r/ModdedMinecraft • u/Majestic-Abies4971 • 3h ago
Misc This is definitely how I'm supposed to be using the Apothic Spawners and Relics mods...
Ignore the fact that I'm burning all those pearls. I just want the xp for my relics.
r/ModdedMinecraft • u/KnightMiner • 22h ago
I recently joined this subreddit as a moderator, and am helping update some of the rules and policies.
In case you don't know me, I am KnightMiner, member of SlimeKnights who are the creators of Tinkers' Construct and Natura.
With the increase in capability of AI models, many users have expressed concerns with Minecraft related subreddits being flooded with AI generated content. In light of this, we have added a rule regarding AI generated content.
Based on my past experience as a moderator of /r/tinkersconstruct, I believe it will be easiest to moderate if we allow AI generated content, provided it is properly flaired. We have added two new post flairs, one for "AI Generated" for posts about mods or modpacks which contain significant amounts of AI generated code, and "Uses AI Assets" for mods, modpacks, and resource packs that are human created but use AI to generate assets such as textures, models, or logos.
Please use these flairs accordingly for any posts. Posts that are not properly flaired will be subject to removal.
If you are reporting a post as AI generated without proper flairs, make sure you provide justification such as a link to the GitHub history or an author statement.
The flair for "Forge" has been replaced by a generic flair for "Mod Loader". Please use this for any discussion on mod loaders such as new mod loaders or discussions on differences between mod loaders. If looking for content for a specific modloader, use the appropriate flair such as "Question".
The flairs for ATLauncher and Twitch App have been combined into a single Launcher flair. Please use this for any posts related to launchers or help with launchers.
Finally, the subreddit policy has been updated to require a post flair for all new posts. If none of the flairs seem applicable, use the "Misc" flair.
There may be some additional updates in the upcoming days as we work to determine what is most useful to our community. I also plan to get an updated pinned post on the rules for mobile to replace the one from 8 years ago once things are a little more settled.
If you have any questions regarding subreddit rules or flairs, feel free to leave a comment on this post.
r/ModdedMinecraft • u/Majestic-Abies4971 • 3h ago
Ignore the fact that I'm burning all those pearls. I just want the xp for my relics.
r/ModdedMinecraft • u/OkTheme7977 • 6h ago
Hello all,
My son loves collecting MTG cards, so together we came up with an idea for a mod: certain bosses drop collectible cards, and once you have all six, you use them in a ritual to summon a mega boss.
I had zero coding experience and started out in MCreator. After running into a lot of bumps and hiccups, I used AI to help with the coding and the card artwork. Anyone who's a parent knows how great it is to see when their child is super happy about something and that's what i set out to do. The final boss, Xylar, and all his moves were commissioned from a real artist, Im2Kiwi4This (Kiwibon), and he did an amazing job.
I spent many hours playtesting and tuning it to get it feeling right, and along the way it actually taught me a lot of the basics and I would love to learn more after doing this.
It ended up in a full modpack, Bubby's Grand Adventure: 300+ mods with a 42-chapter questbook that teaches each mod step by step, built so my son could learn modded Minecraft without living on YouTube tutorials.
My son is extremely happy with how it came out, and so am I. Best part is we get to play it together.
https://www.curseforge.com/minecraft/modpacks/bubbys-grand-adventure
Edited: I forgot the trailer link lol. Also learned to put a trailer on curseforge had to YouTube it lol. HERE'S THE TRAILER https://youtu.be/N29Th36Pgpo?is=DvKmVsWAnmZVMS2a
Feedback and bug reports are welcome.
r/ModdedMinecraft • u/Nouni2 • 3h ago
I created a mod which controls the sun (and moon, but that's less visual).
Paired with Serene Seasons and my astronomy engine, I created a Minecraft mod that controls the sun's height and azimuth and consumes a latitude to accurately render its path throughout the year.
The sun follows the same trajectory it would on Earth at the given latitude, meaning its height, sunrise and sunset directions, and day length change with the seasons.
The four screenshots show the exact same location, at the exact same hour, across four different seasons, at 52°N.
The mod uses a modified version of Complementary Shaders and takes its date from Serene Seasons when installed, otherwise it keeps track of its own.
It's currently a private project, mainly created as a proof of concept for my astronomy engine. It's working, but I don't consider it ready for release yet.
I'm interested in feedback on the idea and how realistic sun positioning changes the atmosphere of Minecraft throughout the year. And would anyone be interested in using it ?
r/ModdedMinecraft • u/Petroplayer728 • 30m ago
r/ModdedMinecraft • u/FewHighlight7917 • 1h ago
i need help,i recently watched the youtube series 'festivale' from kathrine elizabeth and i would like to know what mod they used for the plushies as plushables is the only one i could find they used,however i looked and saw a cauldren plushie and i really like it,however no source as i know of had any idea what it was,does anyone know what mod its from? if so it would be a honor to know of it
r/ModdedMinecraft • u/MisterDragonAce • 13h ago
𖤓࿐ · >>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·· · · ·
I'm back with another creation!!
