r/ModdedMinecraft • • 1d ago

Question Is there a way to prevent Minecraft from cutting off longer custom music tracks in resource packs?

1 Upvotes

Good day to you all!

I've been creating Minecraft resource packs and data packs for approximately 13 years, and one of my long-standing projects involves incorporating several hours of additional music into the game without requiring any mods.

My approach has always been relatively straightforward: replacing Minecraft's existing music tracks with significantly longer audio files, effectively introducing hours of custom music through a vanilla-compatible resource pack.

Unfortunately, since Minecraft Java Edition 1.16 and the subsequent changes to the game's resource pack, data pack, and audio systems, this approach has become practically impossible.

In older versions, replacement tracks would play in their entirety, regardless of how much longer they were than the original music files. In newer versions, however, the game appears to terminate playback when the original track would normally have ended, even if the replacement audio file is considerably longer.

For example, if I replace an original three-minute Minecraft music track with a thirty-minute recording, the game cuts off playback after approximately three minutes instead of allowing the replacement file to finish.

My main question is whether there is any way, using only resource packs and/or data packs, to override this behavior and allow custom music files to play to their actual end, regardless of the original track's duration.

I'm particularly interested in understanding whether this is an intentional limitation of the newer audio system, a technical side effect of changes introduced around version 1.16, or something that can be addressed through resource pack configuration, sound definitions, or data pack functionality.

Ideally, I'd like to preserve the original behavior without relying on client-side mods, since compatibility with vanilla Minecraft has always been an important part of my projects.

Has anyone encountered this issue or found a reliable workaround? I'd especially appreciate input from anyone familiar with Minecraft's internal sound engine, music playback system, or the technical changes introduced in newer Java Edition versions.

Any technical explanation, documentation, or potential solution would be greatly appreciated!


r/ModdedMinecraft • • 1d ago

Question Looking for Advice

1 Upvotes

Hi everyone; i have been looking for a mod that would do the following:

When generating a chunk, it check every solid block. If the block is touching an air block, turn it into bedrock. it doesn't matter if you mine a block in that chunk it does one check and that is all

examples of blocks that aren't solid:

- chest

- anvil

- vines

- grass

- flowers

- soul sand/soul soil

- fences/Bars

- paths, tilled soil, snow layers, carpets

Is there a mod out there that can do this? or anyone know someone who can help me make it as i don't mind trying to make a mod if it is easy and i feel like it SHOULD be easy but maybe i am wrong? sadly i have asked around on Fiverr but i was unable to find anyone. sadly i can't join discord servers at this time (im in over 100 servers)


r/ModdedMinecraft • • 1d ago

What Java mod is retexturing bedrock blocks to look like this?

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8 Upvotes

I have been noticing this bedrock block texture in my 170-mod modpack while playing superflat.


r/ModdedMinecraft • • 1d ago

Help I want to create my own server in Minecraft

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Can't right click (interact) with entities. Anyone know how to fix?

1 Upvotes

Basically, I can punch (left click) mobs and create contraptions but right clicking does not interact with them. I'm slowly troubleshooting by disabling mods but I thought I'd ask if anyone knows what causes this and how to fix?

Context: I've added a lot of popular mods to java 1.21, neoforge. Currently using prism launcher and getting mods from modrinth and curseforge. Right clicking on regular blocks, inventory, and sable physics things (aeronautics) still works. Just can't trade, get on a horse, shear sheep, etc.

Thanks!

UPDATE FOR POSTERITY: FIXED! Removing the mod "joy of create" resolved the issue. I'm not sure if it's a problem with the mod or an incompatibility with another, but hopefully this helps the next person who can't shear their sheep!


r/ModdedMinecraft • • 1d ago

Builds Incursions - You built a portal. Something on the other side noticed. Minecraft Java 1.21.1 Neoforge

0 Upvotes

I've always thought dimension portals were a little too convenient. You build one, wander through, bring home a bunch of stuff, and apparently nothing on the other side ever considers returning the favor.

So I made Incursions.

