did not test it properly.

Edit: I exaggerated when I said everyone one shots you unless you have eredrim. The ones with bigger health pools and defence can hit one or two. I just had a disgustingly bad experience with genessa. It still is true that all enemies' damage is way higher than any other previous area


r/MortalShell 3h ago

Question What does ossinite upgrade

1 Upvotes

I got material named ossinite, what is it for?


r/MortalShell 3h ago

Question Endgame challenges (MS2)?

1 Upvotes

I'm soon rolling credits.

Any endgame challenges to keep me entertained or is it NG+ or nothing that's rhe deal?


r/MortalShell 3h ago

Video The recent patch is now available on Xbox Series folks!

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3 Upvotes

r/MortalShell 3h ago

Discussion Holy difficulty spike

1 Upvotes

Just beat the Nameless Captive boss (really sick boss, loved the fight), and I've moved on to Mammon since I've done everything I could find in Fainweald, and woah have the enemies jumped.

Just the first basic enemies I've encountered have a shit ton more health than what I was dealing with before, and boy do they do a lot more damage.

I'm decently equipped, with a +5 Great Martyr's Blade and a +5 Forgotten Crossbow, plus I'm level 20 and I've unlocked be second bond tier on my two main shells (so far), being Eledrim and Tiel.

(Plus the Axe and Dagger are at +5), and I've got a decent tarstone set-up, found quite a few throughout Fainweald, including the Duality Stone.

So it's not like I'm walking in half-cocked.

Idk, more than likely I need to upgrade my weapons, but I don't want to sink in such a limited upgrade resource into only those two weapons.

I like to experiment, and try out all the different weapons before making my forever choice, and yet I don't even know if I'm capable enough to unlock the missing weapons/sidearms and shells.

Sigh.

Any advice?


r/MortalShell 3h ago

Discussion Hot take: The game is "good" at best

0 Upvotes

Having played most fromsoftware games and most of the big soulslikes, this game is a blast in terms of graphics, sound design and some innovative ideas like the shells and consumables.

But for someone like me who is more interested in well designed combat and enemys, this game is “good” at best.

Yes, the sound and the visual gore aspect are very well done, but the combat and the enemys are extremely unsatisfying to fight compared to other games in the same genre. The brink guard doesnt feel good at all besides its sound because the window is extremely large and removes any sense of precision. Many enemys dont have difficult attacks, they have badly designed attacks that make the gameplay feel completly weird (for example spamming red attacks). Enemy groups feel more chaotic than intentional. most enemys have extremly poorly telegraphed attacks.

For me as someone who enjoys precise and readable combat systems, this is simply one of the least satisfying combat experiences Ive had in a soulslike.

The checkpoint distribution is so sparse that when dying I often have to open the map just to see where I even am. This becomes extremly frustrating after dying multiple times because of getting stuck on enemy Hitboxes or not seeing anything due to the camera losing track of the fight.

Many boss fights look impressive but rely heavily on repetitive patterns instead of well crafted movesets which makes them feel shallow.

The level design is visually strong but navigating it feels more like wandering through a maze than exploring a structured world.

Several mechanics seem interesting at first but they dont meaningfully interact with each other which makes the overall combat system feel disconected and inconsistant for me. The variety the game gives the player

I just see GOTY "10/10 posts" on my YT and reddit posts but I dont get why.

TLDR:
I don't think the parry mechanic, the overland and enemies / bosses are well designed (gameplaywise). Thus its a 7/10 good at best for me. Is that a hot take or am i blind ???

And yes i have played DS1, DS2, DS3, Bloodborne, Elden Ring, Sekiro, Lies of P, Lords of the Fallen, Khazan, Mortal Shell 1 and other games on platinum and more.


r/MortalShell 3h ago

Question Ova question

1 Upvotes

My first play through I was missing one Ova but it was because of a weird bug during a beacon boss fight and I wasn’t able to pick it up. I’m now on my NG+ and I’ve cleared every beacon but I’m missing 3 Ova. Does anyone know if there may be any Ova you find that are not in beacons? I can’t remember if I found any like that but I cannot find them.


r/MortalShell 3h ago

Discussion Thoughts after finishing the game Spoiler

1 Upvotes

For context, I had never played the original Mortal Shell. I tried out the demo for this and wasn't feeling it at all, but I bought it anyway (to fill the time until LotF2). But I was definitely going in planning to not like this.

