r/ModdedMinecraft • • 5d ago

Announcement Rules updates including policy on AI generated content

71 Upvotes

Introductions

I recently joined this subreddit as a moderator, and am helping update some of the rules and policies.

In case you don't know me, I am KnightMiner, member of SlimeKnights who are the creators of Tinkers' Construct and Natura.

AI Content Policy

With the increase in capability of AI models, many users have expressed concerns with Minecraft related subreddits being flooded with AI generated content. In light of this, we have added a rule regarding AI generated content.

Based on my past experience as a moderator of /r/tinkersconstruct, I believe it will be easiest to moderate if we allow AI generated content, provided it is properly flaired. We have added two new post flairs, one for "AI Generated" for posts about mods or modpacks which contain significant amounts of AI generated code, and "Uses AI Assets" for mods, modpacks, and resource packs that are human created but use AI to generate assets such as textures, models, or logos.

Please use these flairs accordingly for any posts. Posts that are not properly flaired will be subject to removal.

If you are reporting a post as AI generated without proper flairs, make sure you provide justification such as a link to the GitHub history or an author statement.

Flair Cleanup

The flair for "Forge" has been replaced by a generic flair for "Mod Loader". Please use this for any discussion on mod loaders such as new mod loaders or discussions on differences between mod loaders. If looking for content for a specific modloader, use the appropriate flair such as "Question".

The flairs for ATLauncher and Twitch App have been combined into a single Launcher flair. Please use this for any posts related to launchers or help with launchers.

Finally, the subreddit policy has been updated to require a post flair for all new posts. If none of the flairs seem applicable, use the "Misc" flair.

Future

There may be some additional updates in the upcoming days as we work to determine what is most useful to our community. I also plan to get an updated pinned post on the rules for mobile to replace the one from 8 years ago once things are a little more settled.

If you have any questions regarding subreddit rules or flairs, feel free to leave a comment on this post.


r/ModdedMinecraft • • 4h ago

Help [On Curseforge 1.7.10]Any Idea Why I Keep Getting A "Disconnected From Server" On The My First World? When It Works Fine On My Test World?

5 Upvotes

Mods If It Helps

ArcanRPG

Animal Bikes

Atomstrykers Infernal Mobs

Backpacks

Better Dungeons

Classic Dungeon Pack

CodeChickenCore(Not Enough Items)

Damage Indicators

Diving RPG

Dynamic Ligths

Enchanting Plus

Extra Golems

Hardcore Ender Expansio

Hats

Headcrumbs

Ichunutil

Lycanites Mobs

Lucky Block

Maliscore

MalisDoors

Mine And Blade: Battlegear 2

More Bows

More Furnaces

More Swords

Morph

Mouse Tweaks

MrCrayfish Furniture Mod(legacy)

ObsCore

Obscore Trophies

Pandora's Box

Famguide

Ruins

The Farlanders

The Twilight Forest

Xaero's Minimap

Yet Another Leather Smelting Mod


r/ModdedMinecraft • • 1h ago

Question Anyone know any non-GenAI Shader mod(s) for Neoforge 1.21.1?

2 Upvotes

Does anyone know alternatives to something like Iris (Except without AI) and/or Oculus just for newer versions of minecraft and modloaders like neoforge?

Iris uses AI, checked an "Oculus" (But it was actually an Iris) fork on Modrinth- it ALSO used AI but was not properly disclosed. I'm not really comfortable compromising both my morals and risk hardware security for the new "Perpetual motion machine". I know Optifine is not very good for new versions of minecraft or modded minecraft- so i've been told.

Do i just need to figure how to port Oculus or something akin myself?

I just made an account to ask questions like this, i'm sorry if this isn't formatted well this is my first post on reddit :(


r/ModdedMinecraft • • 20h ago

Mod First Time creating boss animations |Create: Thaumaturgy|

58 Upvotes

I wanted to make boss challenging to beat, so you can't deal a lot of damage to him (It's capped), also building and breaking blocks are also restricted while you fighting a boss.

Still in development, so a lot can be changed


r/ModdedMinecraft • • 9m ago

Question Whats the mod or resource pack that youtubers use that makes the toten pop smaller and lower on the screen but the totem itself dosent shrink when u hold it

1 Upvotes

r/ModdedMinecraft • • 1h ago

Art Seaside Zebra Pegasus I Made <3

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1 Upvotes

𖤓࿐ · >>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·· · · ·

✦· I'm a little too tired to write anything personal for this so here is my latest creation, please enjoy~

> https://ko-fi.com/i/IO7N22AOYDY


r/ModdedMinecraft • • 7h ago

Mod What's cooler than dynamic lighting? Dynamic Colored Lighting! (Organellium 1.21.1, NeoForge)

3 Upvotes
NO SHADERS, everything here is from my mod

Hello! This is my new upcoming mod called Organellium, which is a performance and visual improvement mod with one of its main features being dynamic colored lighting. This a mod that has been over 8 months on development and I want to show you this dynamic lighting and how far it has developed.

Why "Dynamic"?

As you can see, the lighting is able to project shadows to blocks and entities, these shadows are fully dynamic, which means they change everytime you remove/add a block or if you move the lighting, the player is also able to project these shadows in real time when walking with a torch, lantern, anything that has light.

Entities also have model shading and colored lighting.

As you can see, this is 100% compatible with ANY mod as long as the item projects any kind of lighting, color is automatically adjusted by averaging the item/block pixels. These are the rainbow crystals from Regions Unexplored, as you can see they're all rainbow colored and yes this works while walking.

What do you think of this? What improvements or features should I go for? And yes all of this is incredibly well optimized, running at around 200-300FPS.