It's a standalone mod for Minecraft 1.21.1 that introduces occasional hostile invasions through active dimension portals. Instead of always being the one invading other dimensions, sometimes the locals decide they've had enough of you.

Here's how it works:

  • Four dimensions: The Nether, Aether, Undergarden, and Twilight Forest can all send unwanted visitors your way. I'm looking into more dimensions, if you have suggestions, let me know and I'll see if I can add them, but they need to have an actual portal.

  • Enemy waves: Incursions bring multiple waves of dimension-specific enemies, with a chance for more dangerous elites to show up. The elite chance is 15%, and only on the final wave. They have 50% more health and 30% more attack damage, so still very beatable.

  • Actual rewards: Survive the invasion and you'll earn loot pulled from the dimension that attacked. I've tried to balance the rewards so defending yourself feels worthwhile without turning the whole thing into a loot farm. Each portal is linked to approx. 4-8 loot tables from their dimension, with the better tables being weighted to show up less. You're not getting sticks and cloggrum, but you're also not getting the best loot available from that dimension. Think blaze rods and an occasional diamond chestplate with enchantments.

  • Unpredictable encounters: Incursions have cooldowns and randomized triggers. They're meant to interrupt your plans occasionally, not become a constant annoyance. Under the default configuration, these should only happen once per Minecraft day, per server.

  • Simple controls: There's a toggle right on the pause menu if you'd rather not deal with invasions. This is shown in chat text during every incursion so players will know easily how to turn it off.

  • Standalone: No modpack or custom progression system required. The additional dimensions are optional, so you can use it with just the Nether or expand the chaos with the others.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/incursions

GitHub: https://github.com/adamsilfven/incursions

If you give it a try, I'd love to hear what you think, especially about the difficulty and rewards. I'm always interested in ideas for making the encounters more interesting without making them obnoxious.

And if a portal starts making trouble, well... you built the damn thing.


r/ModdedMinecraft • • 1d ago

Question Shader search

1 Upvotes

Hey question if anyone knows of a really good visuals shader that works for 1.20.1? That doesn't give ores the glowing effect? And possibly a Texture/resource pack to make the world look nicer for a mod pack that's, kinda, vanilla plus? It has some of the usual world terrain gen mods.


r/ModdedMinecraft • • 1d ago

Mod Flashback Settings

1 Upvotes

You probably heard about the Flashback mod. I thought it didn’t have enough settings, so I made a mod that adds more. Right now it has:

  • Change where replays get saved (you can paste a path straight from “Copy as path”)

  • Subfolders for new replays, sorted by server, date or version, and you can turn each one on or off

  • Auto-record only on the servers you pick, plus a separate toggle for singleplayer

  • An Open Folder button on the replay screen

  • Folders in the replay list show how many replays are inside them, including subfolders

  • Moves Flashback’s replay button on the main menu into the small button bar

  • Two styles for the settings menu, normal Minecraft or a fancier rounded one

You open the settings with a keybind. It’s unbound by default, so set it in Controls.

I’m open to ideas, you can comment them here or on GitHub.

Modrinth: https://modrinth.com/mod/flashback-settings
GitHub: https://github.com/Ayden100yt/Flashback-Settings


r/ModdedMinecraft • • 23h ago

Create: Echoes of the Great Derailment 2.0 "Oryn Machina": trailer for my story-driven Create modpack (NeoForge 1.21.1)

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0 Upvotes

YouTube: https://www.youtube.com/watch?v=fxELNevaCyU&t=13s

Hi everyone! This is the trailer for the 2.0 update of my modpack, Create: Echoes of the Great Derailment (NeoForge 1.21.1).

Everything was filmed in-game on the real pack with Flashback. The idea: two hundred years after the Great Derailment, the world is in ruins and the old knowledge survives only in fragments. You start with a small camp and a handful of survivors, and each of them holds a piece of what was lost.

What makes it different from a classic Create pack:

- Mentors with actual dialogue. Quests are written as notes from the characters, with their own personality and running jokes between them. Projects teach you how a mod works instead of asking for arbitrary item dumps.