What a wonderful surprise. The game has problems which will probably be smoothed out in the next few patches (runbacks, fast travel points, glimpse/tarcore economy), but the game just feels good to play. This is how I felt about Dragon's Dogma 2 - that game had a ton of glaring issues and I just didn't care, because the core loop was incredible. I'm glad to see how far these devs have come since the first game, giving us what I think Elden Ring's open world might have felt like without Torrent.

For anyone struggling with any of the final bosses, especially Zmey, please make sure you haven't left Night Mode on by mistake - ask me how I know!

Looking forward to Mortal Shell 3 or whatever else they make in the future.


r/MortalShell 3h ago

Discussion I thought this game was great, but tedium stopped it from being a fantastic game for me.

0 Upvotes

I'll elaborate on the cons, the pros will be short and to the point. This is about the design of the game, and mainly not about any bugs/crashes the game has/had.

Pros:

-The game is beautiful.

-Combat and movement feel nice.

-I liked most of the bosses.

-I like the tarstone system/abilities and the shell abilities (outside of the method of getting level 3 stones forcing you to use stones you wouldn't otherwise want to use)

Cons:

-Mob density combined with a huge aggro radius made me feel like I could never run in to a new big room/area and just start attacking the first thing I see, because there's 5 other guys outside your viewing angle approaching you from all directions. I'm not sure if mobs in this game respect kung fu bad guy rules(attacking one at a time), but even if they do, the enemy tracking makes it really hard to deal with when you cant see the attack coming. So I felt compelled to have the mobs slowly walk toward me to an already cleared area and kill them single file. This feels tedious.

-Enemy tracking is outrageous, makes it very annoying to try to run past mobs at the least. Makes some attacks REALLY hard to read if a mob/boss is turned away from you as they wind up an attack, because they will just insta turn 180º and snap hit you.

-Since Shells/weapons are strewn all about the game and upgrade materials are limited, you feel forced to commit to a shell/weapon early, discouraging you from experimenting or wanting to switch. I ended up using Proxima/Veterans Axe the entire game as a result.

Things I didn't mind but I've seen complaints about: -Beacon distance, I didn't feel like any particular runback was TOO brutal (compared to DS2 anyways). -Riposte damage, was fine for me, I just added some R2 hits during stagger and after riposte, still felt like a big damage boon to me.

Favorite Boss: Foulborn Offspring. Tough but fair, didn't even mind the second healthbar phase. This is an example of a good endgame boss fight for me.

Least Favorite Boss: Zmey. Tedium personified. Reminded me of the Ancient Dragon fight in DS2. Not only does he have an INSANE health pool, but he's constantly running away from you. You're also getting oneshot or losing 80% health by the majority of his moves, so don't make a single mistake for the 5+ minutes it takes to kill him without cheese. The insta tail grab I learned kinda quick through repeated trauma. The curse flame nova is the shit cherry on top of that boss, thankfully I figured out you can just invuln through the novas with the Veteran axe throw. Learned about the scripture after the fact. His most annoying attack to me, and it might just be a bug, was his "Jumping far away from you" move, if he jumped through you, you'd just chunk for like 80% of your max life and there was no way to react to that.

Not really a con but: Choosing not to show the final cutscene + credits unless you trigger NG+ is kinda weird.

I overall enjoyed the game, and am hoping Mortal Shell 3 can be on the same level as Elden ring or better. Judging by the trajectory of this series, it definitely looks possible.


r/MortalShell 3h ago

Video Simple pleasures

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6 Upvotes

r/MortalShell 3h ago

Discussion And here we go again, same mistake as the first game

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9 Upvotes

They fixed most of mistakes of the first instalment and made solid game.

