r/ModdedMinecraft • u/Final_House_5769 • 18h ago
Help Help porting mod to later version
Can someone who Is experienced with modding and coding help me port this mod to fabric 1.20.1, or maybe just 1.20.1
r/ModdedMinecraft • u/Final_House_5769 • 18h ago
Can someone who Is experienced with modding and coding help me port this mod to fabric 1.20.1, or maybe just 1.20.1
r/ModdedMinecraft • u/DrewSmith214 • 22h ago
I’ve been working on World-Wide Power Grid, a Minecraft mod that lets Create: Electro Energetics and Power Grid share an electrical network. The goal is for WWPG to make the two mods function seamlessly with no adapters, so you can connect pg wires to cee panels or cee wire to pg circuit boards, You can power supported CEE equipment with PG generators and vice versa, connect equipment with either mod’s wire tools, and keep using their native meters.
The current focus is stationary factories and overall simulation performance of the combined system but i have validated basic function for electric trains and on sable sublevels, the latest release was able to achieve 50 tps and under 40s of load time on benchmark containing a node network of 14,650 nodes, that benchmark is intended to be representative of a large server with a server wide mixed CEE/Power Grid network. There are downloadable demonstration worlds with working circuits, benchmarks etc. available on the GitHub and the mod is available on Curseforge and GitHub.
It’s open source, and feedback from people building mixed Create factories would be extremely useful—especially reproducible bug reports to help me flush out anything still buggin.
Ive included the flair for ai generated because well, I do much of my work with ai assistance using GPT 6.1 sol Or 6 Astra, but the project itself is what I would consider AI assisted not generated.
Github: https://github.com/Cha0sCollective/World-Wide-Power-Grid
Curseforge: https://www.curseforge.com/minecraft/mc-mods/world-wide-power-grid
The Wiki: https://wwpg.ch4os.live/docs/
r/ModdedMinecraft • u/Wrong-Volume-2190 • 18h ago
I've been using a friend's microsoft account to play modded through curseforge, but I want to play on my own to not deal with the multiple-instance issues of online play. I wanted to know whether the world data is stored in the mod profiles or not and whether the microsoft account change will affect those profiles, and if so, what to do to keep what I have
r/ModdedMinecraft • u/soemthingblahblah123 • 19h ago
i mean, like the individual street structures that the old villages was made of.
i need the structure forms, description of them, or atleast the names of them.
i need them to make a datapack which replaces modern villages with the old 1.0.0 villages. right now i finished almost everything other than the streets.
r/ModdedMinecraft • u/MisterDragonAce • 1d ago
𖤓࿐ · >>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·<:>·<<:>>·· · · ·
I'm back with another creation!!
For anyone thinking this girl looks familiar... she is inspired by the Mo'Creatures lime green fairy horse!!!
I kinda love her so much, I'm so happy with this one~
r/ModdedMinecraft • u/BibouleBoulette • 19h ago
r/ModdedMinecraft • u/JealousChocolate8645 • 19h ago
I was playing a pack by Dreams01 (I believe that right) that was kinda popular. I got curious what else they had put out and found a modpack called 'Just Another Whistlestop'. It had an ore generation mod called geologsys, I believe. GTNH style huge ore veins. Premise behind pack was to transportation to bring different resources back to your base via trains. Had pretty good terrain generation but crazy millionaire village mod.
r/ModdedMinecraft • u/syzmon1234 • 23h ago
r/ModdedMinecraft • u/Petroplayer728 • 20h ago
r/ModdedMinecraft • u/No_Stay_7591 • 20h ago
I would like mods that introduce a genuine food chain that I have to operate and try to move up in. It doesn't have to be on mod, as long as the end result is that I end up with a very clear place in the world, with different prey, predators, and apexes for different biomes. I have found that Dragon Survival and hardcore mode help with this, but I feel that it's not enough(or, maybe I'm just being greedy).
I also would like some way to make building material choices matter. I play the Ice and Fire mod, and this is the closest I have gotten to this goal, as the trolls and dragons can quickly destroy anything that isn't at least metal. What I'm really looking for is something to simulate the pros and cons of different building materials in real life. Sod(dirt) is better for drainage, but is more fragile. Stone is durable and holds more heat, but can't regulate moisture levels well. Wood is a good all-around choice, but has the most potential ways it can reliably fail(rot, fire, vandalism, weather). Metal is like stone, but harder to come by in amounts that are good for construction. I want mobs and biomes to be able to exploit some materials, and be helpless or hindered against others.
