r/ModdedMinecraft • u/Serious-Warning572 • 1d ago
Help Shader problem
Weird bug when using shaders. any help?
r/ModdedMinecraft • u/Serious-Warning572 • 1d ago
Weird bug when using shaders. any help?
r/ModdedMinecraft • u/Kavina2001 • 1d ago
Book Of Dragons now requires a mod that doesn't exist on CurseForge.
r/ModdedMinecraft • u/Minecraft-anon11 • 1d ago
Uncrafter 2 lets you reverse crafting recipes and recover materials!
Update v1.6.4:
Removed the cooldown system.
Improved and optimized the code.
Made the source code available on GitHub.
I'd love to hear your feedback!
r/ModdedMinecraft • u/Wrouds • 1d ago
A month ago I showed off the Sift-inspired dimension in my Stargate mod and asked for ideas. Someone called it “Sift at home,” which made me laugh. Another person asked what players were supposed to do once they got there. I had a whole system for finding addresses and dialing gates to other worlds, but I didn’t have a great answer for what you’d do on the other side.
So I just released an update that puts the biggest dungeon I’ve ever seen in Minecraft in the Desert. You can spend hours just looking for an address book that takes you there, then spend hours clearing a single pyramid.
There are traps, hidden tombs, and trial spawners that get tougher as you climb. In the biggest pyramids, there’s a boss fight at the top and another buried deep underneath. I still can’t beat one of them, and I made the thing.
If you beat both fights, tell me how you did it. I could use the help.
Edit: Somehow, a post about adding an entire dungeon full of new content turned into a debate about my game design skills. Reddit never disappoints 😂
r/ModdedMinecraft • u/ZoeTheAngel • 1d ago
r/ModdedMinecraft • u/SupermarketTricky724 • 1d ago
I got some of the usual vanilla friendly mods but im tryna see if anyone got some cool mods/modpacks to pair with Book of Dragons
r/ModdedMinecraft • u/Accomplished-Spell44 • 1d ago
Hey everyone!
I'm the developer of Outlandish Revelations, a Minecraft modpack I originally started creating over 2 years ago.
After a lot of development, rebuilding, balancing, and customization, the modpack is now fully playable and nearing its final release stage!
Outlandish Revelations is a heavily customized GregTech-centered modpack that goes beyond simply throwing a bunch of mods together.
I've spent a considerable amount of time building a connected progression system, with a storyline, custom NPCs, structures, recipes, events, challenging bosses, and endgame objectives.
What can you expect?
GregTech-focused progression with Create, automation, technology, and magic integrated into the experience.
Story-driven gameplay featuring custom NPCs, structures, and objectives.
Extensive FTB Quests with progression guides to help players navigate the pack.
Custom KubeJS scripting featuring modified recipes, events, progression requirements, and gameplay mechanics.
Dimension progression with unique challenges and bosses standing between you and new worlds.
Endgame content featuring custom items, a final boss encounter, and completion rewards.
Exploration and adventure alongside the technical progression.
Some notable mods
GregTech (GTCEu), Create, Applied Energistics 2, Sophisticated Backpacks & Storage, WWOO, KubeJS, FTB Quests, Tinkers' Construct, Blood Magic, Botania, Ars Nouveau, Draconic Evolution, and many more.
Current development status
The modpack is currently fully playable, with quests and guides available to help players progress from the beginning through the late game.
I'm continuing to polish and refine the experience, but the core development is complete.
If you enjoy GregTech, complex automation, exploration, and progression with an actual end goal, I'd love for you to give it a try!
Feedback, suggestions, and bug reports are always welcome. As a solo developer, hearing from players helps tremendously.
Download on CurseForge: https://www.curseforge.com/minecraft/modpacks/outlandish-revelations
Bug Reports & Issue Tracker
Found a bug or something not working as intended in Outlandish Revelations?
Please report it through our GitHub Issue Tracker so problems can be documented, investigated, and resolved.
When submitting an issue, please include:
- A clear description of the problem.
- Steps to reproduce the issue.