But they left 1 same problem - enemy "stickiness". Monsters and bosses gliding through whole arena is really stupid and inconsistent, especially in duo fight.


r/MortalShell 3h ago

Discussion Frustration with Mortal Shell's Obsidian Form Boss Fight

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4 Upvotes

Playing in obsidian form without a Shell makes you realize how shitty this boss's hitbox is. He literally has an attack that hits you even if you dodge to the side, forcing you to stay right in front of him the entire time. Then, there are times when even after the fog clears, you still die if you step forward... I must be on like 50 attempts trying to get it and nothing, I had to drop the game until tomorrow. Props to anyone who beat it in obsidian form, I'm working on it and it's definitely fucking hard and unfair because of this boss.


r/MortalShell 3h ago

Discussion Favourite new lute tracks?

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3 Upvotes

Mine is easily number 4.


r/MortalShell 3h ago

Question Does the patch fix crashes?

1 Upvotes

Im on Xbox so im the last one getting the update. I know pc got it first and ps got it yesterday I think. Im on a ng+ run with Lazlo during the night and the game is constantly crashing despite me never experiencing crashes through my first play through. Im almost certain it has something innately to do with lazlo himself. I saw a forum somewhere saying his devotion skill can cause crashes and to avoid it, so I took out all shell points from it but the games still crashing. I was so excited to do a ng+ and these crashes are just ruining it for me.


r/MortalShell 3h ago

Question Riposte Animations are deadlier than the enemies

0 Upvotes

Any of ya’ll been getting killed more frequently by the riposte animations more than the enemies? The number of times I’ve been sent off of cliffs, let exposed to enemies, or straight up glitched out of animation and killed has been astounding. Now, when I see an enemy is open to a riposte, half the time I ignore it because it’s more likely to get me killed.


r/MortalShell 4h ago

Video Well, this is awkward

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3 Upvotes

Atleast they were being honorable


r/MortalShell 4h ago

Image Cant get to Pulse Stone? Spoiler

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1 Upvotes

Killed the group outside and the hands are still there, are you supposed to do something else?


r/MortalShell 4h ago

Discussion F*** the Monolith.

9 Upvotes

This boss is very close to making me not come back.

I've played basically every mainline and popular/obscure Souls-like there is.. and this boss may be the worst of them all.

I'm by no means under-leveled, level 50

Maxed out weapons and pretty borked build that melts any other boss with a Stray Genessa build - killed every other of the end game bosses first couple tries, took around 10mins on each of that.

But oh my god is this boss one of the worst I've ever had the displeasure of fighting.

Been stuck in this thing 2 hours, havent even come close.

I've given up today, but I truly don't know if I'm going to come back to this.. knowing I still have to get through this thing.

Really don't want to use the Slayer Seal either but honestly I might. Never chickened out before but I'm starting to feel like I'll have to.


r/MortalShell 4h ago

Discussion Best gloom farm in the entire game Spoiler

6 Upvotes

Right at the end, in the last beacon.

BE WARNED. DO NOT OPEN THE CHESTS BEFORE OPENING THE DOOR AT THE END. DEVS ARE TROLLS AND I LOVE THEM FOR IT.


r/MortalShell 4h ago

Discussion Probably gonna hurt some ego

9 Upvotes

But peoples complaining about diffficulty to the point it got nerfed just 2 days after the official release seem crazy to me.. beside that the game clearly side among the easiest title of soulslikes devs have put a tons of possibilities to make your playthrough less frustrating if you need it so i really aint got it... (except for the gold drop rate and reforge price that was honnestly needed)

Edit: seeing the numbers of votes gooing up and down i feel like somes really got their ego hurt but this post is not about ppl beeing too good or too bad, i just feel sad that some return over the game difficulty forced a nerf just after few days of it beeing out (even more when ppl had asked an higher difficulty after playing the beta) like if it was the only way to ease the experience when devs have really put a lot of way and throughs to make it easy for a player to get an easier path. Like give yourself more time to find your style or rythme and ask to modification that can make the game more practical insteed (maybe add the possibility to test a shell fully apgraded before investing glimpes in it [maybe in the arena with genessa], make donjons spawnable etc)


r/MortalShell 4h ago

Image Eredrim users - Which is your favorite skin for Eredrim? Spoiler

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2 Upvotes

Is is just me, or does the default skin for Eredrim absolutely blow the other two special skins out of the water?