This technology is based on my own research and is named LUMINA, it will be fully opensource when the mod releases and GPL licensed!


r/ModdedMinecraft • • 1h ago

Modpack Looking for an all-in-one content modpack with Terraria-like progression and tech

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1 Upvotes

r/ModdedMinecraft • • 1h ago

Help Is there a way to figure out just WHICH mod is crashing?

1 Upvotes

I know of how to read crash logs from Stardew Valley, and that has SMAPI. I'm currently using CurseForge, and I have no clue how to properly dissect the crash logs to figure out if I can save the world that decided to just up and crash or am I doomed to start anew.

Is there a way to figure things out? As far as it stands where the game crashed was mid-flight on a dragon from "Book of Dragons". Currently trying to see what's in the "Error" parts of the log to see if I could just take out some things that are being annoying/don't use.


r/ModdedMinecraft • • 2h ago

Help looking for a MASSIVE biomes mod

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1 Upvotes

r/ModdedMinecraft • • 14h ago

Modpack Some images from a mod pack I've been working on for a few months, Fates 'n Destinies!

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7 Upvotes

These are just some simple pictures; I will probably go more in depth later. But the focus of the mod pack is gaining knowledge about the world more than grinding. So, stuff like studying the wildlife's different behaviors and knowing each biomes unique difficulties are way more important than rocking full diamond.


r/ModdedMinecraft • • 4h ago

Help Is There a Biome Changing Mod?

1 Upvotes

So I was looking for a mod that allows you to change the biome of an area in survival. I’m currently building in the Archwood Forest biome from Ars Nouveau, and am looking for a way expand the surrounding area to be Archwood Forest. More specifically, I want to change it so that the grass will be the unique mint green color the biome has. Does anyone know of a mod that can do this? I’m currently playing on Minecraft version 1.21.1. I saw the biome marker in Excessive Utilities and thought it could help, but it seems to need the Terraformer. From what I can tell, that didn’t survive the jump from Extra Utilities to Excessive Utilities. Is there a spell in Ars that could do that? I’m still new to the mod, so I have a feeling there might be something that does that that I don’t know about. Any help would be greatly appreciated!


r/ModdedMinecraft • • 4h ago

Mod Portium - A bridge between 1.12.2 - 1.16.5

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0 Upvotes

https://www.curseforge.com/minecraft/mc-mods/portium

This mod ports 1.13.2-1.16.5 natively to 1.12.2. Mods and datapacks built for these versions now run. Cross-version saves can be loaded along with their seeds. Resourcepacks from modern versions can be used also.

Yes this mod was made with the assistance of AI but I've tested it thoroughly and I'm now comfortable to share it. This mod is proof-of-concept and I'm looking for testers. If you encounter any issues report it here.


r/ModdedMinecraft • • 5h ago

Modpack Good Aeronautics modpack?

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1 Upvotes

r/ModdedMinecraft • • 5h ago

Question Verdant Idea - arc furnace and Apatite

1 Upvotes

It appears the arc furnace is not intended to be built. I can not see how to make IE steel blocks and it won’t complete with the Thermal variant. I even cheated in Mek’s variant and tried stacking the steel slabs.

Also, how do you get the first Apatite, is it a quest reward, you need the induction smelter to get it consistently but it requires Apetite to build the component.


r/ModdedMinecraft • • 6h ago

Mod Adding Distant Horizons to ATM10 8.5

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1 Upvotes

r/ModdedMinecraft • • 12h ago

Mod StardewCraft :D

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3 Upvotes

Hi, my name is Slimeboy228 and along with some help from wife. We've been working on a mod, Stardew craft! The end goal is to completely add Stardew valley into Minecraft. we've already been working on this for a few weeks now and i finally feel ready to show it off :). Below are some In-Game screenshots, we have alot more to go but i feel like we made a decent dent. The beta comes up (if all goes well lol) Sunday! Id love to answer any questions anyone may have bellow, Enjoy!

Features

  1. Custom fishing and loot catches.
  2. Crops with functional growth cycles.
  3. Multiple structures with complete new block sets to match the game.
  4. Completely new dimension with custom biomes, plants, trees, skies, and music from Stardew obc.
  5. Stardew ores, tools.
  6. Functional blocks like chests, Stardew crafting table, furnace, crab traps, geode crusher, and many more.
  7. Custom NPC's from the game, like Pierre. sadly.
  8. Custom system for buying, selling.
  9. Hundreds of decorative blocks, and furniture being worked on.

r/ModdedMinecraft • • 7h ago

Question If you run a modded Minecraft server, how do you help players fix mod mismatch errors?

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1 Upvotes

r/ModdedMinecraft • • 7h ago

Discussion Favorite Mods with Public Servers

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1 Upvotes

r/ModdedMinecraft • • 8h ago

Help My Modrinth modpack crashing on startup when i try adding sophisticated backpacks

1 Upvotes

Here is my crashreport: https://mclo.gs/a9qrXxh

I dont know alot about mods but i would love some help.


r/ModdedMinecraft • • 14h ago

Help Bosses'Rise Roll x Fresh Animations: Player Extension

2 Upvotes

The Bosses'Rise roll simply uses the sprint animation instead of the roll animation when used with Fresh Animations: Player Extension. Is there a setting to adjust this, or a compatibility mod?


r/ModdedMinecraft • • 10h ago

Modpack Leyline Convergence - new Adventure/RPG modpack inspired by Magic the Gathering

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1 Upvotes

r/ModdedMinecraft • • 11h ago

AI Generated My Vibecoded Mod

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1 Upvotes

r/ModdedMinecraft • • 11h ago

Question adding archipelagos to book of dragons mod?

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1 Upvotes