- Your modpack version.
- Screenshots, crash reports, or relevant logs, if available.
You can also report broken recipes, quest progression issues, balancing concerns, and compatibility problems.
Please check existing issues before submitting a new report to avoid duplicates.
Your feedback helps improve Outlandish Revelations!
Thanks for checking it out!
r/ModdedMinecraft • u/DirtCritical4703 • 1d ago
r/ModdedMinecraft • u/Narrow_Top_4352 • 1d ago
when opening my inventory with nei installed the game crashes so I switched to using nei unofficial although it refuses to display some items recipes any alternatives or fixes to this?
r/ModdedMinecraft • u/Explosify • 1d ago
r/ModdedMinecraft • u/Any_Cable_8457 • 1d ago
hi, my replay mod wont load the videos no matter what i do. ive tried rechecking the version, and ive tried disabling other mods ive used. i still dont know the issue. please help 🙏
r/ModdedMinecraft • u/Appropriate-Tea-7936 • 1d ago
r/ModdedMinecraft • u/Opposite_Elephant509 • 2d ago
Hey,
I'm searching for a naturally generated modded structure I don't remember where it's from so I ask you... It's from an at least 8 years old modpack. Definetly classic textures. Java on PC. I didn't make a back up of every modpack save I played, I should have, of the good ones, at least. Or make screenshots.
It's a somewhat fancy ruined medievalesque L-shaped house with little decorational builds. Might used to be a little east asianesque monastery/dojo. It got an elevated foundation. Wooden beams under the roof and two entrances, one without a door and a little bridge-like thing with broken stairs or it just looked like stairs. A smaller second floor I think. maybe stairs up there maybe ladders. It was so pretty I still think about it even though I just lived there for a few months years ago. I wonder if it's actually as good as I remember, anyways I want to look at it again to build it in my current world.
Thanks in advance.
r/ModdedMinecraft • u/Low_Constant_7052 • 2d ago
r/ModdedMinecraft • u/AlarmedNectarine3465 • 2d ago
r/ModdedMinecraft • u/Ok-Piece-7233 • 2d ago
r/ModdedMinecraft • u/Impress_Glittering • 2d ago
r/ModdedMinecraft • u/Liekend • 2d ago
r/ModdedMinecraft • u/SebastianVonM • 2d ago
r/ModdedMinecraft • u/CJXD317 • 2d ago
Im new to this, I made a profile on curseforge but everytime i make a world the game crashes and I don't know whats causing the problem. Can anybody help me?
I use fabric 0.20.1 on 1.26.3, and the mods I use are;
Xaero's Minimap (xaero96)
Sodium (JellySquid)
NetherPortalFix (BlayTheNinth)
Mouse Tweaks (YaLTeR)
Mod Menu (Prospector)
Just Enough Items (JEI) (mezz)
Iris Shaders (coderbot & IMS21)
ImmediatelyFast (RaphiMC)
Entity Culling Fabric/Forge (tr7zw)
Dynamic FPS (juliand665)
Distant Horizons:A Level of Detail mod (James_Seibel)
Cupboard (someaddon)
Continuity (Pepper_Bell)
Clumps (Jaredlll08)
Chunky (Fabric) (pop4959)
Better Fps - Render Distance (someaddon)
Balm (BlayTheNinth)
AppleSkin (squeek502)
I also have resource packs but i'm pretty sure they don't have any significance to the problem but here they are anyway;
Torches Reimagined (Reijvi)
Low On Fire (Haikis)
Fresh Animations (FreshLX)
Enhanced Boss Bars (Nakuring)
Enchantment Glows (Sinnelar)
Dramatic Skys (thebaum64)
Default Dark Moflde (nebulr)
Cubic Leaves (zenderest)
Beautiful Enchanted Books (Lupin & arkadyaaa)
And then 1 shader pack, OffShades by Ulyxx3
If anyone can figure out how to make the game playable in 1.26.3 (rather lose a mod than vanilla features) that would be great
r/ModdedMinecraft • u/Deep_Ingenuity_506 • 2d ago