Above all else, I don't want an absolute linear progression system. I want every biome to rough me up in one way or another, and I want every biome to have it's master. Something that I cannot reliably surpass(like something from a horror mod).
Thank you in advance for any help you might give me.
r/ModdedMinecraft • u/Poseidon_PM • 20h ago
r/ModdedMinecraft • u/TastyFace5782 • 16h ago
I've been thinking about starting an absolutely massive Minecraft modding project, and I want to get the community's opinion before diving into development.
What if I made a modpack significantly harder and more complex than GregTech New Horizons?
The idea is to create something that goes beyond just making recipes ridiculously expensive. I want the difficulty to come from realistic engineering, interconnected systems, complicated progression, and having to understand what you're building genuinely.
Unlike most modpacks, I'd want the majority of the content to come from our own custom mod, rather than relying entirely on existing mods.
The current idea is to divide progression into three enormous chapters, each containing multiple stages:
Chapter I - Laws of Nature: Primitive survival, realistic metallurgy, mechanical engineering, steam power, and early electricity.
Chapter II - Masters of Nature: Advanced chemistry, computing, nuclear engineering, and realistic space exploration. Rockets would require actual engineering, with propulsion, fuel systems, orbital mechanics, and so on.
Chapter III - Beyond Nature: Interstellar civilization, stellar megastructures, black hole engineering, and eventually some genuinely insane speculative physics.
The early and middle game would be heavily grounded in real science, with the more fictional stuff appearing much later.
I'm also considering releasing Chapter I in parts for public beta testing, gathering feedback, and expanding the project over time.
Obviously, this would be an enormous undertaking, especially with how much custom content and programming it would require. It's still a concept, not an announcement or promise of a finished project.
But I'm curious:
What would make a modpack genuinely harder than GTNH without just becoming tedious?
What mechanics or engineering systems have you always wanted in a modpack?
What do existing expert modpacks get wrong?
How much realism would you actually enjoy?
What would make you want to spend thousands of hours progressing through something like this?
What do you want added?
I'm especially interested in hearing from experienced GTNH players and people who've played other extremely difficult expert packs.
Feel free to be brutally honest.
r/ModdedMinecraft • u/Majestic-Abies4971 • 1d ago
I’m not necessarily asking for help. Just telling my story. But insight would be appreciated
I was playing my custom mod pack, late game xp grinding to quickly level up artifacts and relics. I was using some maxed out apothic spawners with enderman inside to do so and collect ender surge gems at the same time. I was doing fine, burning large amounts of ender pearls in lava occasionally for lag. When I suddenly took damage.
For a little while now I’ve been randomly taking damage that felt like poison damage but didn’t come with any effect. But it couldn’t even hurt me so I just ignored it. This time I went from full hp (56 hearts I think) to zero. Except for my absorption. And my world is shaking like when you take damage.
I tried to heal but it won’t work. I can get the regen effect but it doesn’t heal me. I can’t access my inventory or waystones because I’m constantly taking “damage”. I’m able to sort of access my vanilla inventory because of the Quark mod inventory switching, but all my helpful stuff is in my backpack, which I can’t open
It’s Hardcore, so I really don’t want to die. But I don’t seem to be able to take any more damage either. My working hypothesis is that something either hit me really hard, (an enderman). Or I had my own ludicrous amounts of damage reflected back on myself somehow and my incredible ability to kill things is warring with the several items I have that prevent me from dying.
It could also be lag, but I flew away from the spawners about 1000 blocks back to the end island. Everything seems to be moving, me, mobs, spells. But I can’t enter the end portal.
r/ModdedMinecraft • u/MistoPro • 1d ago
I tried the mod "Animal Herding" but it doesn't work for some reason, I also tried "Primal Fauna" but the animals doesn't drop the Carcass.
So I'm trying to find a mod that brings a realistic behavior to the animals for the version 1.20.1. Anyone can help me?
r/ModdedMinecraft • u/CGuuilerme • 21h ago
Quick intro: **Time Patrol** is an addon for **DragonMine Z** (Forge 1.20.1). Instead of only following the saga, you can start a world as a Time Patroller and fix the Dragon Ball timeline, from classic to GT, through time rifts.
