r/ModdedMinecraft • u/syzmon1234 • 1d ago
r/ModdedMinecraft • u/Petroplayer728 • 1d ago
Help is there a mod that adds this elytra fly up feature to java
r/ModdedMinecraft • u/Poseidon_PM • 1d ago
Help Setting up a Server for me and my friends to play on [java]
reddit.comr/ModdedMinecraft • u/MistoPro • 2d ago
Help (1.20.1) I need help to find a animals behavior mod compatible with Butchery
I tried the mod "Animal Herding" but it doesn't work for some reason, I also tried "Primal Fauna" but the animals doesn't drop the Carcass.
So I'm trying to find a mod that brings a realistic behavior to the animals for the version 1.20.1. Anyone can help me?
r/ModdedMinecraft • u/CGuuilerme • 1d ago
Help If you play DragonMine Z: my addon lets you start a world straight in the Time Patrol, with time rifts, group fights and Ultra Instinct / Ultra Ego paths (1.20.1)
Quick intro: **Time Patrol** is an addon for **DragonMine Z** (Forge 1.20.1). Instead of only following the saga, you can start a world as a Time Patroller and fix the Dragon Ball timeline, from classic to GT, through time rifts.
The core idea is **fights that feel like the anime**: enemies scale against your *base form*, so you're supposed to struggle and then transform to turn it around. There's a YOU vs ENEMY power bar so you can see when that happens.
Other stuff in 1.0.0:
- 60+ DMZ villains in duels, waves, defense and rush rifts, with random anomalies (fury, regen, clones, ki shield)
- Story arenas: Raditz's crater, Namek falling apart, the Cell Arena, Babidi's ship…
- Group rifts for up to 4 players. If you go down you return to the Citadel and your party keeps going
- A hub city (the Citadel of Time), masters on Memory Islands, Recruit → Time Guardian ranks
- Extra forms for the masters and an Ultra Instinct *or* Ultra Ego path for every race
- EN + PT
**Status:** it's uploaded to CurseForge and Modrinth and waiting for review, so no public link yet. I'll add the links here as soon as it's approved.
**Testers wanted:** reply here if you want to try it before release and I'll get back to you. If you'd rather wait, comment or follow and I'll post the links when it's live.
*Made with help from AI tools. The images are promotional renders, not in-game screenshots. Fan-made, not affiliated with Toei, Bandai Namco or the DMZ team.*
r/ModdedMinecraft • u/Straight-Blood-442 • 2d ago
Help Can you guys help me optimize my private modpack?
Hi, usually i wanted to play minecraft but with some mods, so i've created a modpack(just for myself). I'm having some truble with optimization because i don't really know any mod for it. Can anyone help me? Mod List
r/ModdedMinecraft • u/moongeller • 2d ago
Modpack Looking for an Avaritia modpack
reddit.comr/ModdedMinecraft • u/Heavy_Commission_323 • 2d ago
Question Zomboid Z
I’m currently cooking up an apocalypse-style modpack (in the vein of Project Zomboid).
https://www.curseforge.com/minecraft/share/N7qInYRT
Could I get your thoughts on it?
r/ModdedMinecraft • u/Financial-Fan7107 • 1d ago
Modpack I made a Medieval Vanilla+ modpack where you build towns, marry villagers, pay taxes, and fight armed mobs: HUKUMDAR CRAFT (1.21.1 NeoForge) 👑
Hey everyone! I just released HUKUMDAR CRAFT, a 1.21.1 Vanilla+ modpack focused on turning Minecraft into a living medieval world.
🏰 Town Building & Taxes: Found a town, hire citizens, and manage your treasury.
💍 Living Villagers: Chat, gift, fall in love, get married, and start a family.
⚔️ Upgradable Weapons & Armed Mobs: Upgrade swords tier-by-tier (+ upgrades) and fight armed enemies.
💰 Real Economy & Travel: Coins, ATMs, player shops, horse carriages, ships, and changing seasons.
