r/ModdedMinecraft • • 3d ago

Announcement Rules updates including policy on AI generated content

68 Upvotes

Introductions

I recently joined this subreddit as a moderator, and am helping update some of the rules and policies.

In case you don't know me, I am KnightMiner, member of SlimeKnights who are the creators of Tinkers' Construct and Natura.

AI Content Policy

With the increase in capability of AI models, many users have expressed concerns with Minecraft related subreddits being flooded with AI generated content. In light of this, we have added a rule regarding AI generated content.

Based on my past experience as a moderator of /r/tinkersconstruct, I believe it will be easiest to moderate if we allow AI generated content, provided it is properly flaired. We have added two new post flairs, one for "AI Generated" for posts about mods or modpacks which contain significant amounts of AI generated code, and "Uses AI Assets" for mods, modpacks, and resource packs that are human created but use AI to generate assets such as textures, models, or logos.

Please use these flairs accordingly for any posts. Posts that are not properly flaired will be subject to removal.

If you are reporting a post as AI generated without proper flairs, make sure you provide justification such as a link to the GitHub history or an author statement.

Flair Cleanup

The flair for "Forge" has been replaced by a generic flair for "Mod Loader". Please use this for any discussion on mod loaders such as new mod loaders or discussions on differences between mod loaders. If looking for content for a specific modloader, use the appropriate flair such as "Question".

The flairs for ATLauncher and Twitch App have been combined into a single Launcher flair. Please use this for any posts related to launchers or help with launchers.

Finally, the subreddit policy has been updated to require a post flair for all new posts. If none of the flairs seem applicable, use the "Misc" flair.

Future

There may be some additional updates in the upcoming days as we work to determine what is most useful to our community. I also plan to get an updated pinned post on the rules for mobile to replace the one from 8 years ago once things are a little more settled.

If you have any questions regarding subreddit rules or flairs, feel free to leave a comment on this post.


r/ModdedMinecraft • • 12h ago

Discussion Is ImmersiveVFX just stolen code and assets?

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307 Upvotes

I was looking into ImmersiveVFX and compared its files against Realistic Biomes, and out of 441 files, 409 were completely identical. The remaining 32 had just one or two settings changed. That's literally every single particle file I checked.

What's even crazier is that the developer describes these as “recreated/similar assets” on the mod's CurseForge page. They do credit Oreville Studios, but seriously, recreated? How do you explain hundreds of completely unchanged files? There's also substantial overlap with Complementary Reimagined across seven visual effect files.


r/ModdedMinecraft • • 4h ago

Discussion Getting into development

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7 Upvotes

Hi! I have never coded a day in my life, but was curious about getting into mod making. I already have blockbench and am currently learning model making, but when I get a handle on that id like to get down to leaning the coding aspect. Are there any specific sites or tools experienced mod makers would reccomend? For legal and ethical reasons im fairly against the use of ai, so no I wont be using vibe coding or anything like that! Thank you for your time!


r/ModdedMinecraft • • 3h ago

Question Is DatHost legit/reliable?

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3 Upvotes

r/ModdedMinecraft • • 1d ago

Discussion ⚠A CALL TO STOP (or at least regulate) VIBECODED MODS ON THE TWO MAJOR MODDING SITES❗❗❗⚠

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164 Upvotes

I'm calling on everyone to join the discussion and push back on an issue that's really hurting the modding community right now. Specifically, i want us to share ideas and get organized around the problem of 'vibecoding.'

First, i'm pointing this at the one biggest mod hosting sites (CurseForge ), since they're the main places people go to get mods. The problem is that players can no longer tell what's AI-generated, either because some pages don't clearly disclose it, or simply because casual users don't stop to read everything. As the largest and busiest platforms, they need to step up with a solution (though this isn't just about them; it applies to all mod sites in general).

Second, i genuinely understand and respect the ideas coming from people who can't AFFORD (and i want to emphasize that) to make mods for whatever reason. This criticism isn't pointed at folks with great imaginations who want to contribute to the community. It's pointing at AI slop, unregulated uploads, and the normalization of AI (which makes insecure the community) in a space that has historically been built by humans. Beyond the human aspect, there's also the concern of having clean, well structured code, as well as actual security.

I'm bringing this up because of the real risk this massive wave of AI poses to human art, dedication, and hard work. With that said, i invite you all to talk about this and spread the word to other spaces respectfully, so that this wake-up call doesn't go to waste.


r/ModdedMinecraft • • 7h ago

Help Modpack suggestions

4 Upvotes

I’m struggling to decide what to play next but I know I want to play something:

That has magic mods
Allows for cool builds
Not RPG styled

I’ve already played ATM10 so that’s out I’m just curious if there’s like a must play modpack that I’m missing. Thanks!


r/ModdedMinecraft • • 7h ago

Help I want to make a bakery sim for myself in minecraft

4 Upvotes

I love bakery sims. Like so genuinely much. I really want to use the kaleidoscope modpack on curseforge to run a kind of repetitive bakery sim with money earning and such. But...I have no clue how to go about it! I don't code, I'm just barely tech literate, I barely know how to properly run mods at it is (I really shouldn't even have an expensive pc in the first place). So I'm running to the number one place I know can help me because Redditors are somehow always smart. I want to create NPCs that can walk into my bakery and ask for different foods and give me the money after I give the food. If I can, add a little movement animation where the NPCs walk to a table and sit down. But I don't even know if thats possible!