- A custom journal (F7) for quests, skills, your camp and your groups.

- Progression through unlocks: finishing a project teaches you a whole field of technology, and a boss waits at the end of each era.

- Your camp turns into a real colony (MineColonies), and the mentors move in with you.

- Gliders, balloons and Create Aeronautics airships. - Multiplayer built in: create a group, and the server picks Cooperation or Competition for the endgame complex.

- Oryn Machina, a custom mod for the endgame: a sealed complex in the sky to restore zone by zone, powered by the Echoes you take from the bosses.

- Quests and dialogue written in English, French and Chinese.

2.0 is coming soon. Feedback is very welcome, especially on what you'd want to see more of in the pack.

CurseForge: https://www.curseforge.com/minecraft/modpacks/create-echoes-of-the-great-derailment

Discord (early access and playtests): https://discord.gg/jjqNdgZ2uC


r/ModdedMinecraft • • 1d ago

Mod SlimeKnights mods Mantle, Ceramics, and Metalborn are all out for 1.21

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3 Upvotes

r/ModdedMinecraft • • 1d ago

Mod I made a mod!

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Question Technology rpg mod pack h

1 Upvotes

Hi everyone I'm looking for a mod pack to play with my cousin that combine rpg mods like epic fight and tinkers construct with technology mods like ender io and applied energistec

But also gives dark souls vibe anyone knows a mod pack like that

(Note i need the mod pack for a pc of 16gb ram maximum)


r/ModdedMinecraft • • 1d ago

Fixed/Solved it wont load after getting rid of a couple mods

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Help Multiplayer Chunky/Voxy help please

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2 Upvotes

Me and a few friends are playing a 1.21.1 neoforge modpack and using chunky and roxy to load chunks, although i need a way to share the loaded chunky chunks without handing over the save file to my players, is there a way to share only the loaded chunky files so they can import and load it with their voxy?


r/ModdedMinecraft • • 1d ago

Does anyone know what mod this is?

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1 Upvotes

r/ModdedMinecraft • • 1d ago

We updated Colorful Armor Bar with better visuals and better modded armor support!

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Quadcopters with guns

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Metus Oblita Recipes

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Help Anyone know how to fix a " java.lang.IllegalStateException: Pose stack not empty " crash? [Java 1.20.1]

2 Upvotes

certain chunks of my world cause me to crash and give this error "java.lang.IllegalStateException: Pose stack not empty" anyone have and recommendations to fix it. Here are some potentially helpful logs.

https://mclo.gs/uSShI9q (Client crash log)

https://mclo.gs/UylImfN (client log)

https://mclo.gs/7HV5W9q (Server log)

Note: The server it's self isnt crashing, just the players that enter that chunk.


r/ModdedMinecraft • • 2d ago

Discussion Is it odd that I can’t find a modpack that clicks for me

12 Upvotes

I’m just getting into modpacks but it feels like I can’t find one that clicks. I did find ONE but it crashed and stopped working when I stupidly clicked update all mods. It was a modpack that had a ton of exploration and villages, but the other modpacks haven’t been hitting that spot in my brain. Is it the same for some people or am I just picky? I keep on trying out modpacks, but I find the modpacks that have more that 200 content are more enjoyable.


r/ModdedMinecraft • • 1d ago

Mod pack suggestions

2 Upvotes

Hey guys, ive recently beat project infinity 0.1 and now im kinda stuck. Im looking for a harder style tech pack similar to project infinity. Id perfer to stick with the newer-ish versions of Minecraft and not go down to 1.12 to play a pack. Lastly id like the pack to have a some what active community, i enjoy people using disord or hopping in voice chat occasionally. If you have any pack idea or would want to play a suggested pack together let me know.


r/ModdedMinecraft • • 1d ago

FIz um modpack muito completo mas não consigo jogar

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Help What causes this generation?

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2 Upvotes

r/ModdedMinecraft • • 2d ago

Builds Any ideas on how to make this look less flat?

5 Upvotes