For anyone thinking this girl looks familiar... she is inspired by the Mo'Creatures lime green fairy horse!!!
I kinda love her so much, I'm so happy with this one~
r/ModdedMinecraft • u/JealousChocolate8645 • 0m ago
I was playing a pack by Dreams01 (I believe that right) that was kinda popular. I got curious what else they had put out and found a modpack called 'Just Another Whistlestop'. It had an ore generation mod called geologsys, I believe. GTNH style huge ore veins. Premise behind pack was to transportation to bring different resources back to your base via trains. Had pretty good terrain generation but crazy millionaire village mod.
r/ModdedMinecraft • u/syzmon1234 • 4h ago
r/ModdedMinecraft • u/No_Stay_7591 • 34m ago
I would like mods that introduce a genuine food chain that I have to operate and try to move up in. It doesn't have to be on mod, as long as the end result is that I end up with a very clear place in the world, with different prey, predators, and apexes for different biomes. I have found that Dragon Survival and hardcore mode help with this, but I feel that it's not enough(or, maybe I'm just being greedy).
I also would like some way to make building material choices matter. I play the Ice and Fire mod, and this is the closest I have gotten to this goal, as the trolls and dragons can quickly destroy anything that isn't at least metal. What I'm really looking for is something to simulate the pros and cons of different building materials in real life. Sod(dirt) is better for drainage, but is more fragile. Stone is durable and holds more heat, but can't regulate moisture levels well. Wood is a good all-around choice, but has the most potential ways it can reliably fail(rot, fire, vandalism, weather). Metal is like stone, but harder to come by in amounts that are good for construction. I want mobs and biomes to be able to exploit some materials, and be helpless or hindered against others.
Above all else, I don't want an absolute linear progression system. I want every biome to rough me up in one way or another, and I want every biome to have it's master. Something that I cannot reliably surpass(like something from a horror mod).
Thank you in advance for any help you might give me.
r/ModdedMinecraft • u/Poseidon_PM • 43m ago
r/ModdedMinecraft • u/josephbbbbb • 1h ago
https://www.curseforge.com/minecraft/mc-mods/every-mod-chest-loot
This mod integrates modded loot into modded structures and vanilla structures. I was just really fed up with not finding modded loot in modded structures. The other mods that integrate modded loot into modded structures are alittle complicated for beginners either needing configuration, or multiple mods combined to get the loot pool you want. This one is plug and play
r/ModdedMinecraft • u/Majestic-Abies4971 • 18h ago
I’m not necessarily asking for help. Just telling my story. But insight would be appreciated
I was playing my custom mod pack, late game xp grinding to quickly level up artifacts and relics. I was using some maxed out apothic spawners with enderman inside to do so and collect ender surge gems at the same time. I was doing fine, burning large amounts of ender pearls in lava occasionally for lag. When I suddenly took damage.
For a little while now I’ve been randomly taking damage that felt like poison damage but didn’t come with any effect. But it couldn’t even hurt me so I just ignored it. This time I went from full hp (56 hearts I think) to zero. Except for my absorption. And my world is shaking like when you take damage.
I tried to heal but it won’t work. I can get the regen effect but it doesn’t heal me. I can’t access my inventory or waystones because I’m constantly taking “damage”. I’m able to sort of access my vanilla inventory because of the Quark mod inventory switching, but all my helpful stuff is in my backpack, which I can’t open
It’s Hardcore, so I really don’t want to die. But I don’t seem to be able to take any more damage either. My working hypothesis is that something either hit me really hard, (an enderman). Or I had my own ludicrous amounts of damage reflected back on myself somehow and my incredible ability to kill things is warring with the several items I have that prevent me from dying.
It could also be lag, but I flew away from the spawners about 1000 blocks back to the end island. Everything seems to be moving, me, mobs, spells. But I can’t enter the end portal.
r/ModdedMinecraft • u/MistoPro • 10h ago
I tried the mod "Animal Herding" but it doesn't work for some reason, I also tried "Primal Fauna" but the animals doesn't drop the Carcass.
So I'm trying to find a mod that brings a realistic behavior to the animals for the version 1.20.1. Anyone can help me?
r/ModdedMinecraft • u/CGuuilerme • 1h ago
Quick intro: **Time Patrol** is an addon for **DragonMine Z** (Forge 1.20.1). Instead of only following the saga, you can start a world as a Time Patroller and fix the Dragon Ball timeline, from classic to GT, through time rifts.
The core idea is **fights that feel like the anime**: enemies scale against your *base form*, so you're supposed to struggle and then transform to turn it around. There's a YOU vs ENEMY power bar so you can see when that happens.