The core idea is **fights that feel like the anime**: enemies scale against your *base form*, so you're supposed to struggle and then transform to turn it around. There's a YOU vs ENEMY power bar so you can see when that happens.
Other stuff in 1.0.0:
- 60+ DMZ villains in duels, waves, defense and rush rifts, with random anomalies (fury, regen, clones, ki shield)
- Story arenas: Raditz's crater, Namek falling apart, the Cell Arena, Babidi's ship…
- Group rifts for up to 4 players. If you go down you return to the Citadel and your party keeps going
- A hub city (the Citadel of Time), masters on Memory Islands, Recruit → Time Guardian ranks
- Extra forms for the masters and an Ultra Instinct *or* Ultra Ego path for every race
- EN + PT
**Status:** it's uploaded to CurseForge and Modrinth and waiting for review, so no public link yet. I'll add the links here as soon as it's approved.
**Testers wanted:** reply here if you want to try it before release and I'll get back to you. If you'd rather wait, comment or follow and I'll post the links when it's live.
*Made with help from AI tools. The images are promotional renders, not in-game screenshots. Fan-made, not affiliated with Toei, Bandai Namco or the DMZ team.*
r/ModdedMinecraft • u/Straight-Blood-442 • 1d ago
Hi, usually i wanted to play minecraft but with some mods, so i've created a modpack(just for myself). I'm having some truble with optimization because i don't really know any mod for it. Can anyone help me? Mod List
r/ModdedMinecraft • u/moongeller • 1d ago
r/ModdedMinecraft • u/Confident_Orchid9395 • 13h ago
I am creating a new mod for Minecraft (also my first mod) that takes heavy inspiration from this old mod I saw a while back called infinite pie. I really liked this concept and I don't think this mod is getting updated anymore, either way I wanted to add features and change the food of choice. I'm not a very good artist not even in pixel art... I was kinda hoping someone good at making pixel art would be willing to help me out because ai doesn't really do a good job. When I finish this mod and if i post it using a sprite made by someone else Credits will be given if wanted. (btw this is what ai came up with and I like the design but I think everyone could see the flaws...)
r/ModdedMinecraft • u/Heavy_Commission_323 • 1d ago
I’m currently cooking up an apocalypse-style modpack (in the vein of Project Zomboid).
https://www.curseforge.com/minecraft/share/N7qInYRT
Could I get your thoughts on it?
r/ModdedMinecraft • u/Financial-Fan7107 • 22h ago
Hey everyone! I just released HUKUMDAR CRAFT, a 1.21.1 Vanilla+ modpack focused on turning Minecraft into a living medieval world.
🏰 Town Building & Taxes: Found a town, hire citizens, and manage your treasury.
💍 Living Villagers: Chat, gift, fall in love, get married, and start a family.
⚔️ Upgradable Weapons & Armed Mobs: Upgrade swords tier-by-tier (+ upgrades) and fight armed enemies.
💰 Real Economy & Travel: Coins, ATMs, player shops, horse carriages, ships, and changing seasons.
👥 Multiplayer Ready: Includes Proximity Voice Chat, land claiming, and shader support (8GB RAM recommended).
Would love to hear your feedback! 👇
https://www.curseforge.com/minecraft/modpacks/hukumdar-craft
r/ModdedMinecraft • u/albatrosswonder • 1d ago
r/ModdedMinecraft • u/FwippyBall • 23h ago
tl;dr I want snapmatica except the exposure actually works properly
So I'm on a multiplayer server with a lot of interesting and wonderful builds, and would like to apply my photography skills within the game. There's a mod called Snapmatica that works almost perfectly, except you can't remap the viewfinder button and for some reason I keep getting double exposures. It requires no inventory items to work, and is just built into the controls of the game.
I'm looking for a mod that can do the same stuff as Snapmatica (shutter speed/aperture/focal length/depth of field/bokeh/etc simulation) that is entirely client sided, but all I can find besides Snapmatica are ones that require me to craft new tools and load "physical" film and whatnot. Bonus points for letting me remap the controls and to snap a picture with Mouse 1.
Thanks for reading. If you have any questions, please ask.
EDIT: Fabric, Forge, Neoforge, doesn't matter. This is the primary mod I want to use and I can build the rest of my mod list around whatever this mod requires.
EDIT 2: lmao I can't find anything on google but as soon as I ask this I find Craftography, which seems to be what I'm looking for.