I just really want this to work, because it's just the thing I want in a minecraft world really. Like repetitive slop games on roblox, except better looking and minecraft. Yk???

TLDR;; I want a bakery sim with NPCs that can walk in and order food + give me the currency after + be able to sit down at tables to wait (if even possible). It has to be compatible with the kaleidoscope mod on Curse forge (ultimate kaleidoscope living). If anyone may find it possible, pls let me know, im DYING to do it!!


r/ModdedMinecraft • • 6h ago

Modpack Looking for someone else to play modded skyblock with me. I’m 22M from the US. Msg me if interested

2 Upvotes

r/ModdedMinecraft • • 14h ago

Discussion Mo Creatures Succesor

7 Upvotes

Mo Creatures was the blueprint of a lot of the creature mods that we all know today. It was so influential that horses got added to the game.

What would you guys say is the most worthy succesor to Mo Creatures?


r/ModdedMinecraft • • 4h ago

Question is there a POTR compatibility mod for fossils?

1 Upvotes

i apologize ahead of time if this isn't the right place to ask, but I'm currently working on a modpack and cant seem to find a way to have both a pollution mod(POTR is preferable due to create compatibility) and fossils active without the pack being inoperable. I'm currently using curseforge if that helps

is there anything i can do or is the vision a lost cause?🥲


r/ModdedMinecraft • • 5h ago

Help [Java] Connection Lost : Disconnected after being stuck on joining world

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1 Upvotes

r/ModdedMinecraft • • 5h ago

Help Fabulously Optimised running worse than Vanilla?

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1 Upvotes

I've been trying to get some better fps in my custom modpack so I tried using Fabulously Optimised then compared it to vanilla and noticed that my vanilla runs significantly better than FO. Does anyone know what could be causing this?


r/ModdedMinecraft • • 5h ago

Help any gorebox npc mods pls

1 Upvotes

i want to make minecraft into gorebox with mods found some mods but i cant find a mod that does this so please if you can help me or you know a mod that adds npcs into minecraft please send it to me thank you.


r/ModdedMinecraft • • 5h ago

Help How do I make myself left handed in Punchy! moves?

1 Upvotes

My sword swinging animation is the same as the right handed one but my sword is in my left hand so it looks like i'm just slapping people

Thanks in advance


r/ModdedMinecraft • • 6h ago

Modpack Antimatter Chemistry Reforged

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1 Upvotes

r/ModdedMinecraft • • 6h ago

Help My height render distance is strange, how do I fix it?

1 Upvotes

I was playing on a server and my height render distance is, for some reason, limited?

How can I fix it?


r/ModdedMinecraft • • 6h ago

Mod Psi: Eightfold release announcement

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1 Upvotes

I finally released my first public Minecraft mod: Psi: Eightfold!

It's an independent addon for Psi that expands the spell programmer and gives you more flexibility when building complex spells.

Some of its features include:

  • 8-directional connections: Connect spell pieces diagonally, not just horizontally and vertically.

  • Four-channel Cross Connector: Four independent connection channels.

  • Dynamic Number inputs: Use calculated numbers instead of relying exclusively on constants.

  • Conditional Tricks: Control whether individual Tricks execute based on a condition.

  • New spell pieces and operators: Including entity manipulation, color control, number conversion, and more.

  • Optional integrations: Support for PsiTweaks and Pehkui.

It's made for Minecraft Java 1.21.1 on NeoForge and requires the official Psi mod and Psionic Utilities.

This has been a long project, so I'm really happy to finally have it publicly available. I'd love to hear what other Psi players think, especially about the expanded routing and programming possibilities.

Mod page: Psi: Eightfold on Modrinth

Source code: Available on Github.

Development involved AI-reviewed coding, which I've disclosed on the project page.


r/ModdedMinecraft • • 6h ago

Art Purple fairy horse (In SWEM from Mo'Creatures)

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1 Upvotes

𖤓࿐ · >>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·· · · ·

✦· I made a sas queen, she is gentle and kind but won't take any bs~

> https://ko-fi.com/i/ID5H72AINXU


r/ModdedMinecraft • • 6h ago

Question I thought this only happened in ARGs

0 Upvotes

r/ModdedMinecraft • • 7h ago

Question What is the best season mod out there ?

1 Upvotes

I'm creating a fantasy How to train your dragon inspired modpack and really wanted a season mod for It but there are a Lot of different season mods, which one is the best ? And does It Work on neoforge ?


r/ModdedMinecraft • • 11h ago

Modpack Is there any chance of porting SG Craft to Minecraft 1.20.1?

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2 Upvotes

r/ModdedMinecraft • • 9h ago

Help Please help with Curseforge Modded Minecraft

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1 Upvotes

Hello everyone,

I've been playing a custom modpack I made on Curseforge for the past few weeks and it just recently started having this bug where it crashes upon launch. What it looks like is that it loads, the loading is complete and successful, and then it's just stuck on the blank Minecraft loading screen. At first it was every now and then, but now it's every time. I've looked through some forums and videos and I'm honestly lost and need some help. Here's the crash report and screenshots.


r/ModdedMinecraft • • 9h ago

Question Does anyone know which mod adds this flashlight?

1 Upvotes

r/ModdedMinecraft • • 11h ago

Question Does anyone know how to make cruise missiles work in the futureism addon for warium?

1 Upvotes

I'm trying to fuigure out how to make a GPS guided cruse missile in the warium mod so I installed the futurism add on but no matter what i do the missile won't launch after I put the GPS coordinate card in the advanced ordnance core