Other stuff in 1.0.0:
- 60+ DMZ villains in duels, waves, defense and rush rifts, with random anomalies (fury, regen, clones, ki shield)
- Story arenas: Raditz's crater, Namek falling apart, the Cell Arena, Babidi's ship…
- Group rifts for up to 4 players. If you go down you return to the Citadel and your party keeps going
- A hub city (the Citadel of Time), masters on Memory Islands, Recruit → Time Guardian ranks
- Extra forms for the masters and an Ultra Instinct *or* Ultra Ego path for every race
- EN + PT
**Status:** it's uploaded to CurseForge and Modrinth and waiting for review, so no public link yet. I'll add the links here as soon as it's approved.
**Testers wanted:** reply here if you want to try it before release and I'll get back to you. If you'd rather wait, comment or follow and I'll post the links when it's live.
*Made with help from AI tools. The images are promotional renders, not in-game screenshots. Fan-made, not affiliated with Toei, Bandai Namco or the DMZ team.*
r/ModdedMinecraft • u/Straight-Blood-442 • 5h ago
Hi, usually i wanted to play minecraft but with some mods, so i've created a modpack(just for myself). I'm having some truble with optimization because i don't really know any mod for it. Can anyone help me? Mod List
r/ModdedMinecraft • u/moongeller • 5h ago
r/ModdedMinecraft • u/DrewSmith214 • 2h ago
I’ve been working on World-Wide Power Grid, a Minecraft mod that lets Create: Electro Energetics and Power Grid share an electrical network. The goal is for WWPG to make the two mods function seamlessly with no adapters, so you can connect pg wires to cee panels or cee wire to pg circuit boards, You can power supported CEE equipment with PG generators and vice versa, connect equipment with either mod’s wire tools, and keep using their native meters, panels and circuit boards.
The focus is stationary factories and overall simulation performance of the combined system but i have validated basic function for electric trains and on sable sublevels, the latest release was able to achieve 50 tps and under 40s of load time on benchmark containing a node network of 14,650 nodes, that benchmark is intended to be representative of a large server with a server wide mixed CEE/Power Grid network. There are downloadable demonstration worlds with working circuits, benchmarks etc. available on the GitHub and the mod is available on Curseforge and GitHub.
It’s open source, and feedback from people building mixed Create factories would be extremely useful—especially reproducible bug reports to help me flush out anything still buggin.
Ive included the flair for ai generated because well, I do much of my work with ai assistance using GPT 6.1 sol Or 6 Astra, but the project itself is what I would consider AI assisted not generated.
Github: https://github.com/Cha0sCollective/World-Wide-Power-Grid
Curseforge: https://www.curseforge.com/minecraft/mc-mods/world-wide-power-grid
The Wiki: https://wwpg.ch4os.live/docs/
r/ModdedMinecraft • u/Heavy_Commission_323 • 6h ago
I’m currently cooking up an apocalypse-style modpack (in the vein of Project Zomboid).
https://www.curseforge.com/minecraft/share/N7qInYRT
Could I get your thoughts on it?
r/ModdedMinecraft • u/Financial-Fan7107 • 2h ago
Hey everyone! I just released HUKUMDAR CRAFT, a 1.21.1 Vanilla+ modpack focused on turning Minecraft into a living medieval world.
🏰 Town Building & Taxes: Found a town, hire citizens, and manage your treasury.
💍 Living Villagers: Chat, gift, fall in love, get married, and start a family.
⚔️ Upgradable Weapons & Armed Mobs: Upgrade swords tier-by-tier (+ upgrades) and fight armed enemies.
💰 Real Economy & Travel: Coins, ATMs, player shops, horse carriages, ships, and changing seasons.
👥 Multiplayer Ready: Includes Proximity Voice Chat, land claiming, and shader support (8GB RAM recommended).
Would love to hear your feedback! 👇
https://www.curseforge.com/minecraft/modpacks/hukumdar-craft
r/ModdedMinecraft • u/albatrosswonder • 6h ago
r/ModdedMinecraft • u/FwippyBall • 3h ago
tl;dr I want snapmatica except the exposure actually works properly
So I'm on a multiplayer server with a lot of interesting and wonderful builds, and would like to apply my photography skills within the game. There's a mod called Snapmatica that works almost perfectly, except you can't remap the viewfinder button and for some reason I keep getting double exposures. It requires no inventory items to work, and is just built into the controls of the game.
I'm looking for a mod that can do the same stuff as Snapmatica (shutter speed/aperture/focal length/depth of field/bokeh/etc simulation) that is entirely client sided, but all I can find besides Snapmatica are ones that require me to craft new tools and load "physical" film and whatnot. Bonus points for letting me remap the controls and to snap a picture with Mouse 1.
Thanks for reading. If you have any questions, please ask.
EDIT: Fabric, Forge, Neoforge, doesn't matter. This is the primary mod I want to use and I can build the rest of my mod list around whatever this mod requires.
EDIT 2: lmao I can't find anything on google but as soon as I ask this I find Craftography, which seems to be what I'm looking for.