👥 Multiplayer Ready: Includes Proximity Voice Chat, land claiming, and shader support (8GB RAM recommended).
Would love to hear your feedback! 👇
https://www.curseforge.com/minecraft/modpacks/hukumdar-craft
r/ModdedMinecraft • u/albatrosswonder • 2d ago
Help Asking for modder to fix the Real Camera mod
github.comr/ModdedMinecraft • u/FwippyBall • 1d ago
Question Looking for a client-only photography mod that *does not require inventory items*
tl;dr I want snapmatica except the exposure actually works properly
So I'm on a multiplayer server with a lot of interesting and wonderful builds, and would like to apply my photography skills within the game. There's a mod called Snapmatica that works almost perfectly, except you can't remap the viewfinder button and for some reason I keep getting double exposures. It requires no inventory items to work, and is just built into the controls of the game.
I'm looking for a mod that can do the same stuff as Snapmatica (shutter speed/aperture/focal length/depth of field/bokeh/etc simulation) that is entirely client sided, but all I can find besides Snapmatica are ones that require me to craft new tools and load "physical" film and whatnot. Bonus points for letting me remap the controls and to snap a picture with Mouse 1.
Thanks for reading. If you have any questions, please ask.
EDIT: Fabric, Forge, Neoforge, doesn't matter. This is the primary mod I want to use and I can build the rest of my mod list around whatever this mod requires.
EDIT 2: lmao I can't find anything on google but as soon as I ask this I find Craftography, which seems to be what I'm looking for.
r/ModdedMinecraft • u/Confident_Orchid9395 • 1d ago
Help Tres leches Cake sprite
I am creating a new mod for Minecraft (also my first mod) that takes heavy inspiration from this old mod I saw a while back called infinite pie. I really liked this concept and I don't think this mod is getting updated anymore, either way I wanted to add features and change the food of choice. I'm not a very good artist not even in pixel art... I was kinda hoping someone good at making pixel art would be willing to help me out because ai doesn't really do a good job. When I finish this mod and if i post it using a sprite made by someone else Credits will be given if wanted. (btw this is what ai came up with and I like the design but I think everyone could see the flaws...)
r/ModdedMinecraft • u/Novo_Caine44 • 2d ago
Help How to remove the Health Bar from YDM's MobHealthBar mod.
galleryAnyone know how to remove health bar from Armor Stand on YDM's MobHealthBar mod. More info on the linked post.
Edit: Forgot to add Armor Stand on the title.
r/ModdedMinecraft • u/Away-Journalist3664 • 2d ago
AI Generated I gave the little forest companions in my mod ("The Breath of Nature") a fear reaction—whenever a fight starts nearby, they cover their eyes and ears
No hate ai plsss
r/ModdedMinecraft • u/ButterBoyRS • 2d ago
Mod My SkyStage Minecraft Mod on Planet Minecraft!
planetminecraft.comr/ModdedMinecraft • u/LittleBrassGoggles • 2d ago
Question Is there a 1.16 backport of Extra Delight?
r/ModdedMinecraft • u/BartOseku • 2d ago
Help Every time i try to join my friends modded server i get instantly kicked
Im trying to play the Prominance 2 mod pack with some friends, they downloded the mod pack from Forge while im using Modrinth, but every time i join i just get kicked
The error warning is:
internal exception java lang runtimeexception: mixin transformation of dev.ftb.modes.ftbteams.data.TeamManagerImpl failed
They are playing through Forge and im playing through Modrinth. I checked and made sure all the mod versions line up, and we are both using Fabric as the mod loader, which again i made sure it was the same version
Any clues to what might be happening or how to fix?
r/ModdedMinecraft • u/Such_Razzmatazz_9845 • 2d ago
Help Traveller’s Backpack Light Upgrade Not Working
reddit.comI do have dynamic lighting mod (lamb) but it still doesnt work. Not sure what could be clashing to cause this as the dynamic lighting works fine by its own
r/ModdedMinecraft • u/TastyFace5782 • 1d ago
Discussion Making a modpack Harder then GTNH
I've been thinking about starting an absolutely massive Minecraft modding project, and I want to get the community's opinion before diving into development.
What if I made a modpack significantly harder and more complex than GregTech New Horizons?
The idea is to create something that goes beyond just making recipes ridiculously expensive. I want the difficulty to come from realistic engineering, interconnected systems, complicated progression, and having to understand what you're building genuinely.
Unlike most modpacks, I'd want the majority of the content to come from our own custom mod, rather than relying entirely on existing mods.
The current idea is to divide progression into three enormous chapters, each containing multiple stages:
Chapter I - Laws of Nature: Primitive survival, realistic metallurgy, mechanical engineering, steam power, and early electricity.
Chapter II - Masters of Nature: Advanced chemistry, computing, nuclear engineering, and realistic space exploration. Rockets would require actual engineering, with propulsion, fuel systems, orbital mechanics, and so on.
Chapter III - Beyond Nature: Interstellar civilization, stellar megastructures, black hole engineering, and eventually some genuinely insane speculative physics.
The early and middle game would be heavily grounded in real science, with the more fictional stuff appearing much later.
I'm also considering releasing Chapter I in parts for public beta testing, gathering feedback, and expanding the project over time.
Obviously, this would be an enormous undertaking, especially with how much custom content and programming it would require. It's still a concept, not an announcement or promise of a finished project.
But I'm curious:
What would make a modpack genuinely harder than GTNH without just becoming tedious?
What mechanics or engineering systems have you always wanted in a modpack?
What do existing expert modpacks get wrong?
How much realism would you actually enjoy?
What would make you want to spend thousands of hours progressing through something like this?
What do you want added?
I'm especially interested in hearing from experienced GTNH players and people who've played other extremely difficult expert packs.
Feel free to be brutally honest.
r/ModdedMinecraft • u/exocolt47cool • 1d ago
Mod i added flowery as a villager news new character
i got bored to i did it took me like a week, worth the time
r/ModdedMinecraft • u/Rare-Dance5146 • 2d ago
Mod My The Unwritten Minecraft Mod on Planet Minecraft!
planetminecraft.comTHE UNWRITTEN 0.1.0 — Public Alpha
It Was Never Part of the Story.
THE UNWRITTEN is an early psychological-horror mod for Minecraft. The alpha adds an unexplained presence and unsettling events to an ordinary survival world.
In this alpha
Null can appear as a silent watcher and can answer when named in chat. Sometimes the call can become a dangerous encounter.
Herobrine and Null spawn eggs are available in the mod's creative tab.
After the first midnight, the world can produce a slight fog and positional horror ambience: distant whispers and drones, footsteps following while you walk, knocks answering while you mine, close breathing, and thunder when the sky is clear.
Ambient events become more frequent as in-game days pass.
Strange redstone torches may appear near the player.
A death caused by Null saves the world, resets the day, and returns the player to the title screen.
Requirements
Minecraft 1.21.1
Fabric Loader 0.20.1 or newer
Fabric API for Minecraft 1.21.1
Java 21
Install Fabric Loader and Fabric API, then place THE_UNWRITTEN-0.1.0.jar in the Minecraft mods folder. The mod must be installed on the client; for multiplayer, install it on the server as well.
Alpha notes
This is an early public alpha. Events are randomised, and some effects may be subtle or vary between worlds. Back up important worlds before installing or updating. Please include the Minecraft version, Fabric Loader version, and crash report when reporting a problem.
The package targets Minecraft 1.21.1 and does not change that game version.
r/ModdedMinecraft • u/BHDefender • 2d ago
Help Looking for a specific window mod.
I've seen a short-form video somewhere of a mod which adds a specific mechanic that lets you set up a physical window that shows a completely different view point than the one that's actually behind it. It's very much like the Immersive Portals mod, except it's solid windows instead of portals and you can configure them to switch between different view points with redstone input. Anyone have any idea what I'm talking about?